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None of those games made a Teleport spell necessary for a reason to give a caster a Spot in the Group. The Reasons why you take a caster is the massive dmg, The Buffs and OP Spells like Time Stop, Instant dead Spells, lowering the Resistance or make enemy vulnerable in general.
Dont think you could kill a Dreagon without a Wizard or Mage in BG2 if you would not evade them and make all the other content first and come to the dragon in the end.
Like to see you squeeze enough Time Stop casts out of your caster to make it to the opposite end of the globe that would normally take over half a year of hard travel to prevent the Big Bad from ripping apart space/time by the end of the month....
Oh... and be able to solo the Big Bad in the newly formed void with the caster that left his teammates behind during the first cast of the Time Stop spell
#DontSplitTheParty
After you've resolved the encounters between point a and b, it is just boring running. I really don't want to have the experience of running all the way from the Underdark to the Druid Grove. If they find a way to make it fun, then I'm all for it.
BTW they've fixed the cheese that was Time Stop....
the spell ends on action affecting anything but yourself so no more killing the dragon after 20 hits during stopped time....
https://roll20.net/compendium/dnd5e/Time%20Stop#content
I never suggested the need to run from the Underdark to the Druid Grove...
I was saying players should have to go to the Netherese Sigil 'IN' the Underdark to fast travel 'TO' the one at the Druid Grove....
Being able to fast travel to any Sigil without even needing to stand by one is ridiculous
Definitely! From what I've seen it seems like there are going to be regions seen on the world map separated into smaller areas similar to what we have in early access.
I'm hoping they at least make use of Teleportation Circle spell to fast travel from region to region limiting Netherese Sigils to intraregional fast travel. I guess I could RP and try to push myself not to fast travel without standing at a Sigil/Circle... I think so long as the waaaay too easy access of long rests from anywhere is addressed I'll be happy
I think you totally missunderstanded my post.
You never could do 20 hits during time stop. Time Stop always had a very limited "time lol"
But it wa sstill very powerful to have it. It was one of myn spells that made Mages powerful and one of many reason to have one. Instead of a non existing Teleport spell.
and I know 'you' "missunderstanded"(sic) that "any D&D game in the past" would include games you are clearly ignorant of, like DDO (which btw... is a D&D game that has a teleport spell)
I was trying to being light humored while addressing your incorrect statements
https://ddowiki.com/page/Teleportation_spells
My bad I 'miscounted' (estimated slightly off)
it was 21 hits....(maybe some were misses)
https://www.youtube.com/watch?v=J7UGh12RFck
Well you got e DDO IS an D&D Game. Thats true. but online games are different. Simply because most people would not say that traveling for 6 hours without doing anything else on the way is much fun. But such things do no happen in offline games.
Well i dont really mind the fast travel option in BG3. Its also rare i even use it. But relate it to the usefulness of Caster classes is just .. well strange?
Like i said.. if you make all other content you could do and skip the dragon until the end you can ofc kill a Dragon easy without a Mage or Wizard. Its not a big deal. Same for Liches.
I think a Dragonslayer Paladin could do it even better then the guy on the Video. Heck if you finish the addon content before you play the actual Game you might even one hit one with a Helbard.