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Yeah...that would be the first disappointing thing I've heard about this game so far. It would make it pretty short compared to DOS2 as well.
I know DnD levels are more impactful/less common than your typical RPG but I also hope we get to have some of the higher levels as that's where a lot of the super OP, fun stuff is as far as I understand lol.
Wizards learn Magic, Sorcerers are Magic, Warlocks borrow Magic and Druids draw Magic from Nature.
Yes Warlocks get the least spell slots, they get all those spell slots back after a short rest. Also Eldritch Invocations are what gives the warlock a swiss army knife of abilities.
I just wish there was the other patrons as well like Hexblade and the Fey patron.
No Warlock and Monk are two of my favourite classes.
I have done a few tests, and so far I have been able to get to level 3 without using any long rests, in large part due to the Warlock 1-shotting most enemies(1 attack pre-combat, 1 attack in the surprise round and 1 attack during the actual combat round, means 2-3 enemies dead before they usually get to act).
I would argue that it's not. The shoving thing is very powerful (when you can use it) but standard dps wise Ranger's colossus slayer and hunter's mark do way more damage.
I'm talking about the skill by itself the maximum it can do. More recent posts saying they're gonna up the level cap in release to above 10 so depending on by how much EB will have at least 3 beams.
Can you tell me what "ability checks" are for?
What advantage I get from it?
I tried out to hex enemies with condition, charisma, strength, ranged combat etc. but it seems to do absolutely nothing in terms of an advantage.
Yes it does not gives you an damage boost on them neither makes my accuracy any better when using ranged, spells or melee.
What I'm saying is that Eldritch Blast is the STRONGEST CANTRIP.
Read the second part. A Cantrip.
A level 0 spell. A spell specifically designed to replace the OG start of using darts as a spellcaster when you're out of meteor swarms/cloudkill to use.
Also imagine saying "It's not in Early Access, so it isn't OP yet lol."
Because doing more damage than all spammable ranged options right now isn't powerful.
Or do you think "OP" is supposed to entail "100000 flat damage at level 1?"
Ability Checks are supposed to be for every manuever (trip, disarm, jump, etc.), and iirc every skill check (arcana, lockpick, etc.).
What you're thinking of are saving throws, which are essentially dice rolls to see if an attack "misses."
And can someone sum up exactly what feats, levels, etc. and in which order I would need to take to maximize it and how and in what spell combinations do you actually use it in the game? While I'm not looking to powergame per se, it would help to know whether the big picture about powerful warlocks fits into my playstyle and desired stats and feats at all. Because I specifically want to make a max charisma character to have as much charm and dialogue options as is possible.
But Eldritch Blast is the strongest CANTRIP in the game.
Warlock can get some pretty strong spells (like fireball), but they have a very limited amount of spell slots, though it's good that they get refilled with a short rest.
Another thing that makes Warlocks good is that they have high charisma, which makes the roleplay easier with better success rate at most conversation options.
But if you want the "strongest" ranged class... Then I don't know what to tell you, each has their own perks. Like a Wizard has a lot of versatility and lots of spell slots so he can do a lot of stuff in the battle, or a Sorcerer which has less spells, but has stronger spell effects thanks to metamagic, making him a more focused spellcaster, or, heck, you can take a ranger with a long bow for multiple ranged attacks per turn + have pets dealing damage, tanking and debuffing enemies (for example having a raven to blind a target so all the party will have advantage against that enemy, increasing the overall damage output of the whole party), or have a ranged rogue to continuously do ranged sneak attacks for high damage, while having all the other classic benefits of a rogue.. So on, so forth.
Heck, my Berserker Barbarian can just throw a whole bunch of weapons at enemies each turn dealing a lot of damage without even needing to to be in melee range.
It's hard to say which is the "best", because they are all great in doing their own thing.
EDIT: Oops, did not see the date that this was posted.
To arani: Yes, Warlock is still strong. Remember to take the perk that adds your charisma proficiency to EB at level 2, and at level 4 I'm not sure if any of the feats are particularly great, take what seems fun for you, or just take something to increase your charisma to at least 18 for that +4 proficiency. At level 5 you'll be casting double Eldritch Blast, which is pretty strong, but you'll also have access to Fireball at that level, and other strong spells to choose from. Don't be shy, experiment around, there's not much that you can do wrong.