Baldur's Gate 3

Baldur's Gate 3

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Sacred flame
Should this spell/cantrip not have a 100% hit chance like in the normal 5e
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Showing 1-15 of 19 comments
Archform (Banned) Oct 13, 2020 @ 8:08am 
No. This isn't 5e D&D no matter what people say.
Grimarch Oct 13, 2020 @ 8:09am 
It does, i thought the % was the dex based saving throw it gets to avoid it? maybe im wrong....
Shale Oct 13, 2020 @ 8:11am 
I don't know what you're thinking of, Sacred Flame has a saving throw to avoid damage in 5e, and that saving throw is present in BG3.
Prophet Oct 13, 2020 @ 8:13am 
The Hit % you guys are seeing is for the Saving Throw. its how much % you have to actually make them fail that saving throw thats it. its not % to hit + saving throw dafuq...
Oh I see i thouth the only took half damage on a succesed save
Enigmatory Oct 13, 2020 @ 8:14am 
Originally posted by the spanish inquisition:
Should this spell/cantrip not have a 100% hit chance like in the normal 5e
% is fake. Enemy can always make Saving Throw bit it's 5% of sucess. Always consider 100% as 95% and 0% as 5%.
Selvokaz Oct 13, 2020 @ 8:15am 
Originally posted by Leynok:
I don't know what you're thinking of, Sacred Flame has a saving throw to avoid damage in 5e, and that saving throw is present in BG3.

what he's saying is that it shouldn't require a attack roll from the cleric, it should be a "I say Sacred Flame" and the monster rolls a save and that's it, but the game shows a percentage chance on whether or not the spell will work or hit, im not sure. I stop depending on Sacred Flame, and just use my high elf cantrip Ray of Frost to cheese the system.
Grimarch Oct 13, 2020 @ 8:15am 
General rules are

If no to hit roll is required a save will negate all damage
If a to hit roll is required a saving throw halves the damage (not sure if they use critical fails or critical success rolls)
Missing String Oct 13, 2020 @ 8:18am 
Originally posted by Selvokaz:
Originally posted by Leynok:
I don't know what you're thinking of, Sacred Flame has a saving throw to avoid damage in 5e, and that saving throw is present in BG3.

what he's saying is that it shouldn't require a attack roll from the cleric, it should be a "I say Sacred Flame" and the monster rolls a save and that's it, but the game shows a percentage chance on whether or not the spell will work or hit, im not sure. I stop depending on Sacred Flame, and just use my high elf cantrip Ray of Frost to cheese the system.

The game is translating either d20 roll (attack roll or save roll) into a percentage for ease of understanding. If you open the dice log and look at it, you can see sacred flame works as it's supposed to- the target rolls a save (with modifiers) and compares it to the cantrip's save DC.
Last edited by Missing String; Oct 13, 2020 @ 8:19am
Shale Oct 13, 2020 @ 8:19am 
Originally posted by the spanish inquisition:
Oh I see i thouth the only took half damage on a succesed save
Cantrips in 5e are all save to avoid all damage, only through special class features do they ever get the half damage on a success (the evocation wizard at level 6 comes to mind).
Which kind of makes them generally worse than attack spells, since the average roll is 10 (then +stat and prof) compared to your spell DC which is 8 (then plus those bonuses). Still been the case here, where Shadowheart usually has 45-60% chance to do damage, while my spell attacks usually are 60-80% to hit.
Enigmatory Oct 13, 2020 @ 8:21am 
Originally posted by Missing String:
Originally posted by Selvokaz:

what he's saying is that it shouldn't require a attack roll from the cleric, it should be a "I say Sacred Flame" and the monster rolls a save and that's it, but the game shows a percentage chance on whether or not the spell will work or hit, im not sure. I stop depending on Sacred Flame, and just use my high elf cantrip Ray of Frost to cheese the system.

The game is translating either d20 roll (attack roll or save roll) into a percentage for ease of understanding. If you open the dice log and look at it, you can see sacred flame works as it's supposed to- the target rolls a save (with modifiers) and compares it to the cantrip's save DC.
I think he just targeted sleeping enemy. It will be 100% cause enemy just can't make ST.
Selvokaz Oct 13, 2020 @ 9:08am 
Originally posted by Missing String:
Originally posted by Selvokaz:

what he's saying is that it shouldn't require a attack roll from the cleric, it should be a "I say Sacred Flame" and the monster rolls a save and that's it, but the game shows a percentage chance on whether or not the spell will work or hit, im not sure. I stop depending on Sacred Flame, and just use my high elf cantrip Ray of Frost to cheese the system.

The game is translating either d20 roll (attack roll or save roll) into a percentage for ease of understanding. If you open the dice log and look at it, you can see sacred flame works as it's supposed to- the target rolls a save (with modifiers) and compares it to the cantrip's save DC.

i get what you're saying, i was just trying to make sense of his complaint.
Indure Oct 13, 2020 @ 9:11am 
Originally posted by Enigmatory:
Originally posted by the spanish inquisition:
Should this spell/cantrip not have a 100% hit chance like in the normal 5e
% is fake. Enemy can always make Saving Throw bit it's 5% of sucess. Always consider 100% as 95% and 0% as 5%.

I don't think I've ever seen a 100% outside of magic missle. It can be as high as 98% though with advantage.
Originally posted by Enigmatory:
Originally posted by the spanish inquisition:
Should this spell/cantrip not have a 100% hit chance like in the normal 5e
% is fake. Enemy can always make Saving Throw bit it's 5% of sucess. Always consider 100% as 95% and 0% as 5%.
I think you're under the impression that nat20s are automatic successes and nat1s are automatic failures on saving throws. They're not. Usually, they just end up with results that good/that bad that they pass/fail any DC. Autosuccess/autofail only applies to attack rolls.
Last edited by Trotzki's Strongest Soldier; Oct 13, 2020 @ 9:13am
Missing String Oct 13, 2020 @ 9:13am 
Originally posted by Indure:
Originally posted by Enigmatory:
% is fake. Enemy can always make Saving Throw bit it's 5% of sucess. Always consider 100% as 95% and 0% as 5%.

I don't think I've ever seen a 100% outside of magic missle. It can be as high as 98% though with advantage.

It goes to 100% on prone enemies (dex saves autofail). Knock them down with ray of frost, then hit them with sacred flame. Ray of frost is actually way too good with the knockdown effect, and chance to fall when crossing the ice.
Last edited by Missing String; Oct 13, 2020 @ 9:14am
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Date Posted: Oct 13, 2020 @ 8:08am
Posts: 19