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And I don't have the cleric spell
Long rest doesn't help
Press K, add it in to prep. Use it, done.
Cleric does not have to wait to level up to switch available spells.
What's really annoying is the character who pointed out the trap walking into it. (They usually manage to avoid them once someone's identified them. Once in a while, they blunder right into the trap they just identified.)
While I can't make them go single file, they'll usually stick to the path if my controlled character sticks to the path. (The paths can be seen through the water.) Once that character takes a step off the path, the party's all over the place and someone's got a bleeding wound that'll turn into rot.
Hey... I identified a trap!
How do you know?
I just stepped on it...