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I remember it was hinted before the fight, the MC would say something like, "this fight is rough, lets fight from a distance"
I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?
I'd agree that too many fights are basically an "all or nothing or cheese." Which I'm not the biggest fan of. That chapel fight taught me to abuse stealth to draw enemies back one at a time. I know some people are throwing grease and fire bombs like it's going out of style.
It feels like they're designing the combat under the assumption that we'll rest after every fight.
Save scumming is inevitable in this game, some fights are just too hard, and sometimes RNG kills.
You talking about the ruined temple where you meet Shadowheart? I beat that with just my character and Shadowheart at like level 1 or two. Just try to think outside the box and try to position yourself better and stealth ambush mobs, etc.
Probably the looter above the temple, that fight is actually quite hard, there is no high grounds to exploit and there are like 7 enemies, they seem to have high dodge chance as well.
I heard there are oil barrels that you could use to make the fight easier.
That the thieves in the cellar? I know for that one you kill the patrol stealthed. The next one you can backstab and probably get an instant kill and then the other 2 go down pretty quick.
A LOT of people seem to be saying use higher level range and stealth, which honestly seems fine. Maybe that with topping off your crew with some buffs beforehand. I am not master at this, still stuck on a fight pretty early on, but it is fun figuring them out to a point lol (Dragon rider introduction fight)
There's a reason why CR is a thing. Level 1 player characters have no right being forced to fight CR 4 or 5 monsters.
If so, that was pretty easy. You just have to draw them into a chokepoint like a doorway, which takes away their main advantage (ranged spells).
If you're fighting out in the open against a group of spellcasters then...yeah, you're probably going to have a bad time.