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Also, I found a spell scroll of a spell called "Summon Quasit". I paid gold to "learn" it and it doesn't appear in my spell selection. High-level spells don't let you learn them but this one seems to be buggy.
Could be a bug as well, might bring it up on the larian forums..
having a fighter cast a fireball is pretty stupid, and will lead to classes feeling the same in the end
My guess would be it's something carried over from Divinity, where anyone could use any scroll and learn any spell/ability from books, even if they didn't currently fulfill the requirements to use it.
What happens to the gold when learn a spell from a scroll? Does it just disappear into thin air?
This is nonsensical. If you want to make spell access for wizards more difficult please find an ingame reason that actually makes sense, like being required to learn over the spell over several rests and losing spell slots cause you spend your time learning that particular spell.
It is actually in 5e. Scribing a spell into your spellbook costs 50g times the level of the spell. Says it in the "Learning spells of 1st level and higher" section.
The more confusing bug is that wizards can learn ANYTHING from a scroll. Gale can use guiding bolt which is a cleric spell.
I don't think there's currently any distinction to what kind of magic a scroll is at this time. I do think that it'll be important to keep wizards contained to arcane spells per the rules. I've never known a wizard to be able to cast divine spells simply on account of the role they serve.
There are certainly exceptions to the rule, such as the Divine Soul among the Sorcerer subclasses which allows a sorcerer to learn both arcane and divine spells, but this is exclusive to sorcerer. There could be an interesting subclass of wizard which allows for it as well, either present or future.. Perhaps a Theurge subclass of some kind.
This does bring about the issue of the revival scrolls, which could be made the exception as a fighter with a revival scroll wouldn't be able to use it without the training to. This would make the game needlessly more difficult when Larian is already balancing it around the likely hood that people will have to use these scrolls.
Learning non-Wizard spells from scrolls? Obvious bug that will be fixed.
"For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it."
So the most faithful way to implement this would be to add vendors that sell the required material components and allow copying spells only during rests in camp.
But the gold simply disappearing and the spell instataneously appearing in your spell book breaks immersion for me.
But it's a minor point and i wont grieve forever when the developers decide it would be to complex for most players or to hard to implement.
Then you didn't look very hard. It is explicit in rules that Wizards can copy spells into their spellbook at a rate of 50gp and 2 hours per level of the spell being copied (half price for spells in your school once you select school at level 2).
I already conceded my mistake.
But it's not 50 gp but components worth 50 gp. Huge difference.