Baldur's Gate 3

Baldur's Gate 3

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Hex - What's the most beneficial ability to disadvantage in combat?
Seems like it's only useful outside of combat since eldritch blast uses a ranged attack save. For other party members, would this just help spellcasters land spells that have an ability save?
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SiFi 12 okt, 2020 @ 0:13 
Ursprungligen skrivet av Noctoculus:
Ursprungligen skrivet av SiFi:
I dont typically like doing this, but since theres a bunch of confusion on Hex (including me from 1 hour ago), the Youtube guys, Dungeon Dudes, have a good video on Warlocks that explains Hex and how it works, quite well.

Fine I'll give it a look... I hate those guys.

Meh, dont watch it if you dont want to. If you dont like em, then you can pass it up and just look at the PHB.

The best use of Hex, and i mean the absolute best, is to put it on a caster that you know is going to be using Spells that...just happen. Those spells typically are ability score checks, and have nothing to do with a target making any sort of saving throw.

So the caster goes to cast and has to do it with the penalty due to Hex.
Ursprungligen skrivet av SiFi:
Ursprungligen skrivet av Noctoculus:

Fine I'll give it a look... I hate those guys.

Meh, dont watch it if you dont want to. If you dont like em, then you can pass it up and just look at the PHB.

The best use of Hex, and i mean the absolute best, is to put it on a caster that you know is going to be using Spells that...just happen. Those spells typically are ability score checks, and have nothing to do with a target making any sort of saving throw.

So the caster goes to cast and has to do it with the penalty due to Hex.
What spells are you referring to? The only spell I can think of that makes the caster roll an ability check is Telekinesis.
Senast ändrad av Trotzki's Strongest Soldier; 12 okt, 2020 @ 0:15
Ratsplat 12 okt, 2020 @ 0:20 
Most spells are either saves or attack rolls. Hardly if any actual ability checks.
SiFi 12 okt, 2020 @ 0:22 
Ursprungligen skrivet av Jaida Essence Hall:
Ursprungligen skrivet av SiFi:

Meh, dont watch it if you dont want to. If you dont like em, then you can pass it up and just look at the PHB.

The best use of Hex, and i mean the absolute best, is to put it on a caster that you know is going to be using Spells that...just happen. Those spells typically are ability score checks, and have nothing to do with a target making any sort of saving throw.

So the caster goes to cast and has to do it with the penalty due to Hex.
What spells are you referring to? The only spell I can think of that makes the caster roll an ability check is Telekinesis.

You are right, there arnt a lot. And im really racking my noggen to come up with some. I KNOW there are some, so take that for as much/little as you like.

But as mentioned previously, things like -Str for grappling is a thing. You can use -Str for pushing some one away and off a cliff into a non-leathal distance, thus making the following (potential) athletics check harder, but yeah...not a bunch.
SiFi 12 okt, 2020 @ 0:28 
LONG mess of text from a Reddit post.

Bigby's Hand (STR), Bones of the Earth (STR/DEX), Control Water (whirlpool/STR), Counterspell (casting abiliity if target spell is >L3), Detect Thoughts (INT), Disguise Self (INT), Earthquake (buried/STR), Ensnaring Strike (STR), Entangle (STR), Enthrall (WIS), Evard's Black Tentacles (STR/DEX), Glyph of Warding (INT), Hallucinatory Terrain (INT), Major Image (INT), Maximilian's Earthern Grasp (STR), Maze (INT), Minor Illusion (INT), Otiluke's Freezing Sphere (STR), Phantasmal Force (INT), Programmed Illusion (INT), Project Image (INT), Seeming (INT), Silent Image (INT), Spike Growth (WIS), Symbol (INT), Telekinesis (STR), Tsunami (STR), Web (STR), Whirlwind (STR/DEX), Wrathful Smite (WIS)

I'm just going to assume that maybe 2-3 of those will make it into the game and even fewer will be used by NPCs that you would want to Hex.
connor248 12 okt, 2020 @ 1:07 
Pick dex prior to the combat and they'll have disadvantage on their initiative roll (at least that's how it works in d&d)
Oubley 12 okt, 2020 @ 1:35 
doesn't hex use up a spell slot though?
Ratsplat 12 okt, 2020 @ 8:47 
Hex uses up a spell slot, but one special thing about it is that if your concentration for it stays intact, you can put it on new targets for free. But only if the current target is dead.
Fendelphi 12 okt, 2020 @ 8:50 
Ursprungligen skrivet av Decarcassor:
Hex does not affect saving throws or attack rolls. Only ability checks, so eveything related to skill use.

Hexing Str would make grapppling more difficult. Hexing Dex, would harm stealth, Hexing Wis hurt perception check etc...

Again its got nothing to do with saving throws !
Initiative is a Dex check ;)
Dragon Master 12 okt, 2020 @ 8:51 
Hex is awesome.
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Datum skrivet: 11 okt, 2020 @ 22:59
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