Baldur's Gate 3

Baldur's Gate 3

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N7Ironclad Oct 7, 2020 @ 10:42pm
Weapon Swapping
Weapon swapping needs to either cost a bonus action or just be limited to a single swap per turn to prevent starting the round with a shield, swapping to a 2h weapon to attack, and then back to the shield before ending turn. Or you can have a melee weapon equipped to allow for opportunity attacks, swap to range to attack something further away and back to melee to enable opportunity attacks. I personally would like it if they remained a free action but you were limited to a single swap per turn.
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Showing 1-10 of 10 comments
Void Oct 7, 2020 @ 11:08pm 
Yeah this sort of definitely makes sense
Meowella Oct 7, 2020 @ 11:12pm 
Weapon swapping in DnD 5th edition would require you to drop your weapon then use your free object interaction to draw a new one (or both with the dual wielder feat). While I complain about most of the Larianisms in this game, I don't think it's worth worrying about weapon swapping that much.
Makoto Naegi Oct 7, 2020 @ 11:18pm 
I'd prefer it if you could swap as much as you want until you use your weapon, then you're locked into it. In this way you can, for example, switch to a bow to check what enemies are in range and what your accuracy will be, then switch back to your melee if you don't like your odds. It'd also prevent accidental weapon swapping and being stuck with a weapon you didn't intend to use.
Jiro Dragonheart Oct 7, 2020 @ 11:22pm 
Maybe I haven't tested it out enough but I thought once you attack you cannot switch again? Well I have been using the ranged attack or melee attack buttons. I am guessing there is another button for it? I like Makoto's idea. Gives me more "hope" for a perfect game.
N7Ironclad Oct 8, 2020 @ 2:53pm 
I suppose the toggling between melee and range was a poor example because it's just toggling between two equipped weapons rather than going into the inventory and equipping a new weapon. I certainly enjoy being able to fire an arrow and then bonus action offhand attack an enemy. It's more the shield swapping that I was focusing on. Since you have a melee and ranged weapon equipped already I don't think anything needs to be done about the toggling but more so having a cost associated with opening your inventory and equipping a new weapon from there rather than swapping between weapons you already have equipped. It certainly isn't a huge gamebreaking issue though and easy enough to just not take advantage of if it bothers you.
Cebola - Oct 8, 2020 @ 2:54pm 
YEH
RealDealBreaker Oct 8, 2020 @ 2:59pm 
If they want to go by the 5e rules then equipping or stowing a shield should cost an action. You CAN swap from a single melee weapon to a bow (stowing the weapon is your 1 free item interaction, and drawing a weapon is done explicitly as a part of the attack action), but you would not technically be able to switch back in the same turn as you have already interacted with an object AND taken the attack action. But shield users DEFINITELY should not be able to switch to a bow AND attack in the same turn since both are actions and you only have one action per turn. It is one of the draw backs to a shield that balances the increased AC they provide.
Maltanis Oct 8, 2020 @ 3:05pm 
If you go pure RAW on the 5e ruleset sure, but I know a lot of DM's, myself included, don't really care. Swapping weapons out makes almost 0 tactical difference a lot of times and is just pedantry when you start forcing it on people.

The only caveat to that is that you should be locked into that weapon if you make an attack with it. Being able to make a ranged attack, swap to melee, and move into an enemys zone to allow a reaction attack is pretty good.
R3sistance Oct 8, 2020 @ 3:09pm 
Weapon swapping rules get forgotten a lot in D&D when it comes to spell casters because it gets too tedious. I will admit the potential in this game is a bit abusive but I personally won't use that tactic and won't ruin it for myself.
RealDealBreaker Oct 8, 2020 @ 3:18pm 
Yeah, I'm okay with them making custom rules for some things (like not having to have a free hand to cast or not needing material components), but they should at least lock your weapon once you use your action on your turn.
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Date Posted: Oct 7, 2020 @ 10:42pm
Posts: 10