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what he's saying is that it shouldn't require a attack roll from the cleric, it should be a "I say Sacred Flame" and the monster rolls a save and that's it, but the game shows a percentage chance on whether or not the spell will work or hit, im not sure. I stop depending on Sacred Flame, and just use my high elf cantrip Ray of Frost to cheese the system.
If no to hit roll is required a save will negate all damage
If a to hit roll is required a saving throw halves the damage (not sure if they use critical fails or critical success rolls)
The game is translating either d20 roll (attack roll or save roll) into a percentage for ease of understanding. If you open the dice log and look at it, you can see sacred flame works as it's supposed to- the target rolls a save (with modifiers) and compares it to the cantrip's save DC.
Which kind of makes them generally worse than attack spells, since the average roll is 10 (then +stat and prof) compared to your spell DC which is 8 (then plus those bonuses). Still been the case here, where Shadowheart usually has 45-60% chance to do damage, while my spell attacks usually are 60-80% to hit.
i get what you're saying, i was just trying to make sense of his complaint.
I don't think I've ever seen a 100% outside of magic missle. It can be as high as 98% though with advantage.
It goes to 100% on prone enemies (dex saves autofail). Knock them down with ray of frost, then hit them with sacred flame. Ray of frost is actually way too good with the knockdown effect, and chance to fall when crossing the ice.