Baldur's Gate 3

Baldur's Gate 3

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iCyberX Oct 8, 2020 @ 6:58pm
Enemies not triggering attacks of Oppurtunity?
Multiple times yesterday, 3 enemies would just casually walts by our 2 clerics , right down the middle towards or hiding wizard, when their reactions are up... sometimes even at the start of a fight. But they are not triggering Attacks of Opportunity from our team.

We know the mechanic exists because we got slammed multiple times by enemies due to accidental poor pathing away from enemies...

So is the AI sneaking insanely well past our defenses with 2000 IQ or is that reaction ability bugged? Or do we need to click it ourselves (which is hard to do manually in a pinch)
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Showing 1-15 of 20 comments
DiceWrangler Oct 8, 2020 @ 7:30pm 
What type of enemies? Goblins, for example, can use Disengage as a Bonus Action thus bypassing Opportunity Attacks.
Zelig Oct 8, 2020 @ 11:27pm 
I've also seen this. I have yet to see an attack of opportunity trigger from my team, while I have triggered a couple from enemies so far. Seems bugged, or there's something we're missing here.
Jonkenden Oct 8, 2020 @ 11:32pm 
It works fine for me, enemies will usually use disengage to avoid provoking attacks

Also they only are provoked when enemies move away from your reach
Last edited by Jonkenden; Oct 8, 2020 @ 11:33pm
Hogs Fattman Oct 8, 2020 @ 11:32pm 
There's an option to turn off attacks of op. Pretty sure it is on by default, but I'd double check to make sure it wasn't clicked off by mistake. It's a big button on the right side of the item task bar. Other than that, check the log to see if the enemy is disengaging. It pops up above their head, but it can be easy to miss.

Not sure how hard coded it is, but you also only get 1 reaction per round, so it could be they swung once, then everything else just waltz by because your reaction hasn't come back.
SupMellow? Oct 8, 2020 @ 11:41pm 
The AI is pretty special when it comes to find the pixel perfect movements. I very much enjoy being shot through walls with 10 damage crits. Meanwhile, all my dudes can't hit anything to save their lives.

So when it comes to attack of opportunity, I just figured they've always been missing?
Oubley Oct 8, 2020 @ 11:43pm 
I had it happen several times with the fury wolf like taller companions of the goblins, do they have the disengage option as well?
Oubley Oct 8, 2020 @ 11:45pm 
Originally posted by Jonkenden:
It works fine for me, enemies will usually use disengage to avoid provoking attacks

Also they only are provoked when enemies move away from your reach

so if you stay within reach you can circle an enemy? Doesn't that defeat the purpose?
Jonkenden Oct 8, 2020 @ 11:49pm 
Originally posted by Oubley:
Originally posted by Jonkenden:
It works fine for me, enemies will usually use disengage to avoid provoking attacks

Also they only are provoked when enemies move away from your reach

so if you stay within reach you can circle an enemy? Doesn't that defeat the purpose?

No the purpose is to have a melee guy in their face a bit of distance ahead, forcing them to disengage to get to the others without provoking attacks. If you want to provoke attacks when enemies get close you need a feat for that and that might only work with halberd type weapons iirc

Relevant feat

Polearm Master You can keep your enemies at bay with reach weapons. You gain the following benefits:
• When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
• While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.

Last edited by Jonkenden; Oct 8, 2020 @ 11:50pm
Planeforger Oct 8, 2020 @ 11:53pm 
Originally posted by Jonkenden:
Originally posted by Oubley:

so if you stay within reach you can circle an enemy? Doesn't that defeat the purpose?

No the purpose is to have a melee guy in their face a bit of distance ahead, forcing them to disengage to get to the others without provoking attacks. If you want to provoke attacks when enemies get close you need a feat for that and that might only work with halberd type weapons iirc

Relevant feat

Polearm Master You can keep your enemies at bay with reach weapons. You gain the following benefits:
• When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
• While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
Sentinel is another great one to show off the value of Attacks of Opportunity and your reach:

Sentinel
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

• Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.

• Creatures within your reach provoke opportunity attacks even if they took the Disengage action.

• When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Last edited by Planeforger; Oct 8, 2020 @ 11:54pm
Don Montega Oct 8, 2020 @ 11:56pm 
Originally posted by Jonkenden:
It works fine for me, enemies will usually use disengage to avoid provoking attacks

Also they only are provoked when enemies move away from your reach

The ranged ones do, some melee guys though just move freely.
That might be an adaption of the "5-foot step" not provoking AoO,
but also reach weapons like the halberd don't trigger them correctly,
when the enemy moves through the threatend area.

Bugged mechanics, as to expect from EA.
Last edited by Don Montega; Oct 8, 2020 @ 11:57pm
Arlen Oct 9, 2020 @ 12:00am 
Doesn't disengage only work for the first char you move out of reach for? Say you disengage from a fighter, and are going after the cleric, but have to enter and leave the barbarians threat circle, would the barbarian then get an opportunity attack?
Planeforger Oct 9, 2020 @ 12:03am 
Originally posted by billybobtexan1000:
Doesn't disengage only work for the first char you move out of reach for? Say you disengage from a fighter, and are going after the cleric, but have to enter and leave the barbarians threat circle, would the barbarian then get an opportunity attack?
Nope. "If you take the Disengage action, your Movement doesn't provoke Opportunity Attacks for the rest of the turn."

The disengage action doesn't specify a target. You could run past 10 enemies and be totally fine.
Indyness Oct 9, 2020 @ 12:05am 
I've also noticed AoO haven't been working well. My Rouge has not made a single Attack of Opportunity yet and no, there was no disengage action made by the enemy. It's probably something that is just buggy, unless there are rules for AoO that have changed from paper to videogame.
Last edited by Indyness; Oct 9, 2020 @ 12:06am
iCyberX Oct 9, 2020 @ 7:47pm 
Originally posted by Hogs Fattman:
There's an option to turn off attacks of op. Pretty sure it is on by default, but I'd double check to make sure it wasn't clicked off by mistake. It's a big button on the right side of the item task bar. Other than that, check the log to see if the enemy is disengaging. It pops up above their head, but it can be easy to miss.

Not sure how hard coded it is, but you also only get 1 reaction per round, so it could be they swung once, then everything else just waltz by because your reaction hasn't come back.

Mine was off, but my cleric friend's was on.

I dont think it was a disengage because :
a- they ran through both of us.
b- in same turn they would run through us and still attack the wizard in far back... especially the wizard.
international1_00 Oct 10, 2020 @ 5:03am 
This is definitely bugged. I have seen monsters use the disengage mechanic numerous times, but i have also seen them just walk right around my characters so many times i can't count where i get no AOO. I however, have triggered AOO numerous times...sometimes just because of pathing screw ups.
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Date Posted: Oct 8, 2020 @ 6:58pm
Posts: 20