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Okay, but those sound like saves as well. If I'm understanding what Pigeon has been saying, those aren't ability checks.
So if you lost ST aganist spiked weed and got restrained you need make ability check to get free.
No...? A debuff on an enemy that benefits the party.
Larian didn`t made it. DEX is king in 5e period
- increases attack and damage rolls for finesse and ranged weapon attacks
- increases dexterity saves (a strong save required a lot)
- increases AC
- Many useful skills are dex ability checks
- increases you initiative (that is also an ability check)
This problem cames from the D&D 5E ruleset
About usavility of Hex in combat. Hex was designed to be the main damage output of warlocks paired with eldrich blast. They added the ability check penalt to include the fantasy of warlocks to curse people so bad things happen when they try to do something.
In combat, use strengh/dexterity hex, so you have a better chance to push someone, since this is an ability check versus another (the target can resist your atempt using an atlethics or acrobacy ability check - the higher one)
THAT is where you will see Hex really shine. HOWEVER, so far BG3 has only a few of those that I know of, so far. I have to assume that more of those will be in the game at a later date.
Basically, in D&D 5e, you roll a d20 for three different things: attack rolls, saving throws, and ability checks (which are skill checks most of the time). These are all completely independent from each other, even if they may use the same ability modifier. To reiterate, Hex only affects ability checks.
Fine I'll give it a look... I hate those guys.