Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still no expertise pretty bad cause it's one of improtant class powers.
But that's EA so we just wait and see how things get going.
So IF such prestige classes become a thing here, then backstab of certain level is most likely to be a requirement for things like Assassin and Arcane Trickster. So if any evolved into or prestige classes are added, then rogue is an essential stepping stone to certain ones.
Certain things like Expertise may not be working as intended yet so they haven't added it. Keep in mind: Though they said release is in a year, they also said "when it's ready" and over the course of EA, things will get better! Divinity Original Sin 2 was the same way.
I agree it's not worth playing a Rogue with the current design of giving away their cunning action (bar dash, but since ranged is much better in Larian games who cares).
A level 3 Thief has 2 bonus actions, meaning 3d6+3 short sword sneak attack plus 2d6 from a pair of bonus actions so a potential of 5d6+3 (20.5 damage)
The level 3 Beastmaster has hunter's mark for great crossbow mark shot plus a spider with 32hp getting all up in their junk and totalling 1d10+1d8+1d6+3 or 16.5 damage at range, or dual wielding for 1d8+2d6+6 which is 17.5 but risks melee.
Larian have screwed Rogues over for now, so we should keep pressuring them to ensure Rogues don't stay like this.
Its all about disguising yourself, interacting with criminal NPCs, social roleplay.
When put into PC game rogues not really shine, they are often just skill monkeys.
will see what Larian will do with it during development.
It's because Warlock is a full spellcaster and Arcane Trickster isn't.
So they made Arcane Trickster a subclass of Rogue? (Used to it being a later class evolved into).
Did they do the same with Assassin?
The reason for this is actually because Invisibility is a second level spell. Meaning you need second level spell slots to cast it. Arcane Trickster Rogue does not get second level spells until level 7 in 5th edition. You can't even get to level 7 in EA right now so you will never see it.
EDIT: Full casters like Warlocks, Wizards, and Sorcerers see it at level 3 because that's when they gain access to second level spells.
Absolutely. I totally agree with you. Rogue is very lacking right now and I wish they had more of a real kit about them from the start here. There's no denying that. Especially with how developed Ranger is over Rogue. I can imagine that trying to convert 5e mechanics into a video game is a hell of a process and certain choices, based on feedback from players (which if DOS 2 development is any indication), changes will be made.
I think in the near future we will see changes added and Rogue becoming more of a fun and kitted out class. However, for now, it is pretty subpar and generic. I can 100% agree with that.
Ranger gets a pet and a small selection of skills.
That said I would use ranger than rogue myself :) . THe rogue companion being vampire seems pretty nice tho , adds some extra flavour to the class.
The Thief in a way makes up for these short comings, but that's just a subclass.