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although its based on on 7h of game and my toon only being lvl 4
Some Classes have either
Skills that use a ressource class+bonus action point to let you do some things
like some Cleric buffs/heal, some wiz/lock spells so on.
Different class gqin different ressources; eg rogue gets more bonus action, which let him do Off Hands attacks.
so a rogue in a single turn can do a Sneak main attack and 2 off hands (same atk bonuses)
a cleric can throw a quick heal or some buff and attack
a warrior can rally or use a perk that let him have 2 action point to attack twice.
i think that is how they differenciate, you really have to be careful at what you pick when you level up and read carefuly skills/spells.
all i can say is that Except the Warlock, both cleric and wiz feel lack luster in the sense that with how Concentration work you can have ONLY ONE BUFF casted per caster.
you want benediction + shield of faith .... nope you cant
you want mage shield + buff + hex on ennemy ... nope cant
because all those skill need concentration and you only ever have 1 point.
so forget all you know about DnD buffs; you wont have that in BG3 which for classes that buffs where a core parts of their gameplay noz feel exceptionally weak.
eg a melee mage or warpriest, all those buffs you have will be almost useless. not to mention if you get pushed or downed you loose concentration and the buff is gone.
Only warlock is fine because his Hex (yes pick it) can be transfered for free after main target dies. and is kept between fight.
they need a massive overhaul of the concentration system
Honestly, you might find things easier to google your question directed at the DnD 5e ruleset. BG3 is using many of the same rules it goes by, and it would probably be easier than waiting for someone to reply every time.
Which ruleset are you basing your DnD rules off? All the info i can find says that it's only one concentration per character.
(plenty of mentions of a second concentration, but only as a custom rule)
EDIT: Looked it up, copy pasted from the 5e handbook:
"You lose Concentration on a spell if you cast another spell that requires Concentration. You can’t concentrate on two Spells at once."
There are also other ways to increase the number of attacks you can do. The haste spell lets you make another attack essentially for free, and dual wield allows you to attack with your offhand weapon as a bonus action...so that is potentially 4 attacks per turn at level 5.
As for spellcasters, if they add sorcerer, the quicken spell metamagic lets you cast a spell that normally takes an action as a bonus action. You could do this and also cast a cantrip in the same round.