Baldur's Gate 3

Baldur's Gate 3

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Will we be able to get more than 1 action point for character per turn?
Because 1 ap ruins the complexity and fluidity of the combat system. dos at least let you apply buff for example and attack, or do 2 weak attacks. Same goes for the fallout 2 turn based system for example. you could plan your turns and attack at least twice per turn without moving or so
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Showing 1-9 of 9 comments
Mark Oct 8, 2020 @ 7:41am 
Originally posted by Malice Mr. Poogie:
Because 1 ap ruins the complexity and fluidity of the combat system. dos at least let you apply buff for example and attack, or do 2 weak attacks. Same goes for the fallout 2 turn based system for example. you could plan your turns and attack at least twice per turn without moving or so
Try http://forums.larian.com/
Boink Oct 8, 2020 @ 7:43am 
You get more attacks / round for certain classes / level, and there are buffing spells and feats (fighter gets +1 immediately as a feat @ level 3) although it's not working on my thief at the moment.
Speedy Gonzalles Oct 8, 2020 @ 7:46am 
The combat system follows the system of D&D 5e. You get an action, bonus action and your movement. You can get class abilities that can change it, like the Fighter's action surge which gives an extra action, or the fighter's extra attacks which grant extra attacks.
Arcus Wengart Oct 8, 2020 @ 7:47am 
Originally posted by Boink:
You get more attacks / round for certain classes / level, and there are buffing spells and feats (fighter gets +1 immediately as a feat @ level 3) although it's not working on my thief at the moment.
so you ll get additional turns for some mage and melee classes? That's nice to hear. I wanted to ask about additional actions like jump etc. Can you add additional turn for these too?
Batailleuse Oct 8, 2020 @ 7:51am 
well, yes and no,

although its based on on 7h of game and my toon only being lvl 4

Some Classes have either

Skills that use a ressource class+bonus action point to let you do some things
like some Cleric buffs/heal, some wiz/lock spells so on.

Different class gqin different ressources; eg rogue gets more bonus action, which let him do Off Hands attacks.

so a rogue in a single turn can do a Sneak main attack and 2 off hands (same atk bonuses)
a cleric can throw a quick heal or some buff and attack
a warrior can rally or use a perk that let him have 2 action point to attack twice.


i think that is how they differenciate, you really have to be careful at what you pick when you level up and read carefuly skills/spells.

all i can say is that Except the Warlock, both cleric and wiz feel lack luster in the sense that with how Concentration work you can have ONLY ONE BUFF casted per caster.

you want benediction + shield of faith .... nope you cant
you want mage shield + buff + hex on ennemy ... nope cant

because all those skill need concentration and you only ever have 1 point.

so forget all you know about DnD buffs; you wont have that in BG3 which for classes that buffs where a core parts of their gameplay noz feel exceptionally weak.

eg a melee mage or warpriest, all those buffs you have will be almost useless. not to mention if you get pushed or downed you loose concentration and the buff is gone.

Only warlock is fine because his Hex (yes pick it) can be transfered for free after main target dies. and is kept between fight.

they need a massive overhaul of the concentration system
TuffMelon Oct 8, 2020 @ 7:51am 
Originally posted by Malice Mr. Poogie:
Originally posted by Boink:
You get more attacks / round for certain classes / level, and there are buffing spells and feats (fighter gets +1 immediately as a feat @ level 3) although it's not working on my thief at the moment.
so you ll get additional turns for some mage and melee classes? That's nice to hear. I wanted to ask about additional actions like jump etc. Can you add additional turn for these too?

Honestly, you might find things easier to google your question directed at the DnD 5e ruleset. BG3 is using many of the same rules it goes by, and it would probably be easier than waiting for someone to reply every time.
TuffMelon Oct 8, 2020 @ 7:54am 
Originally posted by Batailleuse:
well, yes and no,

although its based on on 7h of game and my toon only being lvl 4

Some Classes have either

Skills that use a ressource class+bonus action point to let you do some things
like some Cleric buffs/heal, some wiz/lock spells so on.

Different class gqin different ressources; eg rogue gets more bonus action, which let him do Off Hands attacks.

so a rogue in a single turn can do a Sneak main attack and 2 off hands (same atk bonuses)
a cleric can throw a quick heal or some buff and attack
a warrior can rally or use a perk that let him have 2 action point to attack twice.


i think that is how they differenciate, you really have to be careful at what you pick when you level up and read carefuly skills/spells.

all i can say is that Except the Warlock, both cleric and wiz feel lack luster in the sense that with how Concentration work you can have ONLY ONE BUFF casted per caster.

you want benediction + shield of faith .... nope you cant
you want mage shield + buff + hex on ennemy ... nope cant

because all those skill need concentration and you only ever have 1 point.

so forget all you know about DnD buffs; you wont have that in BG3 which for classes that buffs where a core parts of their gameplay noz feel exceptionally weak.

eg a melee mage or warpriest, all those buffs you have will be almost useless. not to mention if you get pushed or downed you loose concentration and the buff is gone.

Only warlock is fine because his Hex (yes pick it) can be transfered for free after main target dies. and is kept between fight.

they need a massive overhaul of the concentration system

Which ruleset are you basing your DnD rules off? All the info i can find says that it's only one concentration per character.
(plenty of mentions of a second concentration, but only as a custom rule)

EDIT: Looked it up, copy pasted from the 5e handbook:
"You lose Concentration on a spell if you cast another spell that requires Concentration. You can’t concentrate on two Spells at once."
Last edited by TuffMelon; Oct 8, 2020 @ 7:57am
Creslin Oct 8, 2020 @ 7:58am 
In 5E, every turn you can do a move, an action, and a bonus action. Basically all of the martial classes will get the extra atttack feature at level 5 that lets them take two attacks with their action.

There are also other ways to increase the number of attacks you can do. The haste spell lets you make another attack essentially for free, and dual wield allows you to attack with your offhand weapon as a bonus action...so that is potentially 4 attacks per turn at level 5.

As for spellcasters, if they add sorcerer, the quicken spell metamagic lets you cast a spell that normally takes an action as a bonus action. You could do this and also cast a cantrip in the same round.
Scooney Oct 8, 2020 @ 7:59am 
Some classes give you the ability to use extra actions per round. Lazael starts off with this skill if you want to see an example in action
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Date Posted: Oct 8, 2020 @ 7:39am
Posts: 9