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i know it works fine in table top i have played a wizard in the table top version. What i mean is i feel like the lack of extra spells slots in this digital format limits what i can do in the game as things tend to be more fast paced. if i had 1 or 2 more i think it would give me the the wiggle room to spend slots a little more easily then in its current state.
its not an issue with resting itself, its making my friends rest so often. It breaks the flow of the game a little too much in my opinion. Thats why i want a few extra spell slots.
It's barely a restriction.
Never said i was expecting anything? Just bg3 obviously plays differently then the its table top counterparts, So having 1 or 2 more spell slots would be nice to extend the usefullness of the wizard. Not to mention they gimped firebolt from a d10 to a d6. So even there cantrip damage spells have been reduced.
there is an issue with resting, it's called you have to rest and there is the long drawn out "campaign" scene.
I've never sat and played a D&D game, I'm sure some of them take a long time.
What are the total number of encounters you have for one of your games/campaigns. Let's contrast that to the number of encounters or possible battles in the game.
I have a feeling the game has far more encounters withing a game day span while a tabletop might have the same or more "important" battles.
Sitting around and using that cantrip stuff with wizard is boring.
Camping isn't interesting from a gameplay perspective at the moment (wasn't great, arguably worse in BG1)
So why not just hit a button, say I long camped and call it a day, don't change scenes, you have met the 5e rules requirement of "camping", particularly if they aren't going to change the weather or anything.
What do you get out of campaigning other then regaining spells in a D&D game. Are there encounters there?
If so, why can't you just long camp in place and have chance encounters show up right there in game (though I hated that in BG1 it was so random and made game tedious if not down right annoying)
So ya, one can say we hate the 5E rules, then there should be a setting of "quick" camp so abiding by rules with like a dungeon master setting of like 0%-1% chance of encounters cause I don't want to play a game with a DM who is putzing around with that stuff, I want to get to the real action and game.