Baldur's Gate 3

Baldur's Gate 3

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Bob Loblaw Oct 7, 2020 @ 11:26pm
Thoughts on Disengage as a Bonus Action - and no Dodge??
So - I dunno how many of you are D&D players.

But the whole deal with disengage in 5th edition, is it's a full action.

This is why people love the Rogue, because you get a class feat that allows you to disengage as a bonus action.

Now any character can just disengage from combat, no Attack of Opp...

Not sure why they decided to vary from the 5th edition rules on this, as I think it's really balanced - and is a reason you go Rogue.


Also, no dodge?? I really hope they introduce a dodge mechanic, that is a full action - and imposes disadvantage on attack rolls until the start of your next turn.

There are a few little variations from 5th ed rules that I don't understand that much at this point.
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Showing 1-15 of 33 comments
Beastelion Oct 7, 2020 @ 11:47pm 
I upvote this
CedarTree Oct 7, 2020 @ 11:49pm 
I hope they figure out a way to do held actions (unless they’re already in and I just missed how to do them).
Sentient Roomba Oct 7, 2020 @ 11:52pm 
I suspect its because they made Shove a bonus action as well, making it reasonable for squishies to get out of melee without costing them their whole turn and essentially being doomed to be chased down and hacked apart.

and rogue still gets bonus dash and sneak attack!
Sentient Roomba Oct 7, 2020 @ 11:52pm 
Originally posted by AtlasBlu45:
I hope they figure out a way to do held actions (unless they’re already in and I just missed how to do them).

yes, readying/holding an action would be great!
Mr_hanky Oct 7, 2020 @ 11:52pm 
Originally posted by AtlasBlu45:
I hope they figure out a way to do held actions (unless they’re already in and I just missed how to do them).

What is held action?

Anyway to the question in the OP, I kind of like the versatility it provides for all characters, however I kind of understand why it makes the rogue feel
Less unique..
CedarTree Oct 8, 2020 @ 12:04am 
Originally posted by Mr_hanky:
Originally posted by AtlasBlu45:
I hope they figure out a way to do held actions (unless they’re already in and I just missed how to do them).

What is held action?

Anyway to the question in the OP, I kind of like the versatility it provides for all characters, however I kind of understand why it makes the rogue feel
Less unique..
You might know it as a “Readied” action. I’ve only gotten into D&D in the past year, played a few games with my coworker, and have been listening to podcasts ever since. In the podcasts, they often call it a “Held” action as that’s what it was called before 5e, but it was changed to a “Readied” action in 5e. Or is it the other way around? I don’t know anymore!
Last edited by CedarTree; Oct 8, 2020 @ 12:05am
Walchynski Oct 8, 2020 @ 12:04am 
Ya I'm not liking it either it waters down the rogue, since that is pretty unique to them in the tabletop version. I don't like shove as a bonus action either, while it's fun to hit an enemy and then shove them off a cliff, I find it way overpowered as a bonus action for everyone.
CedarTree Oct 8, 2020 @ 12:06am 
Originally posted by Dr. Mantis Toboggan:
Originally posted by AtlasBlu45:
I hope they figure out a way to do held actions (unless they’re already in and I just missed how to do them).

yes, readying/holding an action would be great!
We’ll keep our fingers crossed!
Shadow Oct 8, 2020 @ 12:07am 
Originally posted by AtlasBlu45:
Originally posted by Mr_hanky:

What is held action?

Anyway to the question in the OP, I kind of like the versatility it provides for all characters, however I kind of understand why it makes the rogue feel
Less unique..
You might know it as a readied action. I’ve only gotten into D&D in the past year, played a few games with my coworker, and have been listening to podcasts ever since. In the podcasts, they often call it a “held” action as that’s what it was called before 5e, but it was changed to a “readied” action in 5e. Or is it the other way around? I don’t know anymore!

In older versions we used "hold action" as a way to simply move our initiative for the entire fight. I.e. "I'm ahead of the wizard, but tactically it makes more sense for him to go first, so I'll just move my turn to after him."
While readied action is where you use your action to decide a trigger condition that will let you do a single thing (using your reaction in 5e) without affecting your next turn.

Example: I'm fighting a dumb monster that's going to charge me, instead of wasting my entire turn getting closer I'll just use a ready action to smack it as soon as it comes close to me.
Last edited by Shadow; Oct 8, 2020 @ 12:09am
Northern Oct 8, 2020 @ 12:11am 
I think they made so ppl will use jumps more often and they collect data.

Likely in full version combat jumping gonna be nerfed because its basically blink atm.
Walchynski Oct 8, 2020 @ 12:13am 
I think jump/disengage is pretty silly too. Also when I used it to "disengage" from combat they enemy got an opportunity attack, I'm assuming that's a bug though.
We're collecting/posting changes in the D&D 5e core rules in this thread:

https://steamcommunity.com/app/1086940/discussions/0/2971771480485232145/

My bet is that some changes are on purpose, and we can provide feedback during Early Access, but some changes may very well be due to bugs/mistakes.
Last edited by TrueWarlord真の武; Oct 8, 2020 @ 12:16am
Space Dog Oct 8, 2020 @ 12:17am 
Yeah disengage should be a Rogue perk.

Letting everyone just run or jump around without a care undermines the whole point of having attacks of opportunity in the first place.

I don't like the concept of having special attacks like Shove as bonus actions either. Your turn will always be attack and shove something.. attack and shove something. Or throw.

Dodge is very necessary for a defensive option.
Shadow Oct 8, 2020 @ 12:19am 
I guess without it early fights (before you get a full party) could get too difficult for the squishies, but yeah, bonus disengage is a pretty big benefit for low-level rogues, so weird to strip it off them.
CedarTree Oct 8, 2020 @ 12:22am 
Originally posted by Shadow:
Originally posted by AtlasBlu45:
You might know it as a readied action. I’ve only gotten into D&D in the past year, played a few games with my coworker, and have been listening to podcasts ever since. In the podcasts, they often call it a “held” action as that’s what it was called before 5e, but it was changed to a “readied” action in 5e. Or is it the other way around? I don’t know anymore!

In older versions we used "hold action" as a way to simply move our initiative for the entire fight. I.e. "I'm ahead of the wizard, but tactically it makes more sense for him to go first, so I'll just move my turn to after him."
While readied action is where you use your action to decide a trigger condition that will let you do a single thing (using your reaction in 5e) without affecting your next turn.

Example: I'm fighting a dumb monster that's going to charge me, instead of wasting my entire turn getting closer I'll just use a ready action to smack it as soon as it comes close to me.
Ah, okay. That makes sense! I was thinking more along the lines of Readied action, then. Hopefully that’s something they add further along in development. Thanks! :)
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Date Posted: Oct 7, 2020 @ 11:26pm
Posts: 33