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I kind of agree and disagree with this, particularly when it comes to conversations. If your lead character isn't very charismatic it makes sense that you'd have a designated smooth-talker to handle dialogue.
Very similar to tabletop D&D where you let certain players take the lead on conversations if they've got the stats for it.
Otherwise you'd have to get used to other characters consistently interrupting you in conversations or just automatically switching to the character with the highest stat within that category.
Realistically speaking it also doesn't make much sense. If a group of underage friends and I try to convince a bouncer to let us into a bar I won't magically get the charisma of my most charismatic friend if I try to persuade the bouncer. I'd just let my most charismatic friend take charge.
I do agree, though, since as a gameplay mechanic it can get very tedious to get successful persuasion rolls if your character isn't built for it.
Yeah really it should just let you pass the conversation off to a party member that's listening(MP) or that's nearby(SP). It'd be more natural to pass it off and have your charismatic character talk.
You know an option to have this on or off might work, instead of having a pass it off system and stat share system for nearby players would work well. If you get to far from the party your on your own with your 9 charisma but if silver tongue is nearby i see no reason not to allow this.
With that said, Larian in Original Sin 2 added that effect into the game where it would take whoever had the best stat score in certain situations and use that, think it was for buying and selling. If it's not the first time you're playing the game, then sure have at it! Personally my first main playthrough I'm going to stick to what the stats mean and if I feel the need to swap which character is talking I will.
That's the problem, you can't swap the characters. A lot of cutscenes trigger whoever is closest, and they aren't repeatable rolls. Meaning it's all RNG for who makes the roll, unless you've already played the game.
You won't succeed on every roll anyways, even with characters who are built for it. You just won't fail every roll. DnD is a party game, where each character adds their talents to whatever task the team is doing.
BG3 does not do this.
yeah. Lets force people to save scum IF they saved anyhere close to the scenario, instead of just adding a feature that swaps the character in conversation...
Literally a no loss scenario for them to add this.
Otherwise though, the idea that everyone just stares blankly as, for example. The history of dwarves are being talked about. With a human who knows nothing leading the conversation. Yet the dwarf standing 5 feet away says nothing and somehow it leads to a combat or locked quest.
Its so dumb and honestly killed my mood to even play the game after it happened a few times. Really needs to be a feature.