Baldur's Gate 3

Baldur's Gate 3

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Sem 8 Okt 2020 @ 12:43pm
Lack of class Identity
Primarily a gripe of DnD and not really this game. I find it incredibly annoying and somewhat immersion breaking how so many classes, sorcs, wizards, warlocks, essentially all share the same spell pool, they just access it differently. personally Ideally I would prefer that classes had strict access to certain spells other classes didnt, sure they can do the same thing as other spells, but atleast rename them, I get why this isnt done in the PnP version as it has a staggering amount of content, but it really feels like every mage having colour spray, witch bolt and scorching ray. even in Pathfinder:kingmaker there isnt enough of a theme in the classes to solidify an "aesthetic" which I guess is really what it all comes down to. all in all not really a huge gripe, but enough that I wont really bother to replay the full release more than once. heres hoping for modding tools so I can fix this.
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Graygan 8 Okt 2020 @ 1:21pm 
Diposting pertama kali oleh The Merovingian:
Diposting pertama kali oleh Graygan:
...snip...

So let me tell you a story about how I made a MMA fighter in D&D lol. Fighters can fight like a monk, but monks can tap into ki and make their punches DO things. Fighters can't. I don't know why that's hard for some people to grasp. I made an unarmed fighter in one table top campaign just to see how it worked and it was almost like playing a monk only you had to use grappling and knockdowns a lot to make up for the fact you can't convert anything into magical damage or resistance piercing. I agree with you though. The more people whine about it the more they'll just keep blurring the lines between classes so eventually we end up with a World of Warcraft situation where each class is basically another carbon copy of some other class because everyone has AoE and ranged attacks now. The only difference is I'm spamming frost nova or fan of knives. they're just named different.

Yep. I was just making a point. I've been playing RP games for roughly 40ish years. I've been playing D&D, AD&D, 2nd Ed, 3.0, Pathfinder, 3.5, and now 5e (not to mention all the other gaming systems I've been in groups with... shout-out to Shadowrun)...

Out of all those, my favorite class, period, is the Pathfinder Unchained Monk. The vanilla version, no archetypes. Largely because of its versatility.

That said, I do miss the old days. A well played cleric didn't have to be "just a heal-♥♥♥". Sure, that was the primary job, but since he/she was the only real healer, they were respected and loved. Just like a good wizard didn't toss out a lot of fireballs. They were far more valued for their Slows, Hastes, Webs, Grease, and other crowd control spells. Warriors were valued for being the ones who would interpose themselves between the Wizard and the bad guy so the old song "Always the First to Die" didn't come true.

etc. etc. etc.

I'm not complaining, not really. Any good, in person, PnP group will still find themselves separating out into roles and supporting each other as a team.

I just think many people have forgotten that most RPGs are supposed to be a team... a group... multiple people... all working together for a common cause. It's not supposed to be a singular hero.

That concept seems to get tossed out the window with computer translations of tabletop games.
Bry 8 Okt 2020 @ 1:52pm 
I think I understand where you're coming from, immersion-wise.

Though there is kind of an in-world logic for why things like arcane spells are shared. Spells are made possible by accessing and manipulating the 'weave', which in the D&D/Forgotten Realms setting is just part of the world's physics. Using different methods to access the 'weave' does not change the 'weave' itself.

To the OP's point though there are many places where this logic breaks down. For instance it is canonical that arcane casters can invent their own spells, for instance Melf's acid arrow. How then is it possible for a sorcerer, someone who's never studied magic in their life and draws from their own innately magical nature, to learn a unique spell, name and all? This would be like someone who is naturally gifted at math and geometry being born knowing the pythagorean theorem.

As said in the original post this is more a problem with D&D than this game. Personally I don't mind things how they are now, but I would also not mind seeing new approaches to the design of classes or their spells.
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Tanggal Diposting: 8 Okt 2020 @ 12:43pm
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