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Yes I talked about this issue earlier as well regarding target weight and pushing. Its very unrealistic. Funny...But unrealistic.
Actually that's way more broken.
Game should automatically be forced into turnbased mode anywhere as long as *and* player character is in combat.
I'm not going to report something that's going to help me in the future. If they don't read every bit of feedback, regardless of where it's posted, that's hardly my problem.
I'm fine with exploiting the game, it's no worse than "Save Scumming" which I do very little of, this was more of a "Oh look, I can spam Push with Mage Hand until it works".
Yes, and what's an Ability success with the mage hand's Push? When it actually hits, and it's successful at pushing something. Meaning the 5% success can be SPAMMED until it's successful, at which point, it wouldn't even matter because the boss is instantly dead, because it got one shotted down a pit.
No Mage Hand should work in this way, not even being tweaked in such a manner in Lae Zael's case. Mage Hand is meant to be a utility, not something that can instantly kill something 5 levels above you (exaggeration obviously, but the Hag is level 5).
I got frustrated and just nuked it in place from outside with cleric spell. But the mage hand did do what I had hoped it would.
No, they did their research. They've simply changed minor things in 5e that they felt could give a more fun experience I.E - "Buffed Ranger".