Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Knock Lae'zel out or talk her down and go to sleep. When you wake everyone should be fine and have brand new class specific tadpole powers.
But even when I've used the illithid option every chance I could, it never got to a point where Laezel tried to end me. I'd have handed her her head if she tried.
Whether full ceremorphosis can occur is unknowable since EA only goes to the end of act 1. For the EA there is no downside to using the tadpoles power just additional content in the form of dreams and extra powers depending on your class.
Magnificent!! I'm glad to know this is just A Thing, thanks y'all
new entry "UNI_UND_RingOfMindShielding"
type "Armor"
using "_Ring"
data "RootTemplate" "c8f05ff8-58f9-49f9-8ea7-abda1fea27d6"
data "ItemGroup" ""
data "ValueOverride" "400"
data "Rarity" "Rare"
data "Boosts" "Tag(TADPOLE_POWERS_BLOCKED)"
data "Passives" "UNI_UND_RingOfMindShielding_Passive"
data "Unique" "1"