Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Yes, 5e does have flasks of oil and alchemists fire. However, these things are rare. I've gone entire campaigns without subjecting a party to even one of these. Yet, BG3 they insane to the point they massively skew combats. Goblins toss them like mana and they grossly favor against the party -- since enemies are always nicely scattered while the PCs are bunched up. These things are massively overpowered at low levels as they kill concentration.
I've literally been hit by grease, acid, and then set on fire in the same round. I don't know how many combats I've been unable to see something because anytime I move the mouse two or three popups are telling me "Acid" or "Grease". I can see a half-dozen acid patches in the goblin village alone.
I'm fine with the mechanic being there but limit it to once use per ACT. In PnP, I'm loathed to use any nerf type effects as they remove initiatives from players. Darkness, fog cloud, web, grease, etc. can make a 20 minute combat take an hour -- most of which being wasted turned, inability to act, etc. Fortunately, such effects are rare as casters aren't that common. Even knowing that, I'll often not give enemy casters such spells because it is boring waiting round after round of players making saves.
Further...
* Nothing in the rules allows grease to be set on fire.
* Grease potion/bombs are not thing in D&D.
* Falling prone does not end your turn in 5e.
Then again, every second kobold in BG1 and 2 had explosive arrows (or acid arrows, or tons of different arrow types), so I don't mind BG3 featuring the same thing.
part of the rules
And that is has NOTHING TO DO WITH DIFFICULTY?
Complaining about something you don't have to use is as dumb as it gets, bruh.
In NWN1, you pretty much couldn't go five minutes without running into elemental or special ammunition for any of your ranged weapons after the early game.
Tbf, it would be kinda hard to carry around multiple full size barrels filled with flammable liquids and then just throw them a few feet towards the boss enemy to blow them up, yet I've seen people do it. Granted, coming up with that kind of stuff sure is fun, but it also seems pretty exploitable and op, just like the shove mechanic