Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure how "fake rpg for mouth breathers" helps the cause at all. Do you need any help? Are you ok?
They backtracked and made 5th more traditional.
Because it means it takes a lot of planning to build your character which means there's a LOT of options and many different things to do. 5th edition is extremely streamlined to the point where you can't make interesting characters.
And your mindset is pretending to be right and better than me despite having no counter argument. The typical college "educated" filth that western society is infested with.
They applied a band aid to it at best. More traditional, still streamlined garbage.
5th edition means this game is knee-capped in it's potential and will never even approach the amount of content a 3.5e game could have in it.
Seriously, you shouldn't be able to use that analogy if you weren't on USENET for the first go around.
also, too, no. 4e was a rebuild based on OD&D with the design goal of having fun, balanced combat and adding in mechanics for complex non-combat threats (Skill Challenges) based on first principles from OD&D. The idea was to make it a Fun Game, which OD&D embraced - OD&D has dozens of rules that are "Gamist" such as "All monsters can see in the dark, and can open any door - monsters you hire can't see in the dark and can't open any doors", random encounter tables that change between sessions, XP coming from extracted wealth from the dungeon, etc. 4e just formalized all the roles that had been around since before Warhammer was a twinkle in GW's eye and said "If we're going to have these rolls (Tank, control, damage, healing) make the classes good at them and tell players what each class does" - 3.x people freaked out that wizards weren't uber alis anymore, and whelp.
3.x was Pure Simulationist, and basically caused a ton of exploits as well as, y'know, CODZilla and other ways to win simply by writing "Cleric/Wizard/Druid" on your character sheet.
5e is supposedly an Omni edition, meant for All plaeyrs but, y'know, it's an intentionally basic game where Fighters are for people not paying attention, wizards are powerful but can't win every encounter on their own and rangers suck, because Mike Mearls is bad at his job.