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to hit is Proficincy bonus (+2 or +3) + STR or DEX bonus + dice roll 1d20...
most enemys have aAC of 12-15...
also... what do you expect on level 1-4?
Let's break it down. When you roll an attack, you are rolling a d20 + modifiers against an enemy's AC. You must meet the AC to hit.
So if an enemy has 10 AC, without modifiers you have a 55% chance to hit (you must roll 10 or higher). Now, you definitely have modifiers, though without knowing your class and other specifics, I can't say exactly what they are. But, most enemies also have higher than 10 AC. For example, a standard goblin (seen here: https://www.dndbeyond.com/monsters/goblin) has 15 AC.
So yeah, chances to hit in D&D aren't usually sky high unless you're doing something special. You can increase this chance by getting advantage on your roll via a number of different methods (not sure if this is in game yet), such as knocking down your opponent and attacking from within 5 feet (https://roll20.net/compendium/dnd5e/Conditions#toc_12). Advantage on a roll means you get to roll the attack die (d20) twice and take the higher of the two. That greatly helps your odds to hit.
On the flip side, you also may find yourself with disadvantage. For example, attacking a proned enemy from a distance. This means you take the lower of two rolls, and will greatly hinder your chance to hit. It's worth knowing that knocking an enemy prone while ranged can make it harder to finish them off.
yep you want to bring a balanced party.
My warlock couldn't hit this one enemy at all but my rogue however was smacking it left and right.
Wait, whadda ya mean you got a sword? All I got was a stick... Damn Dwarvish salesman...
At best you have a 95% chance of hitting something. (1 = automatic miss)
At worst you have a 5% chance of hitting something. (20 = automatic hit)
The Average AC is about 12. You have around 45% chance to hit anything in the game.
Some creatures have an AC as high as 18. With a +6 to Attack you still only have a 50% chance to hit.
It is not all about luck. Its probabilities. You increase the factors that determine a hit you increase your chances of that hit happening. Just like any other RPG is existence.
Range modifier... Higher Ground modifier
if you have Astarion with you = get damaged by water
thos damn songs
but still.... 5e deathrules = you almost cant die