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翻訳の問題を報告
Sorry... I don't see this.
BG3 is a simulation of the 5e rules. It has turns, actions, classes, spells, abilities, ranges, etc. Assuming you want this... this is good in that it means that you can leverage knowledge of the PnP game directly. You get all the benefits of 9.5 million PnP players who have play test the snot out of your rules for the past five years -- plus a million lessons learned in previous editions. You also have the benefits of going backwards... you can play test your rules in the PnP game and find issues there rather than having a dozen developers spend weeks or months coding something. It is actually brilliant for a computer game to be able to do this.
So... they release it EA. Then some percentage of the 9.5 million player base sees it. They are experts on the rules and they start noticing differences. And because they are experts, they start analyzing these changes for balance, complexity, implementation, etc. Likewise, when other players say it is too hard, too easy, tanking doesn't work, wizards suck... they look to see if there are rules reasons why a player might feel this way. The same things they have been doing weekly for the past couple of decades.
And how do you think the 5e D&D rules got that way? 5.5 million people apparently took 3.5e too seriously and spent four hours a week in their basements for ten years playing a silly game... spending time on forums, running statistics through Excel spreadsheets at 2am, trying their own home rules, other companies trying their own rules variations (Pathfinder, 4e, etc.), etc.
So... why would you think BG3 rules needs to be taken any less seriously? It's probably closing in on a hundred million dollars... probably more than 5e itself cost to develop. Even if we knew a magical line where the rules were "good enough" for a great game... do we have any reason to believe that better rules wouldn't just make the game better?
More importantly... why not? If thousands or millions of PnP D&D "nerds" want to dissect the BG3 rules, run them through Excel, test them in PnP home games, share their experiences with similar rules changes previously, look at the pros-cons of the rules, point out how they don't play in PnP, point out alternative ways to dealing with them, etc., etc. Why not? It worked to make 5e happen... why wouldn't it make BG3 better?
Isn't that the point of using the 5e rules and having EA?
It's easy. People do it all the time. You can go to a cross-stitch forum and listen to debates about patterns, or a ball room dance forum and read twenty pages of the merits of teaching American vs. Argentinian tango to beginners and be thinking you'd never want to meet these people. And yet they are probably the most helpful, caring, and terrific people in person. Same with PnP players. They'll debate the snot out of some rule, play style, module, etc. online and they can still manage to run five year long campaign or go to a convention and run a module for a group of ten year-olds.
Sure. Most people agree. If it was total garbage... the PnP folks (and everyone else) wouldn't likely be here. Yet, some don't and have quit or are waiting for changes. Turn-based, too hard, too easy, can't figure something out, dislike X or Y, etc.
It isn't worth say having a few hundred thousand people applying knowledge of PnP D&D to why players using the 'same' rules in PnP rules are fine with turn-based, aren't finding combats too hard or too easy, etc., etc.? Might it not be worth considering that say PnP players have noted that young children are often fine with turn-based if they get a turn every 5-6 minutes? So... Larian might want to consider taking steps (common in PnP) to reduce turn lengths as a way to keep some of the people who don't like turn-based from quitting?
You really think that? It couldn't just be because they want the game to be better? I would say most of the evidence I see is that the PnP crowd is criticizing BG3 rules for the same reason they do PnP rules (previous versions, home rules forums, rules supplements, etc.)... they want the final game to be better. To not make the mistakes they've already tied, seen, or can anticipate from years or decades of experience.
As for skipping combat....what? Combat is fine. Some tweaks definitely need to be made across the board, but it's enjoyable with some decent challenge to it. Plenty of DnD fans like the game (myself and several friends included). From what I've seen so far, only DnD fans who hate it are the ones who are super intense about the rules and think the game needs to be played a certain way (and the "needs to be identical to BD 1&2" crowd).
This is the posititvity thread the cinicism thread is over here: https://steamcommunity.com/app/1086940/discussions/0/2971771480483406190/
It's one of the biggest complaints I see and yet it's completely optional. Makes as much sense as complaining about infinite food exploits in the game. It needs to be brought to Larian's attention so it can be adjusted or fixed, but people need to stop acting like it's a main mechanic or inherently tied to the game.
It is inherently tied to the game though! I mean barrels are lying around everywhere and they can be kindled by NPCs, which will result sometimes into NPCs dying off screen. I personally don't care to much tho, I doubt it will hurt high level enemies that much and the barrels are really heavy, so you can't carry that many.
I have many hours in game and do NOT use barrels. Just dont use them. no big deal.
Completely agree here. People are moaning about barrelmancy and it's not something that's needed to win. Ok, there are a lot of gimmicky things and the stealth at the moment is biggest, and maybe people don't moan about that as it might be fixed/improved as the game goes on, but I haven't had a battle where I've HAD to use barrels. They make a fight easier, but they're more there as an option.
It's like people are moaning that others will use them when it's a singleplayer game. If people want to use them then use them...if not then don't...it's your way to play and so play it how you like
reckon the graphics are great too, lots of good stories in there, good atmosphere,
i also think the combat is pretty good, might need a little work, but yeah overall im very pleased with this game, sad some people want to be negative in this thread, but have a look it s the same old bunch.
I wasn't talking about using them. You should really read something before you respond to it.
As I said, you don't have to pick it up to trigger it. If an NPC lights one on fire before you get there, there is nothing optional about that.