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Wizards are really good in BG3 right now - they have the most spell slots, and because long rests are not limited at all, they can freely blow their entire load in every single fight. Only the Sorcerer rivals them in that due to Larian not following 5e rules closely enough, it is possible for the Sorcerer to get off multiple leveled spells using a combination of Haste and Quickened Spell along with extra bonus action from items. The Wizard doesn't get Quickened Spell (yet) so this isn't available to them, however they aren't too far behind as they still get the benefit of Haste.
This only puts the Sorc ahead on burst damage, however, as the Wizard will still have more slots overall to cast with.
And the Abjurer tank is an absolute beast.
Later, the Conjurer will absolutely, hands down, be the most powerful class on the game.
Nothing beats Conjurers. Clerics might come close.
As levels come in however and equipment improves, your spell caster can whoop some *** nicely depending or load them up with more control oriented spells or tricks and they can attempt to keep enemies locked in place or unable to attack while the rest of your party wipes up the floor.
The thing you have to remember about a Wizard is while you can build them to be a blaster and it can be effective, you 1) need to know how the game mechanics operate both in the sense of DnD 5e as well as BG3 in general to use them effectively, 2) You need to know what spells you might actually need to bring to certain fights, and 3) You need to decide what style of spell caster is most important for your team set up.
If you have a bunch of heavy melee hitters, making your Wizard into a lock down or control spell caster might be more of an advantage than a straight blaster. Wizards are the type of spell caster that have all the keys to damn near all the locks, you just gotta think which keys you might need to bring. The versatility of the Wizard is their strongest attribute.
As for the ability to hit, well it's DnD. There's always a chance you'll miss your attacks, so it comes down to trying to minimize that chance of it happening. Understanding the mechanics and how you can use them to your advantage to give you, say advantage on an attack, will make a spell like scorching ray hit more reliably, since each beam is a roll of a hit chance die you want to give yourself whatever you can to minimize the chance to miss.
Take some time to understand your spells, much like a Wizard who has to study and learn to use them, and you'll become much better at knowing how to use them for combat and what spells at what time in what teams.
Fireball alone can wipe out swarms of weaker foes at level 5.