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You can ofc make a feedback about it on the official forum if you want to ^^
https://steamcommunity.com/sharedfiles/filedetails/?id=2252671799
From what I know, when artists are working on a figure like a human they'll have them in a T-pose where they're standing up with their arms outstretched so they can do all of the details and such. Sometimes in games the model will glitch and revert to the T-Pose. My picture isn't a perfect T-pose but it should get the idea across.
But in fact is got nothing to do with details or 3d modeling, well it does cos you have to model it in a T-Pos or A-pos for the coworker called animator.
If you ever worked on a game then you know it;s because of the animations and riging of the skeleton... It helps the animator control the skeleton and helps with excessive stretching... and is a 'default pose' for the animation as well.
The T-Pose or the A-Pose was created because it not only keeps the arms away from the body to make it easier to rig the arm properly, but also because there aren't many muscles being used when moving a character in different poses like sitting down, walking, running animation etc... All this is streamlined and made alot easier with motion capture but the basic principle are the same.