Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(I assume the eventual Druid and Paladin party members would be our alternatives for high strength characters in the future.)
101 game design not to make them equal or stronger than the protagonist.
Also, i assume Larian wants them "open ended" so the "meta" build is not the only option as a "valid" build.
That said, im not agenst changes or suggestions. Just don't expect Larian to follow them to the letter, as I assume followers will allways be "inperfect" for good resons.
But she's not good at deception either. She makes it so obvious she's hiding something it's pathetic.
+1
Shadowheart having any Charisma score past minimum just completely clashes with her presentation, she's rude, snide, defensive and can be read by a book by anyone with basic social skills (provided they even want to bother).
How that translates to 14 CHA I'll never know.
The best way they could make Shadowheart would instead be
14 Str
12 Dex
14 Con (+1 racial bonus brings 13 to 14)
10 Int
16 Wis (+1 racial bonus brings 15 to 16)
10 Chr (+2 racial bonus brings 8 to 10)
This would
- Let her get a bonus to both her strength and dexterity weapons (the only finesse weapon she could otherwise use are daggers)
- Free her up to optionally pick up the heavily armoured feat in order to use any heavy armor
- Prevent any of her skills from having negative penalties
- Still give a significant dexterity improvement over her initial stats.
- Allow her to be a strength alternative to Lae'val (currently Lae'val is the only companion with good strength).
With her having 10 strength now she can't effectively use most of the melee weapons clerics use. Ironically, while this gave her better AC, she's now better off being used at range with a light crossbow (where she is probably less likely to get hit to begin with).
I don't expect NPCs in my PnP games to be ultra-optimized. While the original Shadowheart build was poor -- to the point you could wonder how she became a trickery cleric -- I don't expect her to be as optimized as a PC.
I also suspect when released, most folks will simply created their own party and can thus optimize it for their personal tastes.
You don't have to medium armor build her. Simply go light armor. The best medium armor in BG3 is the Gith breastplate. Yes, this is 15+2(dex), but it imposes disadvantage on her stealth checks and weights a lot. Best stealth armor is chainshirt which is only AC 13+2(dex). Far better to just go light armor (mage armor or chainshirt+1) and increase your dexterity to 16 (and likely constitution to 14) at 4th. However, even if you kept medium armor, you are still better off with a 16 dexterity. Yes, you don't get the extra point of AC, but... you still get the +1 to attacks and damage in both melee and ranged, and stealth checks.
Having both a high strength and dexterity is generally really counter productive in 5e.
This is pointless. Forget the mace, use a shortsword 1d6+2 (dex) or likely +3 when you hit 4th. Done. Jump distance is pretty minor and carrying capacity is solved merely by not having her weight medium armor.
I don't see any need for it. Divine strike works fine with ranged weapons. With a 13 constitution (even raised to 14 at 4th) and likely holding up concentration spells, I see no need why she needs to be in melee. Far better having in with ranged using a crossbow. If she must go into melee (some off tanking roll), dex build is fine. She'd have mirror image up and probably just be spamming the dodge action (if implemented) and healing word at that point.
If you want a strength based melee build... I wouldn't be wasting my time with a half-elf trickery cleric. That is screaming dexterity. Give her shortsword, crossbow, bump her dex and con at 4th and rely on stealth, range, and keeping her concentration spells and abilities up.
Charisma also has another meaning. It can mean 'gift' or 'divine favour', in the sense of an exceptional natural ability. Sorcerers for example do not need to have a charismatic personality.
That being said, the ability to customize the characters would be very cool. I know this could be "fixed" by creating your own party, but then the built in story arcs and side quests would be missing, which I am looking forward to playing.