Baldur's Gate 3

Baldur's Gate 3

Lihat Statistik:
Casters are pathetic
So what's the reasoning behind casters being this HORRIBLE?

First of all, you have 3 spells in total that you can cast for some reason at level 2.. And when they miss (which happens all the time even with 17 charisma and 16 intel) you lose one of your 3 cast.

The abilities also do pathetic amount of damage.

Anyway, what the hell is the point of this ♥♥♥♥?

I know it's early access. But you guys have experience with other rpgs. The combat at the moment is just completely terrible. It's boring trash.

Fix your game.
Diposting pertama kali oleh Stray952:
Use scrolls and don’t forget there’s a ‘short test’ button on the map that will refresh your abilities, Gale also has a separate ‘arcane refresh’ ability.

Try those things and rest a lot, but keep in mind that you need to be creative in how you use the spells.

I don’t think they’re supposed to be straight combatants dude, they’re supposed to shift the overall situation in a way that benefits the party. Casting fog to setup a blind and split a party, grease to floor them and light them on fire. I think it works really well, even at lvl 1. You just have to be creative.

I don’t think casters are supposed to cast spells in EVERY sortie you get into. More along the lines if they save the whole party by giving them a different dynamic or strategy when using melee alone, you’d certainly perish.
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Menampilkan 181-195 dari 262 komentar
Diposting pertama kali oleh Scarfox:
Diposting pertama kali oleh Revan619:

Then you obviously dont know about Warlocks. They have multiple ways they can be played with many unique abilities. They only get 2 spells per short rest to begin with plus the spells you get depends on which patron you have. However they have huge varieties and gimmicks. They get the best cantrip for free which they use charisma to attack and damage. They get ritual spells. They get some real OP abilities, just wait till you see hex blade but for beta they get a free minion and mage armor plus can keep applying hexes causing enemies to fail their rolls whilst giving you bonus damage that you can move without using a spell.

Combine the wizard with the warlock so they fail their saves. It is pretty simple. This is a party game not a solo game. Also you have ALL THE INFORMATION on why it succeeds or fails by turning on the combat log.

You also have no idea how to use dash actions or jump actions. Hell you put the spell jump from wizard spell or githyanki ability on a fighter then they can practically fly. Shield and sword with dueling fighting style plus heavy armor then they become a damage and AC champ.

I suggest you look up some guides for the game or just 5e in general as you are completely running on bad information

You know, you sound so rude that I mostly ignored the things that you've said. The information is not being properly displayed if you have to look for it in some combat log. You won't change my mind about giving more quality of life to the players who spent 60 USD on a video game.
Oh no, there isn't enough quality of life polish to an early access game.
What ever shall we do.
sleep, oil flame and you win every fight
SupMellow? 11 Okt 2020 @ 7:19pm 
Diposting pertama kali oleh Bilbo's Bath & Shire Gel:
Diposting pertama kali oleh Scarfox:

You know, you sound so rude that I mostly ignored the things that you've said. The information is not being properly displayed if you have to look for it in some combat log. You won't change my mind about giving more quality of life to the players who spent 60 USD on a video game.
Oh no, there isn't enough quality of life polish to an early access game.
What ever shall we do.

So angry for no reason. You don't understand the context of what you quoted. Anyway, I don't want to speak to you anymore. You're ignored.
Random Hero 11 Okt 2020 @ 7:24pm 
I found my casters very useful. The cleric is especially good outside of combat (the buffs and mass heals). The warlock is amazing dps. The wizard has some nice control spells. Even the ray of frost can be great, because of the prone effect.
derricks7 11 Okt 2020 @ 7:31pm 
Fighters are cool. I like fighters. But that doesn't make casters weak. Tactics are better than training, as a Fighter PC can point out. Using unthinking brute force will make any character fail at low level.
Montegue 11 Okt 2020 @ 7:39pm 
Cover mechanics from D&D would be a lovely addition to this game, and would make some of the wonkiness better (the blocking terrain getting in the way of freakin' Magic Missiles is particularly irritating).

My party was usuall Me - a fighter, The Cleric, The Wizard, and the Rogue. Sometimes it was me, the Gith (who I made an Eldritch Knight), the Warlock, and the Rogue.

The Warlock was good for spamming flame bolt at low-AC targets, and tossing around Eldritch Blasts. He also had some Crowd Control, though I found those spells to be lacking (Hold Person is pretty weak in 5e. Charm Person did ♥♥♥♥ all and honestly should just make someone fight on your side for the duration).
The combo with warlock here is hex, eldritch blast all the time and getting the eldritch blast bonuses. There's no other good build because we have almost no subclass implementations at this point. At least for cleric you could go offensive spellcaster with light dominion or pure tank support with life dominion. For wizard we basically only have evocation a little more fleshed out.

All the single target disables are pure crap. Not sure if it's a 5e thing or that's just how Larian decided to implement them. Poison sucks again. Hp based spells are not properly scaled so even if some people think sleep is good, it's really not later.
Terakhir diedit oleh DAVOS CENSORSHIP 2030 FTW!!!; 11 Okt 2020 @ 7:51pm
Wizard seems kinda OP. He can learn every single spell with the scrolls. I don't ever remember in 5E wizards able to learn cleric spells but they can in this. Wizards unironically make better clerics than clerics at this point.
ck_masamune 11 Okt 2020 @ 7:54pm 
I don't understand why people say casters are weak in this game. Early level casters have never been stronger than in baldurs gate 3. Firebolt does d6+d4+ no save burning+burning ground and does damage on a miss. Ray of frost does d8+prone. Mage hand can SHOVE ENEMIES OFF CLIFFS. You're just as accurate as anyone who doesn't have archery style.
Terakhir diedit oleh ck_masamune; 11 Okt 2020 @ 7:55pm
MJ 11 Okt 2020 @ 7:57pm 
Casters are weak? Are you sure you are playing BG3? Unless you are comparing them to backstabs exploits (which I assume are not intended) then they are clearly excellent in this version of DnD thanks to very strong cantrips. In older games, wizards took a while before they were overpowered but they are pretty good from level 1 in this game.
dilbertini 11 Okt 2020 @ 8:11pm 
Diposting pertama kali oleh ck_masamune:
I don't understand why people say casters are weak in this game. Early level casters have never been stronger than in baldurs gate 3. Firebolt does d6+d4+ no save burning+burning ground and does damage on a miss. Ray of frost does d8+prone. Mage hand can SHOVE ENEMIES OFF CLIFFS. You're just as accurate as anyone who doesn't have archery style.

It probably come in part from the fact they made height give bonus/malus to ranged combat including ranged magic attack, that you don't have a lot of spells slot in the lowest levels and that since you are giving so many health potions ( most of it disguised as food) the only reason to take a long rest is to recover spell slots and people not playing caster might end up seeing the companion casters as weak since they can only do cantrip most of the time.

The fact that all the cantrips you named have been modified by Lorian to do what you wrote might be an indicator of some balance problem. Firebolt should only do 1d10, Ray of frost only do 1d8 and reduce the enemy speed by 10 ft until your next turn and Mage hand shouldn't be able to shove enemies off cliffs since Mage hand can't do attack and shove is an attack.
Terakhir diedit oleh dilbertini; 11 Okt 2020 @ 8:13pm
Diposting pertama kali oleh Scarfox:
Diposting pertama kali oleh Bilbo's Bath & Shire Gel:
Oh no, there isn't enough quality of life polish to an early access game.
What ever shall we do.

So angry for no reason. You don't understand the context of what you quoted. Anyway, I don't want to speak to you anymore. You're ignored.
"You don't understand, I'm ignoring you now"
Guess you're twelve then.

Explains why you have these sorts of expectations from an early access game that didn't even come out a week ago.
They need to add sorcerer class. Especially dragon Disciple sorcerer. Wizard wasn't even an option in the others. They are not as good as sorcerers.
Elysion 11 Okt 2020 @ 8:48pm 
Cantrips beign infinite already makes low level casters far stronger than im used to them being. Low level casters you bring along for those one or two hard fights you dump all your spells on, and then for the out of combat stuff they do. The problem perhaps is that a lot of spells are kind of crap and employing good lower level tactics is key.

Firebolts ability to set things on fire at range is itself invaluable given the larian environmental systems in place. Ray of frost can put out fires for free as well. Sure you could take this on a high elf something else, but the point is it gives the wizard something to do. The problem if anything is the hex+eldritch blast combo is really strong at doing damage and so makes your other casters look kind of weak early on, but thats basically the warlocks job
Chapel 11 Okt 2020 @ 9:18pm 
Sleep or Grease+firebolt is not as big brain as most people are thinking. It's true that firebolt is a must have because it can turn the tide in the right environmental situation but it's still situational. The grease AoE is rather small and by later on in just the first act almost all creatures can easily avoid it by jumping, or they don't need to because they have ranged options.

Even in the best scenarios grease+firebolt won't be one-shotting minotaurs and hook horrors by blasting them off cliffs like Warlock. Larian doesn't seem to be really stupid in setting up their encounters and enemies are usually spread pretty far apart, which makes rapid single target elimination much more reliable. (Fighters, Rogues, Warlocks)
Terakhir diedit oleh Chapel; 11 Okt 2020 @ 9:19pm
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