Baldur's Gate 3

Baldur's Gate 3

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Blackened Halo 2020 年 10 月 8 日 上午 4:40
The most negative article about Baldur's Gate 3
Guys, could you read it and tell me your opinions on the text? (No, I am not the author.)

https://arstechnica.com/gaming/2020/10/baldurs-gate-3-early-access-mediocre-rpg-amazing-rendering-engine
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目前顯示第 16-30 則留言,共 91
Blackened Halo 2020 年 10 月 8 日 上午 5:03 
The author added this in the comments:

"The title was in error: I played fifteen hours of BG3, and I want them back. :'(

Y'all, I expected to love this game. I wanted to love this game. But boy oh boy, it did not feel like the game loved me."

From what I've watched in gameplay videos this article is spot on. The characters hate you andthe story is full of lots of un-fun nastiness. Stick to Baldur's Gate 1 & 2. Heck-even Planescape:Torment wasn't as grim and nasty as this.

Is BG 3 really grim and nasty? :O Well, is this a bad thing?
Ambrosius Costeau 2020 年 10 月 8 日 上午 5:04 
The author added this in the comments:

"The title was in error: I played fifteen hours of BG3, and I want them back. :'(

Y'all, I expected to love this game. I wanted to love this game. But boy oh boy, it did not feel like the game loved me."

From what I've watched in gameplay videos this article is spot on.
oh so you have not even played the game and you are complaining about the combat,NICE go back to rpgcodex and whine there as much as you like
最後修改者:Ambrosius Costeau; 2020 年 10 月 8 日 上午 5:05
pgm96 2020 年 10 月 8 日 上午 5:06 
The only thing about right is party member agency during dialogue. But that is something you won't find in most RPGs, such a complex thing to do, probabbly will be added later, not something you should expect from EA. Just look at examples such as dragon age where there are very few times your companions take part in dialogue, yet It is highly praised for storytelling, take DOS2, your campanions are not allways barging in your affairs. It's something I expect too see more of here, because of the variety and comolexity of the interactions, but it's not something simple to do

About the combat, it's DnD with a few twists to make it more videogame friendly, so far I really like where it is going, definitely we'll see changes, but it's at least fun and well implemented so far.

About being salty with the mind flayer thing, such a so called DnD veteran should know the risks of trying to mess with a mindflayers mind, he got nothing more than the expected result, really don't understand whats wrong here, he also should know the threat that thing poses to a lvl 1/2 party.
最後修改者:pgm96; 2020 年 10 月 8 日 上午 5:07
🐾 2020 年 10 月 8 日 上午 5:07 
引用自 Genky
The fact he wrote all that based on a very rough early beta version of the game, with only 1 act and even that 1 act will go through a lot of changes, more classes to be added, even the current classes will get early level changes, more mechanics will be added, current mechanics will be fine tuned, lots of bugs and glitches that will be fixed, etc. gives him and his article 0 credibility.

You have to judge a product based on what it is and not what it can become. If they are taking money for a product it will always be criticized based based on what it is at the time not what it will be in 1 + years. That is the risk you face when releasing a EA. Also, considering that the writer has more experience with D&D that most people on this forum I would say that his opinion is something to take into consideration. You can't hide your game behind the EA banner in 2020 anymore. You release it and take money for it, you will be judged even if the game is not finished.
Aria Athena 2020 年 10 月 8 日 上午 5:17 
Seems reasonably written, structured well and explains why he dislikes or even loathes something with enough detail to know if it will bother you. Unfortunately his name is Jim Salter :lunar2019crylaughingpig:.
Blackworms 2020 年 10 月 8 日 上午 5:24 
Nothing's wrong about that. The game is in Early Access for a reason. Good for them to write articles that actually criticizes the game in every point so that Larian may find something useful if anything's wrong. That's how you progress.

No need to flame and turn yourself into mindless fanboys just because people criticize it.
最後修改者:Blackworms; 2020 年 10 月 8 日 上午 5:25
pgm96 2020 年 10 月 8 日 上午 5:29 
引用自 🐾
引用自 Genky
The fact he wrote all that based on a very rough early beta version of the game, with only 1 act and even that 1 act will go through a lot of changes, more classes to be added, even the current classes will get early level changes, more mechanics will be added, current mechanics will be fine tuned, lots of bugs and glitches that will be fixed, etc. gives him and his article 0 credibility.

You have to judge a product based on what it is and not what it can become. If they are taking money for a product it will always be criticized based based on what it is at the time not what it will be in 1 + years. That is the risk you face when releasing a EA. Also, considering that the writer has more experience with D&D that most people on this forum I would say that his opinion is something to take into consideration. You can't hide your game behind the EA banner in 2020 anymore. You release it and take money for it, you will be judged even if the game is not finished.

It is being andvertised and sold as EA, and should be criticised as such, what It looks to me is more of the same "but I wnted BG1/2 RTwP remake angain". The complaints about party agency is not something you really found to the level of complexity he is demanding in any other game of the franchise.

The "akward" combat he mentions is something that happens ALL the time in DnD, a lot of times you won't be able to do much if you miss an attack or something of the sort, here it's actually much less akward than DnD with changes to shove and disengage. Really can't understand how he is not used to this after years of DnD. There are things wrong with the combat that they need to improve, but his criticism really misses the mark as really just complains about something Common in DnD and many other turn based games

Last the mind flayer, there is a quote in a pictures early on the article about how one can wipe high level parties, later he complains his lvl 1/2 character had to do checks to mess with a mindflayers mind and not die, really makes absolutely no sense. And the save scum, no need to save scum, if you choose the safe route you don't need checks, but If you try to take on a mindflayers at lvl 1/2 be ready to die and reload a lot.
最後修改者:pgm96; 2020 年 10 月 8 日 上午 5:31
Brian Sirith 2020 年 10 月 8 日 上午 5:35 
It’s a good review. Was fun to read :)
Boink 2020 年 10 月 8 日 上午 5:38 
He's stated on twitter that when he played D:OS2 he ignored the story / the NPC stories and just played it as a fantasy strategy combat sim.

D:OS2 had some incredible party stories (Red Prince, Dark Cannibal Elf Queen etc).


Jim - don't blame us 'cause you left your sense of wonder and imagination in the whiskey bottle, eh?
rtos 2020 年 10 月 8 日 上午 5:38 
引用自 pgm96
he complaints about party agency is not something you really found to the level of complexity he is demanding in any other game of the franchise.

Strange, I just played Pillars of Eternity 2 and there was such "complexity". Also in the new Wasteland and the old New Vegas.

To the complaint: He was complaining that his "reward" for winning a check was an even harder check, when the outcome he desired was "hidden" in the fail state of the check.
I personally don't mind such design, but it is valid criticism.
最後修改者:rtos; 2020 年 10 月 8 日 上午 5:40
rtos 2020 年 10 月 8 日 上午 5:40 
引用自 Boink
He's stated on twitter that when he played D:OS2 he ignored the story / the NPC stories and just played it as a fantasy strategy combat sim.

D:OS2 had some incredible party stories (Red Prince, Dark Cannibal Elf Queen etc).


Jim - don't blame us 'cause you left your sense of wonder and imagination in the whiskey bottle, eh?
DOS2 started with interessting stories... that quickly became bland. But that's typical for larian. I think you could really tell where Chris Avellone was writing and where the rest of Larians authors.
Aria Athena 2020 年 10 月 8 日 上午 5:41 
引用自 Brian Sirith
It’s a good review. Was fun to read :)

Agreed
chkltcow 2020 年 10 月 8 日 上午 5:42 
引用自 rtos
引用自 Dorok
Perhaps but what's writer history?
https://arstechnica.com/author/jimsalter/

It's not looking like someone with knowledge on video games, pick a fresh EA and analyze it, non sense for such guy.

"I've been a Dungeons & Dragons enthusiast for roughly 40 years, going back to Blue Book Basic D&D as a small child in the late 1970s. To the best of my knowledge, I've played every licensed D&D and AD&D computer RPG ever made." Perhaps better read the article next time, before posting?

For someone who claims to have played D&D a lot, he doesn't seem to understand the 5e system of "Movement, action, bonus action". He wondered why it can't be like Wasteland 3 where there's a pool of action points and you can do what you want. Because, dude... that's how D&D works. Move, action (attack), bonus action, end turn.

Someone who claims to be well versed in tabletop D&D should know that.
Berserk Slayer 2020 年 10 月 8 日 上午 5:42 
引用自 Blackened Halo
引用自 Thurgret
I tend to agree about most of the companions hating the player character. I am only three hours in and it is already becoming tiresome. Let me play a hero and have a friendly companion or two, please, game. Gale is the only one who isn't an utter jerk.

The combat criticism is basically since it's drawing from DnD. I guess I'd mostly prefer bonus actions to be reworked a little. They're mostly of dubious utility after performing your main action, except maybe 'shove' to put an enemy in a bad spot (like throwing them off a cliff).

Absolutely agree about the companions just hanging out in the background doing nothing. That needs to be improved.

Isnt it funny that he is complaining about slow battles but also he is saying that he has been playing D&D since 1970? :D

There's definitely nothing weird about that. In my experience you are obviously fascinated by the magical pen and paper experience when you start out, and stay fond of it, but after your first few decades you are way past the point of fetishising it for being slow and awkwardly removed from what it is supposed to represent, and just kind of see it for what it is: something to enjoy with other people.

Especially if you played the early years of computer RPGs where everything was janky and slow and failed to really exploit the power a computer has to do the rolls and calculations in real time.

This is not a point against turn-based combat, just a point against thinking everyone who ever played D&D expects and wants a CPU to run the numbers at the same speed as a person when they are playing alone in their mom's basement :)

最後修改者:Berserk Slayer; 2020 年 10 月 8 日 上午 5:45
Boink 2020 年 10 月 8 日 上午 5:42 
引用自 rtos
DOS2 started with interessting stories... that quickly became bland. But that's typical for larian. I think you could really tell where Chris Avellone was writing and where the rest of Larians authors.


Look at his twitter - he states clearly (and in the topic about this game) the above. It's not me trawling through 10 years of his reviews, it's a comment he made post-launch of BG3.

I mean: fine, you burnt out on cRPGs and don't like them anymore. That's fine. Why are you reviewing them when you're over 55 then?
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張貼日期: 2020 年 10 月 8 日 上午 4:40
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