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the base ac is 10 now not 0
/\ True.
I would rather have a system with my dice rolls being displayed maybe an option to change % into something like"you need to roll a 18 to hit" for instance the same as in dialogues checks. That would be nice
I checked a wiki and right,
THAC10
They are called Kobold Crunchies
I am still not sure if this system is better. I appreciate the scaling of THAC0 system more and more, even tho it was too complicated for beginners and not so convinient as 3e system.
I was a fan of % at the begining but since this game has so many homebrew variables, sometimes it's little bit annoying not to understand why suddenly you have only 30% chance to hit. I still like the existance of %, but sometimes it would be good to understand what is actually happening before I land the attack.
What they did was rearrange the equation from:
You hit if: d20>=THAC0-AC (2nd edition)
To
You hit if: d20+AB>=AC (3rd edition)
The actual change was, AB=20-THAC0 and AC(3rd)=20-AC(2nd)
It was basically a change from lower is better to higher is better.
5th edition went a step further and got rid of separate AB progression for each class. Now each class get a proficiency bonus instead which is based solely on character level.
This is my understanding explained without my lame english and stylistics :D