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You people are dumming down the game..
Imagine game creators laboring over getting light to scatter on their human npc's skin only to have some winer complain that it's "too realistic".
I agree on this. Most DMs do (or should) be using environmental advantages and allow players and enemies alike to exploit them. It's just part of DnD
I'm describing exactly what occurs in-game. And there is certainly more spells that creates surfaces, actually two surfaces, since surfaces change into other surfaces at the end of their duration. Not to mention, items create surfaces as well. Hell, healing potions create 'healing surfaces', for god's sake. Cluster your party in a ten foot square and heal or haste them all, lol.
But, in the end, the bigger problem is these surface interactions make it difficult to use your class given abilities. Do you want to use Grease, Web, Entangle, etc. as methods of control on the battlefield? Well, you better watch out for ash, fire, or the myriad of torches and candelabras in the game. Otherwise, they'll immediately turn into a fire surface, the an ash surface. So, instead of imposing prone or restrain on an area, you've actually done a piddly amount of fire damage.
And you've got to have all these torches, candles, and candelabras around, since you need to dip your Longsword in them to make a flaming Longsword. I admit, it is funny in a way. But, after a while, the joke isn't funny anymore, it's just annoying.
Nope. Those are the spells in game that make surfaces.
Indeed, that's one of those GM house rules Larian has elected to put into the game, one that I personally (and also, as you seem to not like them) do not agree with. But Larian is the GM, though for healing and haste its more of a splash effect than creating a surface. Still, a silly implementation by Larian.
This is an actual, legit issue you have playing the game? Not issue as in you disagree with it being implemented, but issue as in you find it difficult to utilise grease or web in fights because of light sources? I guess mileages may vary, but this hasn't been a problem I've encountered.
And what other class abilities would these surfaces confound other than the placement of a few spells?
I would hope Web does that because it's literally written into the spell's description.
Entangle and Grease aren't large enough for that to be a prevalent issue, tbh, and you've all the time in the world to place them exactly where you want.
And yes, the spells designed to create surfaces are perfect for Larian. Easy unbalanced, though - and Larian has a tendency to design puzzles, not encounters for a party of adventurers, so to speak.
It is their brand and flavour but it can go two ways. With humility: It enhances DnD rulesets in a very nice way. With Arrogance: It supercedes all the DnD mechanics and replaces mages with barrels, for example. Or fighters with stealth. Or agility for more inventory space and strength to fit said barrels. All of that sucks.
You're right, Web is flammable. If set afire, it burns at a rate of one 5 ft. square per turn. But that's not what is happening here, is it? In BG3, it explodes in a fiery conflagration, instantly, doing damage and ultimately turning into an ash surface. An ash surface that's ready to set something else on fire.
Exorbitantly have it nearly everywhere and everytime anything slightly related to elemental damage happens - no, not at all.
That is what's actually dumbing down a game.
I'm failing to see how making the environment be a bit more than a fancy backdrop would do that.
And no, what you claim is not what happens in the current build of BG3.
He's right though...
i can't remember the original mail, it was a long time ago now. anyway i can agree with reducing surfaces from cantrips to distinguish the game from divinity 2 and have a different meta but i disagree with removing them entirely. you should have easy access to that game system, weaker spells could give weaker access but not NO access. y'know what i mean?
obviously i can say this because i love the elemental system. someone who does not would likely welcome the decrease. still, a better compromise would be to tune the surfaces down in lower levels rather than remove them entirely from large amounts of interactions. imo