Baldur's Gate 3

Baldur's Gate 3

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The game has serious balance issues
The difficulty is insane, and I realize that is on purpose. I have gotten used to saving and reloading, basically in order to progress and survive each battle. But the most annoying thing is that the accuracy rolls and likelihood of a miss is just unbelievably annoying and time consuming. My warlock just finished a battle at the temple ruins and with a hit chance of 60-80% I ended up missing for 8 turns in a row.

There was a point in the battle, where I was clearly getting desperate, and I iced the surface causing the enemies to fall down. Even when they were prone, my warlock as well as my rouge still missed their attacks during the entire duration of the prone status. Whatever goes into the hit calculation is severely broken, and combat is infuriating when characters miss their attacks for like 10 turns in a row. Yet for some reason the enemies seem to hit at a much more reasonable rate.
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Jairoe03 Oct 8, 2020 @ 8:02am 
Have you not played X-COM? :/
bman2227 Oct 8, 2020 @ 8:10am 
I've run into the same issues. I knew it would most likely need a tune up but i don't think i was ready for how difficult it can be. I'm getting constantly destroyed by the unbalanced mobs, which in and of itself is okay because i know they'll use the data to help balance the game and encounters but man am i just constantly getting either destroyed or losing due to dice rolls that make no sense. I literally had height advantage and had a 90+ chance to hit and all 4 characters missed 4 times each at least
Man of Culture Oct 8, 2020 @ 8:10am 
Now mister, I'm gonna bore you with some math but it'll learn you something. And trust me math ain't broken.

Hit Chance = 21 + Attack Bonus - Target AC then you divide that by 20 and just to make it a n ice solid number you multiply that by 100 and you get your hit chance.

Have you ever even rolled a D20 in your life before? You can roll a surprising number of failed rolls even if your 'miss chance' is horrifyingly low. Here let me just roll my D20 10 times and give you my results: 1, 7, 3, 4, 5, 1, 10, 2, 4, 14. So you see there? Lets assume you're fighting something with a AC of 10 with a +5 to hit, you have an 80% chance to hit provided you roll over their AC. So lets just say if you roll a 1-5 you miss. So if we go off my dice rolls I missed 7 times. See how that works? It's called chance son.
Last edited by Man of Culture; Oct 8, 2020 @ 8:30am
Lopjop Oct 8, 2020 @ 8:16am 
Originally posted by jeradjohnso:
The difficulty is insane, and I realize that is on purpose. I have gotten used to saving and reloading, basically in order to progress and survive each battle. But the most annoying thing is that the accuracy rolls and likelihood of a miss is just unbelievably annoying and time consuming. My warlock just finished a battle at the temple ruins and with a hit chance of 60-80% I ended up missing for 8 turns in a row.

There was a point in the battle, where I was clearly getting desperate, and I iced the surface causing the enemies to fall down. Even when they were prone, my warlock as well as my rouge still missed their attacks during the entire duration of the prone status. Whatever goes into the hit calculation is severely broken, and combat is infuriating when characters miss their attacks for like 10 turns in a row. Yet for some reason the enemies seem to hit at a much more reasonable rate.

I have had the opposite experience I think the difficulty is little on the easy side (RNG must have been a bit kinder to me). Try placing your characters in more opportune locations like higher elevation which will increase your chances to hit. Flank your opponents to gain advantage on attack rolls. Use the environment I can usually take out two opponents or so at the start of a battle. Synergize spell effects such as grease and fire to make boom boom. Ice was def a good call sucks you were rolling low this also happens in IRL I cant even count the number of times I've rolled a 1 at that the worst time =(.
Man of Culture Oct 8, 2020 @ 8:22am 
@Lopjop I think most people are just used to anything percentage-wise above 80 meaning a guaranteed chance. D&D or any game based on dice rolls tends to have this 'issue'. You can just get unlucky sometimes. And honestly it some fights it might make them think the difficulty scaled higher than normal because maybe the fight before they landed every attack and made a ton of crits and it made them feel more powerful than they really were. Then that next fight happens and they make some reckless decisions and learn that important lesson that luck favors no one.
Hanok Oct 8, 2020 @ 8:23am 
Originally posted by Jairoe03:
Have you not played X-COM? :/
Love that game. That being said 95% chance MY ASS!!!
Jairoe03 Oct 8, 2020 @ 8:29am 
Originally posted by Hanok:
Originally posted by Jairoe03:
Have you not played X-COM? :/
Love that game. That being said 95% chance MY ASS!!!

There's still a 5% chance to miss :D

OP needs to play some of that and quickly learn how 80% isn't very high when we are talking hit rates lol. I'm not expecting my comrades to trust me with their lief on 80% :/

Imagine if someone told you that you had a 20% chance that this won't work and whatever that thing is will rip your face off right afterwards....
Last edited by Jairoe03; Oct 8, 2020 @ 8:30am
Sem Oct 8, 2020 @ 8:38am 
enemy stats do seem a bit high. i remember spending over 2 hours killing spider queen. then i found the ogres outside afterwards. and when i went back down to get the keystone, i found out that the big hole in the middle has web over it, meaning you can lure the queen onto it and seit fire to it, killing her with fall damage.
Aasimar[GER] Oct 8, 2020 @ 8:38am 
I didnt have to much problems with my fights so far... the Owlbear e.g. was super easy... just sneak the way up... and shoot him from above..
also maybe dont try tanking with your squishy chars? Shadowheart and Lae'Zel can tank quite good...
And with the 5e rules and the death rolls your chars almost cant die.
Quilnux Oct 8, 2020 @ 8:38am 
You'll find that most bad guys will have an AC higher then 12. Probably Most of them will be around 15. The only gains you get on the die will be your Dexerity or Strength modifier, depending on your weapon and class type. For most players, this will usually sit with a +2 or maybe +3. So if the enemy has a DC15 you would have to roll a 14 to hit in order to succeed at your attack. (or 13 if you have a +3. This means only 6 out of 20 rolls on average will actually hit. Again, this assumes DC15 on the enemy. Some enemies will be DC17 or DC18 which means you would need to roll a 17 or better to hit. This means only 3 out of 20 rolls will actually hit.

You can download the free D&D 5e SDR handbook at http://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf if you want to check out how combat works. In that document page 76 under "Attack Rolls" will talk about how attacking works.
RJM Oct 8, 2020 @ 8:42am 
Larian have definitely set up the combats to be challenging if you just rock up and start a fight. They expect you to scout for good position, get the high ground, attack with surprise, use the environment to burn webs / collapse ceilings etc. The opening of the game needs a better tutorial to teach these things.
Forechosen Oct 8, 2020 @ 8:43am 
We've got to remember that these are extremely low level characters too. Later on, not only does your chance to hit improve (assuming the enemy's AC hasn't increased) - but you also get a bunch of new abilities and skills that will help you out.

Not to mention, the same goes for your entire party *and* when we have more NPC's, you'll even be able to properly customise what your party consists of.

What in trying to say is, even though the game might seem a little tough starting out (personally I haven't found it tough, but I can understand) - it really should improve.
goddam minilamb Oct 8, 2020 @ 8:44am 
I really dont understand how people find the game overly difficult right now... I'd like it 3x 4x what it is currently.
/Dreamcatcher Oct 8, 2020 @ 8:47am 
i killed one of the chief by using bomb and alcohol, effective :D just use your brain, you can easily kill some ennemies like this
sim-h Oct 8, 2020 @ 8:47am 
A lot of fights can be avoided. If you're going to fight, sneak up and get surprise. Plus use whatever other tactics are at your disposal.

I found the difficulty about right so far. Some fights are too tough to consider starting. Making combat easier would remove that key tactical decision - you'd just kill everything.
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Date Posted: Oct 8, 2020 @ 7:55am
Posts: 50