Baldur's Gate 3

Baldur's Gate 3

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LevelSix_SYSTEM 2020 年 11 月 14 日 下午 12:19
Current Fast Travel Makes Teleport Spells Useless... /also is Camp a tramp...?
The biggest draw to having a squishy caster in the party instead of a meat shield with a pointy stick is the ability to have powerful spells like Teleportation Circle to traverse the whole of Toril. Being able to fast travel to near any location 'from' anywhere practically renders them nugatory & not worthy of a party slot...

The Netherese Sigils as teleport points are fine, could stand to be more rare, but being able to immediately fast travel to them, and to Camp, from 'anywhere' is absurd & ruins immersion as well as challenge to game with access to Long Rests at Camp from nearly everywhere
Camp is excruciatingly far too easy to get into for a Long Rest :steamfacepalm::steamsalty:
We should only be able to teleport for fast travel 'from' a Netherese Sigil 'to' another Netherese Sigil, same with Teleportation Circles once 'in-game', and Camp should not be able to be accessed this easy. Even if a Netherese Sigil was placed in Camp allowing teleport to & from another Netherese Sigil would be better than the current unfulfilling ease of access.

Could also leave an area in camp for the casting of Teleportation Circle, with amended rules and material costs of course to make permanent versus temporary, no way players gonna want to have to cast every day for a whole year without fail. Maybe make it part of interactions/story with Gale at later levels?

Also sending items to camp should be a 'whole deal' where you use the brainbug to message certain teammate at camp to come and carry a load and store it in the camp main storage. Should take a min or so for the NPC to travel the Netherese Network to current party location then tag all the items/gear you want them to hord... I mean store in camp :steamhappy:
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正在显示第 16 - 28 条,共 28 条留言
Stabbey 2020 年 11 月 14 日 下午 3:07 
Teleport Circle could work for long distance travel. Even if you could get high enough to reach Caster Level 7, Teleport probably was not going to be implemented anyway because of how easy it is to break scripting.
Slap Happy Pappy 2020 年 11 月 14 日 下午 3:10 
Teleporting using a "hearthstone" style setup would be fine. The first elder scrolls game "Arena" could figure it out over 20 years ago, so can this game.
RJM 2020 年 11 月 14 日 下午 3:13 
I don't know where the OP is coming from. Nobody in the projected level range of BG3 is going to be self-teleporting anywhere. Wizards have a large range of useful spells and they're not remotely useless before they obtain 7th level spells.

Fast travelling to camp is a convenience thing. I'm sure D&D purists will be happy with mods to make reaching camp more awkward, but all that does is make it more tedious to reach camp. It doesn't actually stop anyone resting between every fight. So the game is more irritating without being any more challenging or like PnP games.

We need more intelligent reasons not to rest as soon as we're down a spell slot. The trouble with penalties for resting too much is that they feel like timers and we know a percentage of gamers rabidly detest timers.
LevelSix_SYSTEM 2020 年 11 月 14 日 下午 4:33 
引用自 RJM
I don't know where the OP is coming from. Nobody in the projected level range of BG3 is going to be self-teleporting anywhere. Wizards have a large range of useful spells and they're not remotely useless before they obtain 7th level spells.

Fast travelling to camp is a convenience thing. I'm sure D&D purists will be happy with mods to make reaching camp more awkward, but all that does is make it more tedious to reach camp. It doesn't actually stop anyone resting between every fight. So the game is more irritating without being any more challenging or like PnP games.

We need more intelligent reasons not to rest as soon as we're down a spell slot. The trouble with penalties for resting too much is that they feel like timers and we know a percentage of gamers rabidly detest timers.

"7th level spell" ???
For starters Teleportation Circle is a 5th lv spell :steamfacepalm:
Meaning obtainable by 9th level...
Thus making it perfect spell for 'end game' boot scooting :steamhappy:
https://roll20.net/compendium/dnd5e/Teleportation%20Circle#content

Secondly the Circles themselves once cast permanently... are permanent...
Meaning Circles can be already placed in major guilds, temples, or certain regions, etc
Said Circles are usable by anyone, even without the spell, who knows the sigil sequence (coordinates) of the Circle they want to teleport to, not even expending a spell slot...
Casting the spell lets you teleport to a permanent Circle with a temporary Circle, unless cast every day in the same spot for a full year...
Hence my suggestion to change it to very rare component cost to cast permanently...

Maybe before you wonder where someone "is coming from" you should at least know where you are at...
As for yer "intelligent reasons"... I seriously cant tell if you're just trolling...
If you long rest after every single fight cause you expended a single spell slot then complain about wasting the days away("timers"), that is some "very stable genius" reasoning right there :cozybethesda:
But 'long rest being absurd and needs nerf' is kiiinda the little 'place' where I was "coming from" At least it sounds like you've 'been to the same general area'
teksuo 2020 年 11 月 14 日 下午 4:54 
i would make it so you can only fast travel from an actual waypoint - as opposed to from anywhere at all.

would make more sense all around
最后由 teksuo 编辑于; 2020 年 11 月 14 日 下午 4:54
LevelSix_SYSTEM 2020 年 11 月 14 日 下午 4:59 
引用自 teksuo
i would make it so you can only fast travel from an actual waypoint - as opposed to from anywhere at all.

would make more sense all around
Yeah thats what Im hoping for, needing to use a Netherese Sigil or Teleportation Circle as waypoints for their own separate transits :steamhappy:
Boink 2020 年 11 月 14 日 下午 5:11 
引用自 teksuo
i would make it so you can only fast travel from an actual waypoint - as opposed to from anywhere at all.

would make more sense all around

+1


That said, it's 1st gen EA build: they want people zipping around all over breaking stuff / crashing the game, produces more feed-back data for them.
最后由 Boink 编辑于; 2020 年 11 月 14 日 下午 5:12
Fistimus Maximus 2020 年 11 月 15 日 上午 10:25 
引用自 Shandor
Is there any D&D Game in the past that had Teleport Caster Spells? Other then short range teleports for battles?

None of those games made a Teleport spell necessary for a reason to give a caster a Spot in the Group. The Reasons why you take a caster is the massive dmg, The Buffs and OP Spells like Time Stop, Instant dead Spells, lowering the Resistance or make enemy vulnerable in general.

Dont think you could kill a Dreagon without a Wizard or Mage in BG2 if you would not evade them and make all the other content first and come to the dragon in the end.
well its not D and d but Arcanum: Of Steamworks and Magick Obscura had it. As a magic user you were unable to use trains so had to use long range teleport.
Fistimus Maximus 2020 年 11 月 15 日 上午 10:27 
Think you will find this will be similar to DOS 2 where you complete a map and never return to it so highly doubtful they will introduce long range teleport.
Indure 2020 年 11 月 15 日 上午 10:50 
The game has no respawning content, so there is little reaso. To backtracm through areas nonstop so I think fast travel is fine. My biggest critique is you can fast travel from anywhere, would much rather is be from portal to portal.
Aria Athena 2020 年 11 月 15 日 上午 10:53 
You should at least need to find a portal to fast travel, not open your map and teleport.
Slap Happy Pappy 2020 年 11 月 15 日 下午 12:06 
It's a divinity game. The maps are of a finite size. As it stands, the teleports are never more than a few minutes away.

I feel like this is a solution is search of a problem.
Elminster 2020 年 11 月 15 日 下午 3:18 
The game is already excruciatingly slow like it is. Leave the quick travel alone.
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发帖日期: 2020 年 11 月 14 日 下午 12:19
回复数: 28