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If you move before jumping, enemies get a free attack. So probably working as intended, however the UI seems a bit buggy when you execute jumps.
Yeah I'm looking forward to see what changes come and go through the EA process
Shove as a bonus action for all seems to be too much too...but I get that it would nearly never be used if it were a full action. Maybe make it a bonus action just for fighters?
Held actions are part of the reaction system - and a more complicated part at that, so they're probably not in because that system is unfinished.
The Dodge action is coming.
Say a DM knows he is playing with a set of new players or just doing a one off for fun, they could homebrew certain abilities to be used as Bonus actions or usable to all. This game is a homebrew of Baldur's Gate, so take it as that a homebrew of a campaign because not everyone plays DND or has experience with DND.
I don't think people are arguing because it isn't faithful to the source material, but rather having powerful movement options available as bonus options is to OP and negates the value of certain classes, feats and spells.
All classes generally have something they can do to escape or survive in melee already built into the class. Fighters generally don't need to disengage, rogues get it as a bonus action perk, clerics have higher AC and shields to tank hits, and wizards get spells like shocking grasp and misty step specifically to escape scenarios like this.
I absolutely understand this, the discussion is asking for peoples opinions.
I don't need two things to do every turn. It's much more important that combat flows well. They should speed up the AI thinking instead. The downtime between turns is the problem, not a lack of actions.
The bonus shove, jump and eat don't make the game any better or more fun. They're just silly nonsense that messes up the class balance.