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I hope this helps.
But if that's not to your taste, I wonder if they could implement a scale slider for player preference.
I was just gonna mention this. There are a few spells that help to manage the floor hazards but that means people have to put utility into their spell rotations and not just pew pew pew the whole time. Balance.
I have had very ranged heavy parties in DnD before and have absolutely exploited it by filling the space between us and the enemy with obstacles and traps. It's common and true to the DnD nature of the game in my opinion.
It feels very strong right now because we are lower level. I wonder if, as our ability and potency increases (and hit points), the hazards will start to feel more like a minor deterrent and not a big deal to be avoided. That would make sense to me as I doubt these effects are going to scale up and do significant damage in later acts.
Yeah this is where it becomes a gimmick vs anything of value.
Yeah that would be fine.. but not to the point is a one trick pony.
You don't think DMs should allow things to catch fire? 🤔
We just screw players over who abuse it.