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Hit Chance = 21 + Attack Bonus - Target AC then you divide that by 20 and just to make it a n ice solid number you multiply that by 100 and you get your hit chance.
Have you ever even rolled a D20 in your life before? You can roll a surprising number of failed rolls even if your 'miss chance' is horrifyingly low. Here let me just roll my D20 10 times and give you my results: 1, 7, 3, 4, 5, 1, 10, 2, 4, 14. So you see there? Lets assume you're fighting something with a AC of 10 with a +5 to hit, you have an 80% chance to hit provided you roll over their AC. So lets just say if you roll a 1-5 you miss. So if we go off my dice rolls I missed 7 times. See how that works? It's called chance son.
I have had the opposite experience I think the difficulty is little on the easy side (RNG must have been a bit kinder to me). Try placing your characters in more opportune locations like higher elevation which will increase your chances to hit. Flank your opponents to gain advantage on attack rolls. Use the environment I can usually take out two opponents or so at the start of a battle. Synergize spell effects such as grease and fire to make boom boom. Ice was def a good call sucks you were rolling low this also happens in IRL I cant even count the number of times I've rolled a 1 at that the worst time =(.
There's still a 5% chance to miss :D
OP needs to play some of that and quickly learn how 80% isn't very high when we are talking hit rates lol. I'm not expecting my comrades to trust me with their lief on 80% :/
Imagine if someone told you that you had a 20% chance that this won't work and whatever that thing is will rip your face off right afterwards....
also maybe dont try tanking with your squishy chars? Shadowheart and Lae'Zel can tank quite good...
And with the 5e rules and the death rolls your chars almost cant die.
You can download the free D&D 5e SDR handbook at http://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf if you want to check out how combat works. In that document page 76 under "Attack Rolls" will talk about how attacking works.
Not to mention, the same goes for your entire party *and* when we have more NPC's, you'll even be able to properly customise what your party consists of.
What in trying to say is, even though the game might seem a little tough starting out (personally I haven't found it tough, but I can understand) - it really should improve.
I found the difficulty about right so far. Some fights are too tough to consider starting. Making combat easier would remove that key tactical decision - you'd just kill everything.