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My main OC Rez Elwin has been developed by me for over about 15 years, I am writing stories about him and a buddy of mine is finishing up a novel with him in it. I am intimately familiar with him as a character and know exactly what decisions he would make at any given time.
You obviously don't need to go that far but anything that can help you connect with a character you create will help put yourself in the mindset required to play them without regret or guilt.
There a lot more reward for a natural evil in getting the tieflings and druids to make peace and kill the 3 goblins leaders .A lawful evil will not betray easy
in terms of goblin attack and joining that, not sure what the goblin reason is, maybe it really isn't an "evil" reason. I don't recall anyone actually saying why there was hostility. Wasn't the main druid out with some humans trying to take something from a goblin camp?
Like from that standpoint that sort of not the Goblins starting things; what were the other reasons?
Or as other said you get used to it or rationalize things.
Kingmaker pissed me off SO much. Sure, you can play, and lose all your companions, have your kingdom crumble and basically fail the game.
I've never played an RPG that railroaded you into Neutral Good THAT hard.
I killed a goblin kid.. made me laugh.
It's funny really, in these games I don't pickpocket for example.. unless i'm messing around with my mates online. But the main reason I don't do that, is because I've been pick pocketed..
So yeh for the most part, where it's just sprites or ai or npcs etc.. doesn't bother me. There's no real attachment, but in online games it's different. You are who you appear to be and your actions matter.
It's cruelty, that's the mark of evil. Cruelty, unprovoked violence and selfishness. Not adhering to laws is chaotic, not evil.
Usually in fps you dont really interact with the characters your shooting and gain the moral dilema, and with this is more how can you do a genocide run like undertale, id say the best way is to back away from the emersion and look at it as a writer perspective, look at this character you saved and how happy they are, and how you like them during the conflict, now how do they react in more dire or fatal situation, how do the villains act, rather you must distance yourself from it and have the thought of "in another playthrough my REAL playthrough i shall save them all" since you are clearly doing the evil stuff since its recommended to explore the option in the beta
anytime you play the villain its either to slap the goodguy characters you dont like or too see how these characters you like respond when you make their lifes a living hell, again undertale does it fine,
I love thriller and horror movies, but in video games it's different: you're not passive, the main character and the cruelty is your own choice. It makes me inconfortable.
I know some people are abble to distance themselves and enjoy impersonating an evil character, but I can't. i tried, but I can't^^
Imagine having a choice. At least this game doesn't railroad you into good like some other games.
I agree. It's very important to have the choice, and I'm happy the game gives you the opportunity to play differently. I'm happy the option to play evil exists. It's just that I don't enjoy my playthrough when I tried to be a twisted bastard^^