Baldur's Gate 3

Baldur's Gate 3

View Stats:
ShayMo Oct 7, 2020 @ 12:31pm
can someone pls explain me how the 1d6 dice thingy works?
I really dont get it. i looked in the internet and it said something like you roll one dice if it says 1d6 instead of 2d6, does that mean i can only deal up to 6 dmg? its kinda confusing >_<
Originally posted by Shadow:
Everything is based on the die rolls noted by the game. Example: You have a melee weapon that says it does 1d6 damage.

To attack with that weapon, you roll a 1d20, and add in a couple of bonuses: These bonuses are one bonus determined by your level (starts at +2), and one determined by your stat. So if you have, say, 16 strength, you get another +3 (+1 for each 2 points over 10)
So you roll 1d20 + 5 (i.e. 6-25). If that is higher than the enemy's armor, you hit.
So you do 1d6 damage, but you also add that stat bonus of +3, so it's actually 4-9 damage if you have 16 in strength.
< >
Showing 1-12 of 12 comments
Markus Oct 7, 2020 @ 12:42pm 
Hello,

A 1d6 means its 1 x a 6 sided cube.
2d6 means it throws 2x a 6 sided cube.
The game is based on DnD (i guess 5e).

This is a link to a DnD handbook - or use a search engine:
https://online.anyflip.com/ofsj/cxmj/mobile/index.html#p=10

Basically, you can roll for (maybe incomplete list):
skill checks
saving throws (trying to avoid an effect / dmg)
Attack rolls
Damage rolls
...

For every roll you make your stats either give you a bonus or a minus points. Depending on your skills / attributes ...

So if you roll a 1d20 and hit, you roll damage. e.g. 1d6 which would result in 1-6 damage.
2d6 would be 2-12 damage.

I hope this gives you a entry point into the DnD framework.

Rgds,
Markus
ShayMo Oct 7, 2020 @ 12:44pm 
ah ok thank you very much :steamhappy:
Kasadyan Oct 7, 2020 @ 12:46pm 
1d6 should be a random roll of a 6 sided die, so you will deal base damage between 1 and 6. That is without any modifiers though e.g. +2 to attack or something

(At least as far as I can tell)
The author of this thread has indicated that this post answers the original topic.
Shadow Oct 7, 2020 @ 1:04pm 
Everything is based on the die rolls noted by the game. Example: You have a melee weapon that says it does 1d6 damage.

To attack with that weapon, you roll a 1d20, and add in a couple of bonuses: These bonuses are one bonus determined by your level (starts at +2), and one determined by your stat. So if you have, say, 16 strength, you get another +3 (+1 for each 2 points over 10)
So you roll 1d20 + 5 (i.e. 6-25). If that is higher than the enemy's armor, you hit.
So you do 1d6 damage, but you also add that stat bonus of +3, so it's actually 4-9 damage if you have 16 in strength.
Last edited by Shadow; Oct 7, 2020 @ 1:04pm
ShayMo Oct 7, 2020 @ 2:27pm 
ahhh ok i see. i get it now thank zou so much
Cloud Oct 7, 2020 @ 2:44pm 
I'm still so confused with how this damage system works even after that explanation. The game does not explain it either unless I missed it
Grey Lensman Oct 7, 2020 @ 3:01pm 
Atm i honestly think its doing some RNG thing and not di rolling correctly because you can just save scum the rolls and ace them 3 out of 5 times.
Indure Oct 7, 2020 @ 3:33pm 
Originally posted by Cloud Strife:
I'm still so confused with how this damage system works even after that explanation. The game does not explain it either unless I missed it

In order to attack a target with a physical attack you need to make TWO ROLLS.

The first roll determines if you hit your target, it is represented by the percentage number next to the target. The technical part happening behind the scenes is looking at the target's AC (armor class) and calculating the number you need to roll to overcome it. For example if the target has an AC of 5, you would need to roll a 5 or more (always on a 20 sided dice) in order to hit. Which means you would have a 80% chance to hit. Your character will generally have bonuses to this roll from attributes or levels to increase the percentage.

If you roll lower than the target's AC you will completely miss. If you are higher then you roll a second time to calculate the damage done. For example if you had a 1d8 weapon, you would roll one 8 sided dice and that would represent the damage done. Your character will generally have bonuses to this roll from attributes or levels to increase the overall damage.

In situations where you have abilities that for example have 2d8. You would make 2 different rolls of an 8 sided dice and add them together for the damage done. Your damage range would be between 2-16.

Spells generally work the same, but they might not go against the target's AC, but rather a proficiency check which is more complicated, but it also represented by the percentage number next to the creature.
Last edited by Indure; Oct 7, 2020 @ 3:36pm
Originally posted by Cloud Strife:
I'm still so confused with how this damage system works even after that explanation. The game does not explain it either unless I missed it
The game also assumes you know things about DnD, as CRPGs usually do.
So you have attack rolls and damage rolls.

ATTACK:
Attack roll determines whether or not you hit. The attack roll is 1d20, or one twenty-sided die. You have the roll result, plus whatever modifiers you have (like +1 for proficiency or something). The resulting modified number has to be OVER the enemy's Armor Class number (the number that shows when you look at armor) to hit. There is no damage resistance by default, it's either you hit or not. This is a very basic look at it.

DAMAGE:
Each weapon type has a unique damage profile. For example, a dagger has 1d4 damage, or one 4-sided die, meaning it does 1 to 4 damage. A longsword has 2d4 damage, or two 4-sided dice, meaning it does 2-8 damage. This also applies to spells.
ShayMo Oct 8, 2020 @ 4:34am 
Originally posted by Carlton BEaEnkEs, no E:
Originally posted by Cloud Strife:
I'm still so confused with how this damage system works even after that explanation. The game does not explain it either unless I missed it
The game also assumes you know things about DnD, as CRPGs usually do.
So you have attack rolls and damage rolls.

ATTACK:
Attack roll determines whether or not you hit. The attack roll is 1d20, or one twenty-sided die. You have the roll result, plus whatever modifiers you have (like +1 for proficiency or something). The resulting modified number has to be OVER the enemy's Armor Class number (the number that shows when you look at armor) to hit. There is no damage resistance by default, it's either you hit or not. This is a very basic look at it.

DAMAGE:
Each weapon type has a unique damage profile. For example, a dagger has 1d4 damage, or one 4-sided die, meaning it does 1 to 4 damage. A longsword has 2d4 damage, or two 4-sided dice, meaning it does 2-8 damage. This also applies to spells.
but why does the dagger deal like bonus dmg up to lets say 6 or 7 somtimes without crit?
Aldaris Oct 8, 2020 @ 4:39am 
Originally posted by ShayanMS:
Originally posted by Carlton BEaEnkEs, no E:
The game also assumes you know things about DnD, as CRPGs usually do.
So you have attack rolls and damage rolls.

ATTACK:
Attack roll determines whether or not you hit. The attack roll is 1d20, or one twenty-sided die. You have the roll result, plus whatever modifiers you have (like +1 for proficiency or something). The resulting modified number has to be OVER the enemy's Armor Class number (the number that shows when you look at armor) to hit. There is no damage resistance by default, it's either you hit or not. This is a very basic look at it.

DAMAGE:
Each weapon type has a unique damage profile. For example, a dagger has 1d4 damage, or one 4-sided die, meaning it does 1 to 4 damage. A longsword has 2d4 damage, or two 4-sided dice, meaning it does 2-8 damage. This also applies to spells.
but why does the dagger deal like bonus dmg up to lets say 6 or 7 somtimes without crit?
All weapons can deal bonus damage depending on class/spells/feats etc.

For example, when certain conditions are met, once per turn rogues can deal bonus damage known as a sneak attack when they hit with a light weapon or ranged attack. This damage is added to that of the weapon+modifiers and this bonus increases with rogue levels.

For example a level 8 rogue with a successful attack meeting the sneak attack conditions, Dex 18 with a dagger will deal 1d4+4d6+4 damage. If they're dual wielding daggers, the other dagger will only deal 1d4 damage if it hits.
Last edited by Aldaris; Oct 8, 2020 @ 4:44am
ShayMo Oct 8, 2020 @ 4:54am 
Originally posted by Aldaris:
Originally posted by ShayanMS:
but why does the dagger deal like bonus dmg up to lets say 6 or 7 somtimes without crit?
All weapons can deal bonus damage depending on class/spells/feats etc.

For example, when certain conditions are met, once per turn rogues can deal bonus damage known as a sneak attack when they hit with a light weapon or ranged attack. This damage is added to that of the weapon+modifiers and this bonus increases with rogue levels.

For example a level 8 rogue with a successful attack meeting the sneak attack conditions, Dex 18 with a dagger will deal 1d4+4d6+4 damage. If they're dual wielding daggers, the other dagger will only deal 1d4 damage if it hits.
ah so that explains probably how asterion sometimes deals 6 dmg but then out of nowhere like 12 with the same bow. ok i see thank you
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Oct 7, 2020 @ 12:31pm
Posts: 12