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回報翻譯問題
Is BG 3 really grim and nasty? :O Well, is this a bad thing?
About the combat, it's DnD with a few twists to make it more videogame friendly, so far I really like where it is going, definitely we'll see changes, but it's at least fun and well implemented so far.
About being salty with the mind flayer thing, such a so called DnD veteran should know the risks of trying to mess with a mindflayers mind, he got nothing more than the expected result, really don't understand whats wrong here, he also should know the threat that thing poses to a lvl 1/2 party.
You have to judge a product based on what it is and not what it can become. If they are taking money for a product it will always be criticized based based on what it is at the time not what it will be in 1 + years. That is the risk you face when releasing a EA. Also, considering that the writer has more experience with D&D that most people on this forum I would say that his opinion is something to take into consideration. You can't hide your game behind the EA banner in 2020 anymore. You release it and take money for it, you will be judged even if the game is not finished.
No need to flame and turn yourself into mindless fanboys just because people criticize it.
It is being andvertised and sold as EA, and should be criticised as such, what It looks to me is more of the same "but I wnted BG1/2 RTwP remake angain". The complaints about party agency is not something you really found to the level of complexity he is demanding in any other game of the franchise.
The "akward" combat he mentions is something that happens ALL the time in DnD, a lot of times you won't be able to do much if you miss an attack or something of the sort, here it's actually much less akward than DnD with changes to shove and disengage. Really can't understand how he is not used to this after years of DnD. There are things wrong with the combat that they need to improve, but his criticism really misses the mark as really just complains about something Common in DnD and many other turn based games
Last the mind flayer, there is a quote in a pictures early on the article about how one can wipe high level parties, later he complains his lvl 1/2 character had to do checks to mess with a mindflayers mind and not die, really makes absolutely no sense. And the save scum, no need to save scum, if you choose the safe route you don't need checks, but If you try to take on a mindflayers at lvl 1/2 be ready to die and reload a lot.
D:OS2 had some incredible party stories (Red Prince, Dark Cannibal Elf Queen etc).
Jim - don't blame us 'cause you left your sense of wonder and imagination in the whiskey bottle, eh?
Strange, I just played Pillars of Eternity 2 and there was such "complexity". Also in the new Wasteland and the old New Vegas.
To the complaint: He was complaining that his "reward" for winning a check was an even harder check, when the outcome he desired was "hidden" in the fail state of the check.
I personally don't mind such design, but it is valid criticism.
Agreed
For someone who claims to have played D&D a lot, he doesn't seem to understand the 5e system of "Movement, action, bonus action". He wondered why it can't be like Wasteland 3 where there's a pool of action points and you can do what you want. Because, dude... that's how D&D works. Move, action (attack), bonus action, end turn.
Someone who claims to be well versed in tabletop D&D should know that.
There's definitely nothing weird about that. In my experience you are obviously fascinated by the magical pen and paper experience when you start out, and stay fond of it, but after your first few decades you are way past the point of fetishising it for being slow and awkwardly removed from what it is supposed to represent, and just kind of see it for what it is: something to enjoy with other people.
Especially if you played the early years of computer RPGs where everything was janky and slow and failed to really exploit the power a computer has to do the rolls and calculations in real time.
This is not a point against turn-based combat, just a point against thinking everyone who ever played D&D expects and wants a CPU to run the numbers at the same speed as a person when they are playing alone in their mom's basement :)
Look at his twitter - he states clearly (and in the topic about this game) the above. It's not me trawling through 10 years of his reviews, it's a comment he made post-launch of BG3.
I mean: fine, you burnt out on cRPGs and don't like them anymore. That's fine. Why are you reviewing them when you're over 55 then?