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Yep. I was just making a point. I've been playing RP games for roughly 40ish years. I've been playing D&D, AD&D, 2nd Ed, 3.0, Pathfinder, 3.5, and now 5e (not to mention all the other gaming systems I've been in groups with... shout-out to Shadowrun)...
Out of all those, my favorite class, period, is the Pathfinder Unchained Monk. The vanilla version, no archetypes. Largely because of its versatility.
That said, I do miss the old days. A well played cleric didn't have to be "just a heal-♥♥♥". Sure, that was the primary job, but since he/she was the only real healer, they were respected and loved. Just like a good wizard didn't toss out a lot of fireballs. They were far more valued for their Slows, Hastes, Webs, Grease, and other crowd control spells. Warriors were valued for being the ones who would interpose themselves between the Wizard and the bad guy so the old song "Always the First to Die" didn't come true.
etc. etc. etc.
I'm not complaining, not really. Any good, in person, PnP group will still find themselves separating out into roles and supporting each other as a team.
I just think many people have forgotten that most RPGs are supposed to be a team... a group... multiple people... all working together for a common cause. It's not supposed to be a singular hero.
That concept seems to get tossed out the window with computer translations of tabletop games.
Though there is kind of an in-world logic for why things like arcane spells are shared. Spells are made possible by accessing and manipulating the 'weave', which in the D&D/Forgotten Realms setting is just part of the world's physics. Using different methods to access the 'weave' does not change the 'weave' itself.
To the OP's point though there are many places where this logic breaks down. For instance it is canonical that arcane casters can invent their own spells, for instance Melf's acid arrow. How then is it possible for a sorcerer, someone who's never studied magic in their life and draws from their own innately magical nature, to learn a unique spell, name and all? This would be like someone who is naturally gifted at math and geometry being born knowing the pythagorean theorem.
As said in the original post this is more a problem with D&D than this game. Personally I don't mind things how they are now, but I would also not mind seeing new approaches to the design of classes or their spells.