Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the invisibility is the issue, simply give certain enemies True Sight or similar. Job done.
Or give it a limited number of casts per rest.
This is wrong on a few levels
Find Familiar is an Instantaneous spell. It has the ritual property, but rituals take 10 minutes, not 1 hour (technically 10 minutes LONGER, and not 10 minutes)
The familiar can go 100ft + from you, you just cannot communicate with it telepathically. You can overcome this limitation with other effects, however. Either way, the familiar is most often intelligent enough to not die on it's own, if it goes beyond 100ft.
If you can overcome the 5e gold cost, you can cast the spell as many times as you want.
But speaking of 5e and BG3 changes, yes, Find Familiar is buffed. A lot.
You're a madman if you actually cheese battles with this, the goblin camp would take SOOOO LONG to clear with just this spell lol
If you properly try to use it in battle, it's often just a distraction to your enemies, at best. Which I think is fine.
The spell is better used for scouting though, for sure.
(Also, the Imp familiar seems to be the option for warlocks only)
Secondly, familiars should not be dying every 5 minutes what sort of crazy shenanigans are you doing with the spell! It's not a combat spell in that it specifies CANNOT ATTACK in the real game of DnD so comparing the actual spell to the Larian version is silly too.
Don't compare Larian's vision of Larian's DnD to the 5th edition ruleset because they are considerably different. Larian have taken 5th edition and altered it for their style of game creation as opposed to what most dnd games did in the past where they attempted to follow the rules as much as possible.
Also the goblin camp isn't hard enough to warrant this, just make sure you have actual armor classes on your characters instead of 15 or lower (Light armor users should be 16 minimum at level 4, medium armor should be 19 with half plate, dex 14 and shield while heavy can be ac 16 with ring mail).
These familiars are lame as hell they don't even scale.
Only if you like drinking Yorkshire Tea.
BG3 is a lot of fun, but it doesn't have ritual casting implemented. Instead, it makes Find Familiar a standard 1st level spell that consumes a spell slot, and allows you to summon a familiar from a list of animal options (and for Warlocks, imps/mephits). I like it because it adds another companion (who is more interesting than Shadowheart), but the implementation is different from 5e tabletop rules.
Now if you are looking for perfectly balanced things for, say, a hypothetical Youtube Video, I would suggest the Wizards spell exploit: Wizards can copy/learn any spell from a scroll for a gold fee. This includes Healing Word, Guiding Bolt, Bless, Animal Friendship, and a ton of other overpowered, 100% Not-Designed-For-Wizards-To-Use spells. That's right, you can make Gale or any other Wizard into a Cleric too. And you don't have to vassalize Feudal Japan to do it.
Also, if you get a chance, let Gale die. The results are something everyone should experience at least once :)
-Hr
There is a reasonable posibility that if it isn't an oversite than if warlock gets pact of tome they would also be able to put any spell into the tome,
and since no ritual casting well aside from having the spell just cost no spell slots, warlocks now get the ability to learn and cast any spell equal to half their level without using spell slots.
So they either introduce ritual casting and tag what can be ritual cast and not or warlock gets screwed on pact of tome or warlock is the ultimate caster come level 3.
I'll definitely agree the balancing is off right now. Nothing besides the spider and maybe the bear seems worth summoning. All of the familiars have an abysmal hit chance too(usually around 40-60% in optimal conditions). The raven and wolf are so bad I don't even understand why they exist - both of them die in a single hit.
That being said that's not really the point the OP tries to make; the summons can be summoned indefinitely if you keep the summoner outside battle range.
Wizards learning any spell from scrolls is because scrolls do not have restrictions in place at the moment. They are coming, they aren't in, because this is still EA.
It would be rather stupid to make a hypothetical "perfectly balanced game" video based on a clearly incomplete work in progress.
My reply is based off the original post's comments, which refer to the Youtube Channel Spiffing Brit's trademark phrases, including "perfectly balanced game", and nods to tea drinking.
If you're not familiar, his channel is filled with videos of him abusing, exploiting, or having a lot of fun messing with game bugs, quirks, design oversights, imbalances, etc.
Basically he shows how to have fun while doing things the developers probably never intended players to do, like launching armies filled with unstoppable War Dogs.
Each of these videos, by tradition, is titled something like "Game ____ is a perfectly balanced game, with no exploits". The title is meant to be read in tongue-in-cheek mode.
It would be hilarious to see such a video exploiting this or other options in BG3, and it would likely generate interest in the Early Access, which is good for the community.