Baldur's Gate 3

Baldur's Gate 3

THIRD PERSON and OVER THE SHOULDER CAMERA Option
a THIRD PERSON and OVER THE SHOULDER CAMERA Option would be a great addition for this game. Like a simple button where you can instantly switch different angle.

Man, specially on this kind of graphics and over the top details, I will preferred playing it on third person camera mostly and sometimes switch to isometric view for a more tactical approach.


Please add this option to this amazing game.
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3139/39 megjegyzés mutatása
Ninjamestari eredeti hozzászólása:
Yeah, ♥♥♥♥ no to that.
I don't understand why you hate the idea so much. What's there to lose for you?

It's relatively easy to implement so won't take away development time that much.

And if you don't like it you can simply keep playing it as it is now, can't you?

When such a simple change can improve many players immersion so much, I don't understand why some people want to deny others of such a feature when it wouldn't affect their own experience at all.
rtos eredeti hozzászólása:
Shane Moffatt eredeti hozzászólása:

Lame thing to say.

Neverwinter nights,games which are famously good, and also DnD games had third person, close up view.

The fact people would like to see this, including myself is a compliment to how beautiful and cinematic this game. Which, in my opinion is wasted when the camera is so far away. Third person camera would allow me to immerse myself in the game a lot more, while still playing the same way.

I own NWN 1 and 2 and I'm pretty sure there was no 3rd person camera. Also NWN are not famously good, back when released the reaction was quite disappointed. Also NWN is a D&D game.
You should probably play the games you own. NWN 1 and 2 had a full zoom camera, including behind (3rd person) the PC.
I would love an over the shoulder camera for exploration. Im not sure if it would work well in combat because its not a RTWP game like the Dragon Age games or NWN2, but I would be happy to have it, if its fairly reasonable to implement.

Also NWN2 absolutely had a 3rd person camera view, that is how I exclusively played that game.
rtos eredeti hozzászólása:
Scidem eredeti hozzászólása:
How cool would it be if they added WASD movement now too for exploration. For combat it could automatically return to tactical camera.... that would be so immersive.

If you like 3rd person rpgs - why don't buy one instead?

when you like 3rd person rpgs but larian is the goat.
mysticfall eredeti hozzászólása:
It's relatively easy to implement so won't take away development time that much.
Well all they need to do is copy paste the Home key function we have now and zoom in the camera more... Or zoom in the camera more for click and drag move that lets you control characters without clicking.
Legutóbb szerkesztette: dolby; 2022. nov. 8., 20:00
dolby eredeti hozzászólása:
Well all they need to do is copy paste the Home key function we have now and zoom in the camera more... Or zoom in the camera more for click and drag move that lets you control characters without clicking.
It's been quite a while before I last played BG3 so my memory is rather vague but I doubt it'd work that way.

However, implementing a decent orbiting camera shouldn't be a difficult task for developers working for a studio like Larian. I know it because I've coded such camera modes several times before.
mysticfall eredeti hozzászólása:
dolby eredeti hozzászólása:
Well all they need to do is copy paste the Home key function we have now and zoom in the camera more... Or zoom in the camera more for click and drag move that lets you control characters without clicking.
It's been quite a while before I last played BG3 so my memory is rather vague but I doubt it'd work that way.

However, implementing a decent orbiting camera shouldn't be a difficult task for developers working for a studio like Larian. I know it because I've coded such camera modes several times before.
well i don't know what kind of mode you want maybe somethign fancy?

but i know that you can get follow camera in bg 3 you can see it in the video op posted doesn't take a long time to set up but you do need to zoom in so that could be fixed with a shortcut.
That would be enough for me i mean i can zoom myself no big deal, but more shortcuts are always good in my book. The reason i use it is cos it lets me tilt the camera up a bit so you can see the map in different view, sky if you will.

For some reason the default one is somekind of middle ground zoom so it's not a classic top down view nor is it the close up over the shoulder thing the op wants...
Legutóbb szerkesztette: dolby; 2022. nov. 8., 21:29
dolby eredeti hozzászólása:
well i dont know what kind of mode you want. but i know that you can get follow camera in bg 3 you can see it in the video op posted doesnt take a long time to set up but you do need to zoom in so that could be fixed with a shortcut... For some reason the default one is somekind of middle zoom so it's not a classic top down view nor is it the close up over the shoulder thing the op wants...
Not that it's difficult to implement or anything but when making a camera mode in a 3D game you also need to consider how the control works in conjunction with it.

For a game like Skyrim or Witcher, you'd normally want to control the character with WASD keys or a pad, not by clicking on the ground.

And if you rotate your camera while moving, the character needs to turn in that direction gradually until the aspect angle with the camera becomes 0 again.

Again, I'm not saying it's something difficult to do but it's not like you can simply copy-paste existing camera code for a click-to-move top-quarter view game like BG3 to make one either.

I'd like to see something like a switchable 1st camera mode as well, which also shows the character's body like those "immersive" Skyrim camera modes.

But I'd be happy as long as BG3 would implement a 3rd person camera mode which I can use outside combat.
mysticfall eredeti hozzászólása:
And if you rotate your camera while moving, the character needs to turn in that direction gradually until the aspect angle with the camera becomes 0 again.

Again, I'm not saying it's something difficult to do but it's not like you can simply copy-paste existing camera code for a click-to-move top-quarter view game like BG3 to make one either.
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Well, you are right about the camera reset but it works good enough as is for me at least it's not amazing but it's there.

Bigger problem for me is that sometimes camera controls don't respond if you use hold mouse movement so you have to reclick or repress the button to get a response from the camera maybe it'sa bug but it's there since start of EA. So sadly the reset is a minor thing compared to that one you can fix the reset manually whit q and e or with right mouse camera keys on the fly.

It's not pure 3rd person camera cos you can't really look up at all and the view port is a bit far from the character but it's close enough for what it is. Feels like a mode in a random ported game from consoles to be honest, it works but it's not great that kind of thing...

At least it lets you see some nice views of the map and the whole exploration thing becomes more immersive.
Legutóbb szerkesztette: dolby; 2022. nov. 8., 22:45
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3139/39 megjegyzés mutatása
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Közzétéve: 2020. okt. 8., 7:15
Hozzászólások: 39