Baldur's Gate 3

Baldur's Gate 3

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Nature should be a wisdom skill
nature is currently an intellect skill, which means that druids and rangers are bad at it? Id like to suggest moving it to be wisdom based to be more in like with the magical side of druids and rangers to have knowledge of nature which seems to make more sense
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Showing 1-13 of 13 comments
Tsukada Oct 12, 2020 @ 11:18am 
I totally agree with this and was really confused when I made my Ranger and noticed that Nature is in Intellect.
Nature has always been Intelligence based and it makes complete sense, as you check your knowledge about nature or make deductions based on what you know. The very definition of Intelligence. Any sane DM will go easier on a druid checking for Nature, even if they have a lower Nature score than say a wizard, because they've dedicated their life to nature. For example, if both a wizard and druid where asking the same question about the effects of an herb, I'd give the wizard a DC 15 and the druid a DC 10 as a DM.

If I'm not mistaken, they actually implemented something like this - where certain checks are easier because I SWEAR there's a Dexterity check at some point that is easier when you're a rogue. I remember the base DC being like 15 on my warlock but like 10 or something on my rogue, despite both having a +3 to Dexterity. It was a dialogue prompt which had the [ROGUE] tag and I distinctly remember that not being the case for my warlock. Don't quote me on this, though.
ivantheterrible Oct 12, 2020 @ 11:22am 
In 5e nature is an INT skill.

I think you may be mixing up nature and survival, the later is a WIS skill.
Originally posted by Jaida Essence Hall:
Nature has always been Intelligence based and it makes complete sense, as you check your knowledge about nature or make deductions based on what you know. The very definition of Intelligence. Any sane DM will go easier on a druid checking for Nature, even if they have a lower Nature score than say a wizard, because they've dedicated their life to nature. For example, if both a wizard and druid where asking the same question about the effects of an herb, I'd give the wizard a DC 15 and the druid a DC 10 as a DM.

If I'm not mistaken, they actually implemented something like this - where certain checks are easier because I SWEAR there's a Dexterity check at some point that is easier when you're a rogue. I remember the base DC being like 15 on my warlock but like 10 or something on my rogue, despite both having a +3 to Dexterity. It was a dialogue prompt which had the [ROGUE] tag and I distinctly remember that not being the case for my warlock. Don't quote me on this, though.
i know its semi implemented by class specific dialogue options. walking through the swamp area as a ranger i got a dialogue that said someone was watching me, had a special option for a ranger that reduced the roll to... 13?
down from 20 in another play through i did
Pat Oct 12, 2020 @ 11:24am 
PHB/SRD "Nature. Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles." Nature checks are about memory, being Wise has nothing to do with being able to remember something.
SilentGrim5 Oct 12, 2020 @ 11:24am 
BG3 uses D&D e5 rules, meaning nature is indeed a Intelligence skill.
rule changes have to be done with great care, otherwise it may screw with the balance
Ratsplat Oct 12, 2020 @ 11:25am 
Nature is how much you know about specific things in nature. It is purely knowledge, so int makes sense. Survival is how well you can put the environment to use for your benefit.
Soft Lockpick Oct 12, 2020 @ 11:26am 
Learning facts and mechanics requires intellect.

Learning to perceive and adjust requires wisdom.

You memorize facts about dogs. That does not make you capable of reading body language, intuiting motivations, and training one. Different skillset. It's basically the difference between theory and application.
Last edited by Soft Lockpick; Oct 12, 2020 @ 11:29am
Beta Ray Jim Oct 12, 2020 @ 11:26am 
While I understand where you are coming from, I feel that Nature should remain an Intelligence skill.

As they say:
Intelligence is knowing that a tomato is a fruit.
Wisdom is knowing that a tomato does not belong in a fruit salad.
RJM Oct 12, 2020 @ 11:29am 
The guiding stat for Nature is Intelligence in 5e. It's the scholarly side of environmental knowledge, where Survival is the practical side.

A character that takes nature as a proficient skill will still get bonuses toward it (+2 at level 1, +3 at level 5 etc).
EzKobra Oct 12, 2020 @ 11:32am 
read the PHB
Traolin Oct 12, 2020 @ 11:52am 
In every edition of D&D there are things that dont make sense. Its entirely possible the wizard in your party will know more about the cleric's religion than the cleric themself. This is supposed to be offset somewhat by class proficiency in those skills. Whether or not its enough I think is a reasonable debate to have, but the problem lies with the source material rather than the game design. They've certainly taken liberties with other areas of the material, so who knows... maybe they'll see it your way in the end so make a suggestion on the official suggestions and feedback forums over at their website.
Last edited by Traolin; Oct 12, 2020 @ 11:54am
󠀡 Oct 12, 2020 @ 12:05pm 
You use Nature(INT) to gain knowledge that a certain flower only blooms in a certain time of the year.

You use Nature(WIS) to perceive a subtlety in that the flower you just picked is not the same flower that you need for the potion.
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Date Posted: Oct 12, 2020 @ 11:11am
Posts: 13