Baldur's Gate 3

Baldur's Gate 3

Statistiche:
Delete the grenade/throwable crap system
It's just too dumb for this game when it already has surface system from D:OS and so many other exploitable bonus action stuff. Not to mention you also have elemental arrows. And here i go thinking why kids want it even easier than it already is.
Ultima modifica da DAVOS CENSORSHIP 2030 FTW!!!; 11 ott 2020, ore 17:52
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Agreed.

Yes, 5e does have flasks of oil and alchemists fire. However, these things are rare. I've gone entire campaigns without subjecting a party to even one of these. Yet, BG3 they insane to the point they massively skew combats. Goblins toss them like mana and they grossly favor against the party -- since enemies are always nicely scattered while the PCs are bunched up. These things are massively overpowered at low levels as they kill concentration.

I've literally been hit by grease, acid, and then set on fire in the same round. I don't know how many combats I've been unable to see something because anytime I move the mouse two or three popups are telling me "Acid" or "Grease". I can see a half-dozen acid patches in the goblin village alone.

I'm fine with the mechanic being there but limit it to once use per ACT. In PnP, I'm loathed to use any nerf type effects as they remove initiatives from players. Darkness, fog cloud, web, grease, etc. can make a 20 minute combat take an hour -- most of which being wasted turned, inability to act, etc. Fortunately, such effects are rare as casters aren't that common. Even knowing that, I'll often not give enemy casters such spells because it is boring waiting round after round of players making saves.

Further...
* Nothing in the rules allows grease to be set on fire.
* Grease potion/bombs are not thing in D&D.
* Falling prone does not end your turn in 5e.
Messaggio originale di Aksolotli:
Are Elemental Arrows really from DnD or are they Divinity crap?
Actually no, they don't seem to be standard equipment in 5e.

Then again, every second kobold in BG1 and 2 had explosive arrows (or acid arrows, or tons of different arrow types), so I don't mind BG3 featuring the same thing.
I think you ppl just like Divinity too much and are scared of any slight challenge imposed on you. It's a Videogame kids. Of course abusable stuff makes a game easier. It's like you say, i choose not to use it but certainly don't like the idea of having mobs of enemies just throwing grenades at the whole party and calling it interesting encounters. Mobs of rangers is just the same. It always feels lazy no matter what.
Ultima modifica da DAVOS CENSORSHIP 2030 FTW!!!; 11 ott 2020, ore 18:19
Messaggio originale di Kaine:
I think you ppl just like Divinity too much and are scared of any slight challenge imposed on you.
https://roll20.net/compendium/dnd5e/Rules:Weapons?expansion=0#h-Thrown

part of the rules
Messaggio originale di Kaine:
I think you ppl just like Divinity too much and are scared of any slight challenge imposed on you. It's a Videogame kids.
Just disregarding that it's an OPTION for people who WANT IT?
And that is has NOTHING TO DO WITH DIFFICULTY?

Complaining about something you don't have to use is as dumb as it gets, bruh.
Ultima modifica da Bilbo's Bath & Shire Gel; 11 ott 2020, ore 18:17
Messaggio originale di Planeforger:
Messaggio originale di Aksolotli:
Are Elemental Arrows really from DnD or are they Divinity crap?
Actually no, they don't seem to be standard equipment in 5e.

Then again, every second kobold in BG1 and 2 had explosive arrows (or acid arrows, or tons of different arrow types), so I don't mind BG3 featuring the same thing.

In NWN1, you pretty much couldn't go five minutes without running into elemental or special ammunition for any of your ranged weapons after the early game.
Ultima modifica da Hobocop; 11 ott 2020, ore 18:18
Messaggio originale di zero:
throwables are in actual D&D, you could straight up throw anything you want at an enemy, alchemical fire is one of the most common examples of a "useful" item to throw.

and surface effects are also canon to the rules, though not to the extend of divinity os2, but ive yet to see an issue with that in this game yet, aside from frost/fire cantrips

Tbf, it would be kinda hard to carry around multiple full size barrels filled with flammable liquids and then just throw them a few feet towards the boss enemy to blow them up, yet I've seen people do it. Granted, coming up with that kind of stuff sure is fun, but it also seems pretty exploitable and op, just like the shove mechanic
Ultima modifica da Curious Cat; 11 ott 2020, ore 18:20
Messaggio originale di Curious Cat:
Messaggio originale di zero:
throwables are in actual D&D, you could straight up throw anything you want at an enemy, alchemical fire is one of the most common examples of a "useful" item to throw.

and surface effects are also canon to the rules, though not to the extend of divinity os2, but ive yet to see an issue with that in this game yet, aside from frost/fire cantrips

Tbf, it would be kinda hard to carry around multiple full size barrels filled with flammable liquids and then just throw them a few feet towards the boss enemy to blow them up, yet I've seen people do it. Granted, coming up with that kind of stuff sure is fun, but it also seems pretty exploitable and op
a gunpowder keg is 250g, weighs 20 pounds, and explodes for 7d6 damage, this is under the "adventuring gear" section of items. if you get the worst bag of holding, you can carry 7 of these.
Things like: alchemist's fire, acid vials, tanglefoot bags, caltrops, etc. are a part of D&D. BG had potions of explosions and Oil of Fiery burning that had a fireball effect. And those games also had some perisistent effects with: Web, Entangle, Grease, Stinking Cloud, Cloud Kill, Incendiary Cloud, etc. I know in my SoD playthroughs Cloud Kills and Stinking Clouds blanketed most battlefields. Thieves could also set traps that were pretty OP in BG/BG2 (the EE tuned them down, so you can't cheese the demi-lich with them anymore).
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Data di pubblicazione: 11 ott 2020, ore 17:49
Messaggi: 24