Baldur's Gate 3

Baldur's Gate 3

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Why short rest when you can cheese go to camp ?
Well title. But I never used the short rest... you can go to camp 9000 times without consequence :) so why you are using short rest ?
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genacline1 11 Okt 2020 @ 5:42pm 
Diposting pertama kali oleh provokastoras:
Diposting pertama kali oleh sevenfoothamster:
There ARE quests with a loose time limit. The burning house, for example, is a little finicky if you return to your camp.

There's also the implication that if too much time passes, your brainslug will take over. Though at this stage of EA that feature probably isn't implemented.

In addition, there ARE areas you can't long rest. Namely, the Hag's cavern. Probably a few others, but that's the first place it came up for me.
i hope they wont add a deadline in game so we can take our time exploring...its a waste to make huge maps and then the players are just too rushed to go over and explore them.
I don't think it would be a deadline that would prevent you from rushing through, but rather one that would discourage frequent long rests. And preventing long rests in dangerous areas is a good way to help prevent constant resting.

If you can long rest in between each fight, they're going to be way easier than they should be. Part of the strategy of D&D is figuring out how to ration your specials. I don't think it needs to be spartan, but if there's no penalty at all? I think it would be too easy.
lefty1117 11 Okt 2020 @ 5:45pm 
Did not read all pages of this thread but i do agree that it's too easy to long rest right now. I do think they are planning to put some kind of passage of time thing in because every once in a while a character will make a comment about being tired and needing to rest, but I don't see any feedback on the UI that says I should rest. I think the current mechanic is placeholder. (and there should be multiple short rests per long rest, maybe 2 or 3 to 1, else warlocks are quite nerfed as well as wood elf druids)
i think there will be a tactician difficulty where long rest is rationed
Diposting pertama kali oleh lefty1117:
Did not read all pages of this thread but i do agree that it's too easy to long rest right now. I do think they are planning to put some kind of passage of time thing in because every once in a while a character will make a comment about being tired and needing to rest, but I don't see any feedback on the UI that says I should rest. I think the current mechanic is placeholder. (and there should be multiple short rests per long rest, maybe 2 or 3 to 1, else warlocks are quite nerfed as well as wood elf druids)
I wish for more short rests to be honest. How about if we have food we can short rest or something along the lines.
I use short rest because it's short.
Shiryu 11 Okt 2020 @ 9:01pm 
both rest and camp is stupid design, I just want a sleep bag as in divinity2
Long rests should not be possible in dangerous areas and we should have 2-3 short rests per 1 long rest
genacline1 11 Okt 2020 @ 10:15pm 
Diposting pertama kali oleh AnimatedJester:
Long rests should not be possible in dangerous areas and we should have 2-3 short rests per 1 long rest
I agree on the first part. For short rests, I think it should be up to the player. Keep in mind a short rest is a whole hour, so getting 3 in a day, in addition to 8 hours of rest (assuming your whole party isn't elves) is a lot.
NamThunder 11 Okt 2020 @ 10:22pm 
Some abilities requires short rest to recharge.
ayrtep 11 Okt 2020 @ 10:26pm 
Short rest avoids having to load the camp area. Also you can postpone talking to companions.
B Rad Mojad 11 Okt 2020 @ 10:28pm 
Diposting pertama kali oleh THAC0:
Diposting pertama kali oleh Firemad:
Well title. But I never used the short rest... you can go to camp 9000 times without consequence :) so why you are using short rest ?
short rest is kinda pointless in D&D 5E but in this game there are a few places i dont think you can go to camp at least from what ive heard but i havnt found thouse areas yet everywhere ive attempted to long rest ive been able to
so ... Roleplay?

They're absolutely not pointless in 5E. Some classes, like the Fighter and Warlock, are dependant upon short rests to recharge their abilities. If the party isn't taking any short rests then they will be badly outclassed by other classes that recharge their abilities after a long rest. Any DM worth their salt will punish a party for being too reliant on frequent long rests. Night ambushes, failed quests because the party took too long, etc.
Diposting pertama kali oleh Firemad:
Well title. But I never used the short rest... you can go to camp 9000 times without consequence :) so why you are using short rest ?

There are specific events & npcs that have in-game time constraints. datamining has confirmed game time flags; if you keep long resting you will miss out on certain npcs and experiences.
Some events play out w/o you if you go to camp.
wizard1200 11 Okt 2020 @ 10:48pm 
Diposting pertama kali oleh peacesFGC twitch.tv:
i think there will be a tactician difficulty where long rest is rationed

I think long rests should be limited on all difficulty settings for balance reasons and the difficulty setting could also modify the rolls of the pc and npcs:
- Easy: generous amount of long rests, pc rolls + 2, npc rolls - 2
- Normal: reasonable amount of long rests, pc rolls + 0, npc rolls - 0
- Hard: scarce amount of long rests, pc rolls - 2, npc rolls + 2

This system would be much better than inflating the stats of the enemies.
Terakhir diedit oleh wizard1200; 11 Okt 2020 @ 10:49pm
Because the loading times can be a pain in the butt.
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Tanggal Diposting: 11 Okt 2020 @ 4:52am
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