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I know the game is currently set on classic difficulty. They will likely set a story mode option like they did in DOS2 with lower DC checks and AC. As said it is mostly the fact that they are trying to get this game as close to D&D tabletop as possible. The previous BG games didn't have the technology to correctly emulate a d&d game which is where the confusion comes from.
Yes :D
>> or simply remove most of the 5E rules out of combat, in the future iversions of this game?
No
But when they add story mode (and I'm sure they will) you'll be cool. Sadly you may have to wait for full release but... so many games around to have fun while waiting.
Cheers!
I really wanted to be snarky, but really if someone can't easily beat the game with a cleric it's just too easy to be mean and I'll just feel bad for this player instead.
They keep trying the same thing, expecting their terrible build to work this next time for sure. Surely if they can put a few more points into CHA or WIS and lower their STR or DEX just a little more it will work this next time.
Einstein said something about that type of behavior.
EDIT:
You know, I said the CHA/WIS thing to be funny but I just saw the OP posted their build. No STR. No DEX. Has high CHA they burned out of those stats.
No hope for someone that does that. What exactly did you think you got out of CHA on a Cleric? Because it does absolutely nothing for you whatsoever.
You're really overthinking this my dude. With just an understanding of a couple of core fundamentals that you don't know right now, you'll run through this game easily. Really, this game is super easy.
If you understand nothing except the stealth mechanics and the high ground advantage, that alone is enough to run rough shot over this game. Every single encounter in the game can be made trivial with an understanding of just these two things.
That's not even including shove tactics, barrelmancey and a whole host of other things that massively shift every encounter to your advantage.
Once you know these things the game is honestly super easy.
So 9, 11, 15, 9, 16, 16 is the same as 8, 10, 14, 8, 16, 16 in most things. I think there's some minor things maybe weight carried that uses the absolute value. So you wasted quite a few stat points which you could have allocated elsewhere.
Long time PF player so if Im wrong I expect the DnD experts to correct me :)
In a data that Larian Studios revealed , they're showing that the character with the most deaths is Shadowheart (Cleric) lul
Right, but how many of us killed her ourselves just because of how snotty and arrogant she is? I know I've greased her a time or two lol.
I picked her up from camp -where I'd left her to rot- and sacrificed her to Boaaaaaaal. It was a moment of puuuuuuuure joy.
We are off topic though.
So you want to be a cleric?
The problems you have are:
1. You are a human
2. You have 11 dex / 9 str / 16 cha
3. You are a life cleric
4. You are playing a cleric wrong
5. You are ignoring the most important tactic in the game.
1. You are a human. Technically there is no reason a human can't be a good cleric, but it is not beginner friendly compared to half-wood elf, wood elf, or dwarf; the reason being darkvision. One of the reasons you get 40% chance to hit is because your targets are in shadow which happens all the time playing as a human. There are ways to illuminate the target such as the Dancing Lights spell, or torches, but it is definitely harder on beginners.
2. Your stat spread is bad. Cleric's have one damage cantrip (Sacred Flame) and it sucks. They need to be able to dish out physical damage to conserve their spell slots. So you need to either pick dex or str and get it to a minimum of 14 and a recommended 16 if you can. This will greatly increase your chance to hit with bows (dex) or maces (str).
Keep in mind, that if you are wearing medium armor you will want 14 dex to make yourself as difficult to kill as possible.
3. You are a life cleric. Life cleric's are the worst clerics in BG3 (currently) by a large margin. If you want a noticeable power increase play a Light cleric. You get the exact same spells as Life and you can do some serious magic damage as well as be much harder to kill.
4. You are playing a cleric wrong. You should not be focusing on healing EVER. You should keep Healing Word on your spellbar as an emergency bonus heal only to be used if a character is going to otherwise die. You should be using potions, food and resting to keep other player's health up. Your spell slots should be saved for using Bless, and Guiding Bolt / Inflict Wounds when you have advantage. Sometimes, utility spells like Hold Person and Silence are worth it, if the situation calls for it, but not healing. Shield of Faith is situationally powerful, but I find that a cleric has to cast Guidance so often in this game that it conflicts with Shield of Faith's concentration.
5. You are ignoring the most important tactic in the game: Advantage. Advantage allows you to roll twice and take the better outcome (which equals around 15-20% increase chance to hit). Every attack you make should be focused on gaining you advantage. If your melee, you want to always position behind a target to gain advantage, if your range you always want to find high ground to gain advantage. Spells like Guiding Bolt that gives advantage to your next companion.
If you want a quick character build, make a wood elf, Light cleric with 10 str / 16 dex / 14 con / 8 int / 16 wis / 10 cha. As soon as you meet Lae'zel switch armor with her. For weapons look for a longbow / light crossbow and a shortsword + shield and you're set for the rest of the game.
On high ground you will average 90% chance to hit with your range weapon and about the same with Guiding Bolt. In melee you get the same chance to hit if you get behind your target with you weapon or with Inflict Wounds. With Lae'zel's armor + shield you will have 19 AC, and with Warding Flare you will rarely take damage so you can easily keep up Bless to boost your team's chance to hit further.
With Light Cleric you also get a suite of other damage options like Scorching Ray, Burning Hands, and Radiance of the Dawn to use to kill multiple targets.
what was your race, what was your domain, what was your stat array, did you use shield of faith, did you use potions, or your spell scrolls ( i know you get a necrotic touch from the tutorial) - Honestly speaking, playing a dwarven,elven or Gith Light Cleric is one of the better builds in the game, you can use certain martial weapons, can toggle active a reaction to impose disadvantage. there is so much more to being a cleric then just your "2" offensive spells.
This is NOT 2e anymore. If you are going to be a cleric, you must choose between being more caster focused or more Melee focused. As a Life Cleric, you will actually be in Melee range more often than not.
"Spell Rune" Is however, incorrect, It is called Spell Slot. You can cast 2 Spells at level 1 per day.
Life clerics are support-focused. Trickery clerics are pseudo-rogues with social and stealthy spells, and are best to focus on staying back, outsmarting the enemy with clever use of disabling spells, and delaing damage. Tempest and War clerics are juggernaut damage dealers. Light clerics are fire-based blasters. Knowledge clerics are pseudo-wizards with utility spells and information gathering who shine out of combat rather than in it, but are good at CC. Nature clerics are pseudo-druids with a good mix of tankiness and crowd control, on top of the base cleric kit, which thanks to spell preparation is insanely versatile to begin with.
Any cleric can heal, buff, then turn around and blow up an enemy, as long as you play them right.
Clerics don't have Hex btw.
And you can only have one buff up thanks to Concentration, so cast Bless and then start slinging Guiding Bolts, Inflict some Wounds and heal only to revive unconscious party members.