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Fordítási probléma jelentése
Maybe on your next playthrough someone will survive and open up an entire quest line.
Key NPCs for the main plot need to be kept safe from RNG of course.
Same with the skill checks during dialogue. Embrace the fact that sometimes you fail and it's not wrong.
They need to have failure lead to fun things and new quests. To teach players that save scumming to always win every check isn't necessarily the right thing to do.
I rolled with the loss for some time, but after a while, my party composition nagged on me. Because of the lack of EFFECTIVE frontliners, I decided to reload the game before meeting with Wyll and did my best to save him.
I'm okay if these lead to perma-death once they add more companions or the ability to create mercenaries in the Full Release.
In the full game you can create your own npc, don’t think it’s possible here yet.
Why resurrect a discussion that's more than 2 years old to chime in with this.
Also I see this is a necro'd thread... but who cares? I'm cool with necromancy.
The other day, I went to recruit him and then he stepped into my moonbeam after the fight and got mad and attacked us. I forgot I had my autoloot mod turned on so I stripped him completely naked (by accident, it was an accident). I was able to revive him. Then he went inside and taught the children completely naked. Apparently, you can't recruit him outside the city walls.
So I recruited butt naked Wyll who acted as if I hadn't killed him.
Edit: I didn't pay attention to the original date of the thread. Whoops.
It's funny cuz players complain both when crucial toons can die and also when they can't.