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Turn based is way more popular now. That's why pathfinder and pillars of eternity have official turn based modes: because of user demand.
No one really cares about RTwP anymore.
RTwp works better in my book since it feels a little bit more fast paced, especially since stats play such a huge factor in the success or failure of a given attack, spell, etc. Its a good compromise for D&D games when translating the turn based roots of actual D&D into a video game. Watching a turn play out and seeing one of your characters miss or something because of a bad roll and having to wait until its your turn again is very unappealing to me.
I have the same issue with grand strategy games like Civ, and would rather play Starcraft since the pacing helps keep me engaged, thinking quickly, and trying to make the best decisions possible for a given situation.
That said, I do plan on giving the game a go since it is still a Balder's Gate sequel. I mean... come on!
Hence why their profiles are always private; they don't want people knowing they did not buy the game.
So what exactly is so distasteful about RTwP, why don't people like it anymore? I respect everyone's opinions / previous jokes aside - I honestly don't understand. RTwP feels sooooo much more flashy to me/ ntm less stressful when fighting 100 dungeon rats when turn based takes a year for the same fight.
Can someone explain the general views on the downsides?
Pretty much. Hence why some people, even in the D&D community prefer older rulesets.
And to hamstring a video game to rules for a tabletop game is arbitrary. I would rather the devs try to make the best game they can, then be boxed into a ruleset made for tabletop.
Dont let the turnbased baddies tell you otherwise
You got your RPG in my turn based game
And that brothers and sisters is how reeces peanut butter cups were made