Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
No I want to kill him with my 1d10 cantrip
Furthermore, since we are talking about environmental, I would say that since enemies can be wet or damp, the extra 1d4 from a 1 turn burn is further lessened in usefulness since there are specific scenarios where in it is worse as the burn is not going to proc.
Overall, I see how it might be better as a 1d6+1d4, thats obvious, however as I was more concerned with firebolts role as a general, reliable, damage dealing cantrip, I remain skeptical.
Not sure what you mean about the environmental damage. If you mean the additional 1d4 fire surface when they move that's just extra sprinkles on top, not related to then burning. If you mean the burning itself then yeah if you shoot people standing in water that's dumb. But how often are all your targets standing in puddles? I mean unless you're 1 wizard in a party of 3 fighters then yeah you should probably take a different spell since the enemies will all be in puddles. Of their own blood.
If you want a general reliable damage dealing cantrip take Eldritch Blast or Chill Touch. Too many things resist fire damage for it to be reliable.
Roll a warlock?
Lvl 1-4: 1 dice
Lvl 5-10: 2 dices
Lvl 11-16: 3 dices
Lvl 17-20: 4 dices
So, 4d10 > 4d6 + 1d4.
We need to think about not just the four levels of the EA.
Maybe not directly but I often play with an alchemist or just someone who has been grabbing lots of strong grog/oil. (bonus points if we have a cleric who can bless oil/alcohol before hand)
At least on table top
It's good sense in any edition of D&D to pick on one target at a time rather than chipping health off several of them and leaving them all alive to act on their turn. If they're pinned with an arrow or backstabbed, there's a blood surface. That isn't going to ignite.
Meanwhile, if an enemy misses you with a firebolt it can still ignite the floor and still ignite you. 2d4 damage on a miss and up to 2d4+1d6 on a hit is busted in the other direction.
I love the ignition concept, but the spell could easily do 1d10 (2d10, 3d10 etc at higher level) and ignite any flammable surface under you without itself creating surfaces or setting you on fire.
Yep. But we need to keep that in mind or it would be a critical nerf.