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Fordítási probléma jelentése
It's relatively easy to implement so won't take away development time that much.
And if you don't like it you can simply keep playing it as it is now, can't you?
When such a simple change can improve many players immersion so much, I don't understand why some people want to deny others of such a feature when it wouldn't affect their own experience at all.
Also NWN2 absolutely had a 3rd person camera view, that is how I exclusively played that game.
when you like 3rd person rpgs but larian is the goat.
However, implementing a decent orbiting camera shouldn't be a difficult task for developers working for a studio like Larian. I know it because I've coded such camera modes several times before.
but i know that you can get follow camera in bg 3 you can see it in the video op posted doesn't take a long time to set up but you do need to zoom in so that could be fixed with a shortcut.
That would be enough for me i mean i can zoom myself no big deal, but more shortcuts are always good in my book. The reason i use it is cos it lets me tilt the camera up a bit so you can see the map in different view, sky if you will.
For some reason the default one is somekind of middle ground zoom so it's not a classic top down view nor is it the close up over the shoulder thing the op wants...
For a game like Skyrim or Witcher, you'd normally want to control the character with WASD keys or a pad, not by clicking on the ground.
And if you rotate your camera while moving, the character needs to turn in that direction gradually until the aspect angle with the camera becomes 0 again.
Again, I'm not saying it's something difficult to do but it's not like you can simply copy-paste existing camera code for a click-to-move top-quarter view game like BG3 to make one either.
I'd like to see something like a switchable 1st camera mode as well, which also shows the character's body like those "immersive" Skyrim camera modes.
But I'd be happy as long as BG3 would implement a 3rd person camera mode which I can use outside combat.
Bigger problem for me is that sometimes camera controls don't respond if you use hold mouse movement so you have to reclick or repress the button to get a response from the camera maybe it'sa bug but it's there since start of EA. So sadly the reset is a minor thing compared to that one you can fix the reset manually whit q and e or with right mouse camera keys on the fly.
It's not pure 3rd person camera cos you can't really look up at all and the view port is a bit far from the character but it's close enough for what it is. Feels like a mode in a random ported game from consoles to be honest, it works but it's not great that kind of thing...
At least it lets you see some nice views of the map and the whole exploration thing becomes more immersive.