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Also they only are provoked when enemies move away from your reach
Not sure how hard coded it is, but you also only get 1 reaction per round, so it could be they swung once, then everything else just waltz by because your reaction hasn't come back.
So when it comes to attack of opportunity, I just figured they've always been missing?
so if you stay within reach you can circle an enemy? Doesn't that defeat the purpose?
No the purpose is to have a melee guy in their face a bit of distance ahead, forcing them to disengage to get to the others without provoking attacks. If you want to provoke attacks when enemies get close you need a feat for that and that might only work with halberd type weapons iirc
Relevant feat
Polearm Master You can keep your enemies at bay with reach weapons. You gain the following benefits:
• When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
• While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
Sentinel
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
• Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.
• Creatures within your reach provoke opportunity attacks even if they took the Disengage action.
• When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
The ranged ones do, some melee guys though just move freely.
That might be an adaption of the "5-foot step" not provoking AoO,
but also reach weapons like the halberd don't trigger them correctly,
when the enemy moves through the threatend area.
Bugged mechanics, as to expect from EA.
The disengage action doesn't specify a target. You could run past 10 enemies and be totally fine.
Mine was off, but my cleric friend's was on.
I dont think it was a disengage because :
a- they ran through both of us.
b- in same turn they would run through us and still attack the wizard in far back... especially the wizard.