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and rogue still gets bonus dash and sneak attack!
yes, readying/holding an action would be great!
What is held action?
Anyway to the question in the OP, I kind of like the versatility it provides for all characters, however I kind of understand why it makes the rogue feel
Less unique..
In older versions we used "hold action" as a way to simply move our initiative for the entire fight. I.e. "I'm ahead of the wizard, but tactically it makes more sense for him to go first, so I'll just move my turn to after him."
While readied action is where you use your action to decide a trigger condition that will let you do a single thing (using your reaction in 5e) without affecting your next turn.
Example: I'm fighting a dumb monster that's going to charge me, instead of wasting my entire turn getting closer I'll just use a ready action to smack it as soon as it comes close to me.
Likely in full version combat jumping gonna be nerfed because its basically blink atm.
https://steamcommunity.com/app/1086940/discussions/0/2971771480485232145/
My bet is that some changes are on purpose, and we can provide feedback during Early Access, but some changes may very well be due to bugs/mistakes.
Letting everyone just run or jump around without a care undermines the whole point of having attacks of opportunity in the first place.
I don't like the concept of having special attacks like Shove as bonus actions either. Your turn will always be attack and shove something.. attack and shove something. Or throw.
Dodge is very necessary for a defensive option.