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翻訳の問題を報告
Guidance actually ends up being considered one of the most overpowered cantrips in all of d&d, just because so many people try to treat it as something that's always on. They try to apply it to every possible skill check if the DM allows it,
Realistically, it's meant to be like the name implies. A helpful hand for an anticipated moment of difficulty, where one would have the time to explain how best to handle a situation. It's not something you can instantly apply to anything you see fit.
The game forces you to apply it on someone, which is a proper usage. That being said, if you want to cheese pretty much any initial skill check in a conversation you initiate. I'm pretty sure the game will easily let you get away with that.
Yes, I know. Which is why I tested it in-game and provided empirical data to alert players to the fact the mechanics were either slightly different or bugged.
Go and sit in a corner and cool down.
Edit: just tested it again - it functions as a 10 turn duration buff, infinite skill checks within that time limit, requires concentration during that time (not a problem outside of combat) and then requires recasting.
https://i.imgur.com/nrZdop1.jpg