Baldur's Gate 3

Baldur's Gate 3

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Shyao Oct 12, 2020 @ 7:45pm
The brains' damage
So... why is their damage 2d4 in a beginning campaign? The fight with three of them, even with Shadowheart, is extremely rough as a result. Moreover, how is it 2d4 damage? Due to the brains having a strength score of 6, shouldn't it be 2d4-2?
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Showing 1-15 of 88 comments
奶小的姑娘 Oct 12, 2020 @ 7:47pm 
You need to kite and shoot them.

I remember it was hinted before the fight, the MC would say something like, "this fight is rough, lets fight from a distance"
Last edited by 奶小的姑娘; Oct 12, 2020 @ 7:48pm
Shyao Oct 12, 2020 @ 7:49pm 
Originally posted by 奶小的姑娘:
You need to kite and shoot them.

I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?
Koveras Oct 12, 2020 @ 7:50pm 
Sneaking to the upper area and attacking with ranged attacks is useful. I typically kill two of them before any make it within melee distance
Tale Oct 12, 2020 @ 7:50pm 
Originally posted by Shyao:
Originally posted by 奶小的姑娘:
You need to kite and shoot them.

I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?

I'd agree that too many fights are basically an "all or nothing or cheese." Which I'm not the biggest fan of. That chapel fight taught me to abuse stealth to draw enemies back one at a time. I know some people are throwing grease and fire bombs like it's going out of style.

It feels like they're designing the combat under the assumption that we'll rest after every fight.
Last edited by Tale; Oct 12, 2020 @ 7:54pm
Cassilda Oct 12, 2020 @ 7:51pm 
They use their dexterity score for attack and dammages. Also theses intellect devourers are nerfed compared to their D&D 5e version. A true intellect devourer would be resistant to physical damage and have a very dangerous mental attack that can result into instant death.
奶小的姑娘 Oct 12, 2020 @ 7:52pm 
Originally posted by Shyao:
I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?

Save scumming is inevitable in this game, some fights are just too hard, and sometimes RNG kills.
SpaceKiwi Oct 12, 2020 @ 7:53pm 
I managed to one-shot two of them with Shadowheart's Guiding Bolt. The remaining one went down pretty easily.
zacharyb Oct 12, 2020 @ 7:54pm 
Originally posted by Shyao:
Originally posted by 奶小的姑娘:
You need to kite and shoot them.

I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?

You talking about the ruined temple where you meet Shadowheart? I beat that with just my character and Shadowheart at like level 1 or two. Just try to think outside the box and try to position yourself better and stealth ambush mobs, etc.
奶小的姑娘 Oct 12, 2020 @ 7:58pm 
Originally posted by zacharyb:
You talking about the ruined temple where you meet Shadowheart? I beat that with just my character and Shadowheart at like level 1 or two. Just try to think outside the box and try to position yourself better and stealth ambush mobs, etc.

Probably the looter above the temple, that fight is actually quite hard, there is no high grounds to exploit and there are like 7 enemies, they seem to have high dodge chance as well.

I heard there are oil barrels that you could use to make the fight easier.
Grinnar Oct 12, 2020 @ 8:00pm 
Too much reliance on ground effects that are totally unreliable. This is really just a watered down Original Sin with a thinly veiled D&D backdrop.
Harkmagic Oct 12, 2020 @ 8:01pm 
D&D is dangerous at low levels. Which is really effective in communicating your situation as quite desperate in the beginning of the game. Level 4 or 5 the game should become quite forgiving allowing room for mistakes and bad luck.
[SIN] Kryadan Oct 12, 2020 @ 8:01pm 
Originally posted by zacharyb:
Originally posted by Shyao:

I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?

You talking about the ruined temple where you meet Shadowheart? I beat that with just my character and Shadowheart at like level 1 or two. Just try to think outside the box and try to position yourself better and stealth ambush mobs, etc.

That the thieves in the cellar? I know for that one you kill the patrol stealthed. The next one you can backstab and probably get an instant kill and then the other 2 go down pretty quick.

A LOT of people seem to be saying use higher level range and stealth, which honestly seems fine. Maybe that with topping off your crew with some buffs beforehand. I am not master at this, still stuck on a fight pretty early on, but it is fun figuring them out to a point lol (Dragon rider introduction fight)
Grinnar Oct 12, 2020 @ 8:02pm 
Originally posted by Harkmagic:
D&D is dangerous at low levels. Which is really effective in communicating your situation as quite desperate in the beginning of the game. Level 4 or 5 the game should become quite forgiving allowing room for mistakes and bad luck.

There's a reason why CR is a thing. Level 1 player characters have no right being forced to fight CR 4 or 5 monsters.
Take0verMars Oct 12, 2020 @ 8:03pm 
They use their dex. Honestly these ones are not as scary as they are in dnd.
Planeforger Oct 12, 2020 @ 8:06pm 
Originally posted by Tale:
Originally posted by Shyao:

I know you do. But it's still a beginner's trap. Heck, I'd say the same about a lot of the fights. The one beneath the chapel is especially ridiculous, seeing as it's, what, seven level 2 enemies versus your four? Which is probably the biggest reason why the party limit of 4 is so stupid?

I'd agree that too many fights are basically an "all or nothing or cheese." Which I'm not the biggest fan of. That chapel fight taught me to abuse stealth to draw enemies back one at a time. I know some people are throwing grease and fire bombs like it's going out of style.

It feels like they're designing the combat under the assumption that we'll rest after every fight.
Is the chapel fight the one with the priests?

If so, that was pretty easy. You just have to draw them into a chokepoint like a doorway, which takes away their main advantage (ranged spells).

If you're fighting out in the open against a group of spellcasters then...yeah, you're probably going to have a bad time.
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Date Posted: Oct 12, 2020 @ 7:45pm
Posts: 88