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I once let a player (a high school buddy) turn a charmed goblin into a henchman when we were playing 2nd edition back in the day. It allowed us to rp, and we had jokes about that for years.
Interesting. The only use I see is
- charming someone standing next to your front liner while all the rest of your party is not accessible. Which is practically impossible. Or
- casting charm on a heavy hitter with your mage to avoid an attack on the weakest armoured character. So basically use it as a redirect not a nullify thing.
I usually cast sleep to thin down the numbers anyway but this seems weird.
It works all the time in my playthrough. Wouldn't have managed to slaughter my way through the goblins without it. I have Gale cast it. It wont work on big guys or undead but otherwise... here's to hoping your luck will change.
As for the other. It works on my party too... lol. It took me some time to realise I can wake them up with assist :P
they still see everyone else as an enemy, they also are only required by the charm affect to not attack you
5e charmed:
A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.
The charmer has advantage on any ability check to interact socially with the creature.
the second doesn't become important in this example, cause its combat in a video game, but the former is the primary use of the charm effect.
while yes when at a D&D table the spell itself allows for some roleplay, in a video game that is heavily limited cause most generic mobs are gonna be "hey how are ya" and thats about it, they only see YOU as the friendly target, not everyone else