Baldur's Gate 3

Baldur's Gate 3

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Mollerz Oct 12, 2020 @ 9:11am
Can we not go the way of floor lava everywhere?
Larian.. This is not the way to go with BG3. It is a gimmick that doesn't fit D&D. If it were once in a great while it could be ok if it fit the scene/narrative.

It is pervasive and cheapens the entire game taking over the map.
Originally posted by MCX:
Mollerz didn't say it was nonexistent in D&D, they specifically said it's not present in every single encounter.
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Showing 1-15 of 22 comments
Carnage Oct 12, 2020 @ 9:43am 
While I agree, I still want some of it. Sure, every fire spell should definitely not make a fire aoe on ground. But I still want combos such as "grease" and then firebolt. Or create water and freeze it. It adds a lot to combat and tactics
Beta Ray Jim Oct 12, 2020 @ 9:48am 
There are frequent obstacles and hazards in D&D adventures. The DMG covers this in great detail.

I hope this helps.
Silhouette Fleur Oct 12, 2020 @ 9:50am 
Personally I like it and only encounter it here and there, I was hoping they'd go as heavy on this aspect as they did with Dos2, because freezing an enemy bloody solid and shattering them, just, beautiful.

But if that's not to your taste, I wonder if they could implement a scale slider for player preference.
Goose Oct 12, 2020 @ 9:52am 
I've had plenty of encounters in the PnP game where both my party (as a player) and my players (as a DM) have used environmental hazards like fire or grease to go about combat with. It is very much a D&D thing. These hazards, in both BG3 and the PnP game, also cover a fairly modest amount of area unlike DOS where they really do consume the entire freakin' field
Last edited by Goose; Oct 12, 2020 @ 9:53am
Jaycred Oct 12, 2020 @ 9:53am 
I haven't really had trouble with the surfaces in this game. The only time they challenged me was when the game was intentionally posing a challenge, like "get across the room without dying to poison gas". Surfaces do way less damage at less often intervals of walking across them in this game compared to something like DOS2, and you can jump to avoid them oftentimes. Fire Bolt is kinda a cheesy spell though, as it usually does chip damage with the fire surface even if you miss.
jedidiah Oct 12, 2020 @ 9:54am 
You can use the create water cantrip for one action to put them out. There's probably other ways, too.
The author of this thread has indicated that this post answers the original topic.
MCX Oct 12, 2020 @ 9:54am 
Mollerz didn't say it was nonexistent in D&D, they specifically said it's not present in every single encounter.
Reverse FooFooZilla Oct 12, 2020 @ 10:01am 
Originally posted by jedidiah:
You can use the create water cantrip for one action to put them out. There's probably other ways, too.

I was just gonna mention this. There are a few spells that help to manage the floor hazards but that means people have to put utility into their spell rotations and not just pew pew pew the whole time. Balance.

I have had very ranged heavy parties in DnD before and have absolutely exploited it by filling the space between us and the enemy with obstacles and traps. It's common and true to the DnD nature of the game in my opinion.

It feels very strong right now because we are lower level. I wonder if, as our ability and potency increases (and hit points), the hazards will start to feel more like a minor deterrent and not a big deal to be avoided. That would make sense to me as I doubt these effects are going to scale up and do significant damage in later acts.
Fatterrific Oct 12, 2020 @ 10:01am 
Originally posted by Beta Ray Jim:
There are frequent obstacles and hazards in D&D adventures. The DMG covers this in great detail.

I hope this helps.
I'm willing to wager that if presented with a DM who presented the party with a flaming obstacle every time the wizard cast fire bolt, most people would understandably react with massive eye rolls.
Last edited by Fatterrific; Oct 12, 2020 @ 10:02am
divinecomedy00 Oct 12, 2020 @ 10:05am 
I'm with the OP on this. The environmental hazards are just annoying. Now and then is fine, but constantly over and over just sucks the fun away.
Mollerz Oct 12, 2020 @ 10:15am 
Originally posted by Fatterrific:
Originally posted by Beta Ray Jim:
There are frequent obstacles and hazards in D&D adventures. The DMG covers this in great detail.

I hope this helps.
I'm willing to wager that if presented with a DM who presented the party with a flaming obstacle every time the wizard cast fire bolt, most people would understandably react with massive eye rolls.

Yeah this is where it becomes a gimmick vs anything of value.
Mollerz Oct 12, 2020 @ 10:16am 
Originally posted by Carnage:
While I agree, I still want some of it. Sure, every fire spell should definitely not make a fire aoe on ground. But I still want combos such as "grease" and then firebolt. Or create water and freeze it. It adds a lot to combat and tactics

Yeah that would be fine.. but not to the point is a one trick pony.
Beta Ray Jim Oct 12, 2020 @ 10:22am 
Originally posted by Fatterrific:
Originally posted by Beta Ray Jim:
There are frequent obstacles and hazards in D&D adventures. The DMG covers this in great detail.

I hope this helps.
I'm willing to wager that if presented with a DM who presented the party with a flaming obstacle every time the wizard cast fire bolt, most people would understandably react with massive eye rolls.

You don't think DMs should allow things to catch fire? 🤔
Malaficus Shaikan Oct 12, 2020 @ 10:24am 
Originally posted by Beta Ray Jim:
Originally posted by Fatterrific:
I'm willing to wager that if presented with a DM who presented the party with a flaming obstacle every time the wizard cast fire bolt, most people would understandably react with massive eye rolls.

You don't think DMs should allow things to catch fire? 🤔
We do.
We just screw players over who abuse it.
Beta Ray Jim Oct 12, 2020 @ 10:25am 
Originally posted by Malaficus Shaikan:
Originally posted by Beta Ray Jim:

You don't think DMs should allow things to catch fire? 🤔
We do.
We just screw players over who abuse it.
First rule of D&D is to have fun. If there is a player taking the fun out of the game then that is certainly a problem.
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Date Posted: Oct 12, 2020 @ 9:11am
Posts: 22