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Healing Word is a BONUS action spell you can cast to heal at range. However, you can not cast two spells in the same turn in 5e. You can, though, cast a cantrip - which is not considered a spell in this situation - and a healing word.
Likewise, some spells in 5e are reactionary spells. Absorb Elements is a level 1 spell that has a casting time of 1 Reaction. It is not in game, i think. In 5e, you would cast this spell if you were hit by some elements and taking damage.
Feather Fall in 5e has a casting time of 1 reaction. You are falling, and you can cast it before you hit the ground.
However, most spells and cantrip has a cast time of 1 Action. So... 1 action per turn and you can not cast two spells per turn (cantrips are not considered spells for this last part).
Healing ward + cantrip is do-able per turn for a Cleric.
Curse + Eldridtch Blast is do-able per turn for a Warlock.
etc
Casting Time
This really only applies to combat, so to understand that you first have to understand the combat structure of D&D5e.
Put simply, you have three phases of combat: your action, your bonus action, and your movement.
Actions are big like swinging a sword, persuading someone, or casting a spell. Bonus actions are much smaller: pulling a lever, sheathing a sword, and even some cantrips. Movement is movement, as detailed by your character’s race, usually it’s thirty feet per turn.
This makes sense, as all cantrips scale at the same levels as Fighters and other such weapon classes get their extra attack feat, to keep base damage between all classes fairly balanced.
Remember that Fantasy Grounds is there as an aid to managing your games; it's not a video game that manages the rules for you. If you don't understand the rules, Fantasy Grounds isn't going to stop you from playing incorrectly.
you can be wrong all day
there are a few bonus action cantrips, they are Shillelagh and Magic Stone, you can see they only use bonus actions because under casting times they say so. all the others clearly show they need an action to cast
Since you've quoted the PHB before, go ahead and pick a cantrip, let's say fire bolt, and look it up in the PHB. What does it say for the casting time?
(Hint: It will say 1 action)
https://www.dndbeyond.com/spells/fire-bolt
Most spells and cantrips are 1 action cast times.
A few are bonus actions
Even fewer are reaction spells or cantrip.
Per 5e
Yes, in combat you can move, take an action, and take a bonus action.
To cast a spell, you use either an action or a bonus action, depending on the casting time of the spell. Some spells have a casting time of 'bonus action'. Some have a casting time of '1 action'. Some have a casting time of '1 minute' or longer.
Most cantrips have a casting time of 1 action. So you can't cast them as a bonus action in combat. The rules also say you can only cast 1 spell per round, unless you're casting a cantrip as an action and a lvl1+ spell with a casting time of 'bonus action'.
Enter Mindscape is 3rd and it's used probably once or twice in streams.
Now reason why Shillelagh is bonus action is probably understandable for everyone, druids in general lack level 1 attack cantrips and/or attacks and they start with quaterstaff and/or other simple weapon. (now nature cleric also has access to shillelagh but thats completly other point)
Reason why Magic Stone is that it would be quite awful cantrip otherwise, atleast with how it is now you can on same turn cast cantrip and throw stone to target.
We could argue whether light / dancing light cantrips should be bonus actions (honestly atleast I think so) and whether presditigation should have atleast some limitations in tabletop gaming.
Anyway as others have said rule is basically: movement, 1 bonus action (which may be cantrip or spell which requires bonus action) and 1 action (which maybe cantrip or spell which requires action). Also one can't cast 2 cantrip or 2 spells on same turn, only 1 spell and 1 cantrip is allowed unless one happens to have some weird special rules for example: *cough* sorceress *cough*
As I wrote somewhere above, if I understand you correctly, this isn't *strictly* true -
'One cantrip and one spell' is generally never allowed - only if the 'spell' is also a cantrip, or the 'spell' has a casting time of one bonus action.
The rule is absolutely clear on page 202 of the PHB.
''A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.''
---
SO:
A spellcaster can only cast one spell of spell level 1-9 per turn, regardless of what type of action is used to cast it. (there ARE exceptions (A Fighter using Action Surge for example, but that's besides the point.))
If the level 1-9 spell being cast is one which has the casting time of 1 *bonus action*, if they should so choose, the spellcaster can also cast a *cantrip* using their *action*.
If the level 1-9 spell is one which has a casting time of *1 action*. The caster is *not* allowed to cast *any* other spell, or cantrip as a bonus action.
---
That's literally it, you can *not* cast a levelled spell and then a 'bonus action' spell *or* cantrip. And if you cast a 'bonus action' spell, you are *only* allowed to cast a cantrip for your 'action.'
For example, 'Shillelagh' is a cantrip that requires a bonus action. You are *not* allowed to cast Magic Missiles (1st level spell) for your action and then Shillelagh for your bonus action
- as Magic Missiles is a first level spell, and you're not allowed to cast two spells in a turn unless the levelled spell is a bonus action, and the other is a cantrip
--
People often get confused when they look at Sorcerer's using Quicken Spell, and think they can cast 'two spells per turn' with it - but that simply isn't true:
A Sorcerer may use the Quickened Spell Metamagic feature to cast any spell (either cantrip or levelled) with the casting time of 1 action, as a bonus action.
Afterward, *per the main spellcasting rule*, the Sorcerer may also use their action to cast a *cantrip* as normal.
If the Sorcerer uses Quickened Spell to cast a cantrip as a bonus action, they may not cast a level 1-9 spell using their action (to prevent abuse of Quickened Spell being cheaper when used on cantrips). They may instead cast two cantrips (action & bonus) in this way.
Therefore, a Sorcerer, nomatter what they do with Quicken Spell, can never cast 'Magic Missiles' and 'Fireball' in the same turn.
--
This all sounds very confusing, but I'm going to quote the rule here again, it honestly *is* simple once you get your head around it. And the rule is very succinctly put - just often it's misinterpreted (or not read at all).
''A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.''
--
Apologies if you knew all this and I completely misunderstood you, I just thought this would be best to clear up for anybody who might not be sure.