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Αναφορά προβλήματος μετάφρασης
https://i.pinimg.com/originals/61/01/01/6101019194588817fb53dbba91f31829.jpg
I cant remember what all the Eldritch Knight skills were but I think one was bonding to weapon?
Totally not worth losing 6/7/8/9 level spells IMO
issue: gith can't see in dark, get dancing lights cantrip.
various mechanics..
dual wield dex gets you more from your medium armor racial AND you can offhand stab while using spells as main action. And dex is good saving throw to have boosted. Hex works on the offhand stab, too.
cheese:
wizard has an exploit to learn cleric spells so you can heal too, for now.
str based you can use the healing weapon, and it procs even on spell damage, for now.
weird alternative:
ranger -> wizard splash at 4. Its a better EK, at level 4. Has a better familiar option or the mark and colossus ideas all to play with. Can cast a few odd spells that no one else gets.
You already have free spells
That's a change from the precious editions
Cantrips make Int useless. Why not take the spells who are useful and make it into a cantrip, spam it to the world's end
Add points to dex. Low health progression, low to no requirement into Intelligence and since armor penalties are nullified you may as well use heavy armor and have everything else in strenght
The fact still stand is that wizard is the worst starting class because of the lower health progression. Once you obtained enough health from another class is when you obtain the most bang for the buck
Yeah, I just get a bit bored of Warlock, personally. You'd need to take armour as a proficiency at level 4 to be able to do spells and so just means you're limited as to weapon in your offhand, but still does give versatility if you duel wield to use EB and then attack with offhand
In that respect though, I find that hunter is probably more versatile where they have hunters mark and also have colossus slayer, which when added together can cause huge damage duel wielding
I believe that many spells require rolls to hit now, and those rolls are tied to int. +4 from int vs -2 for dumping it is a 6 point range, at 5% per point 30% hit chance lost from dumping int (sans set to 18 item). The item lets you do screwy things, but you can't get to 20 relying on it. If I were doing the story, I would have it get stolen in act 2 just to bust the bubble of people dumping int :P
ATM int is irrelevant because magic missile. At some point, though, you may want to hit with disintegrate or something a bit more potent.
Lower health is a non issue in bg 3 so long as you rock more armor class than your companions. They will always be targeted more than you.
new entry "UNI_DaisyDress"
type "Armor"
using "ARM_Robe_Body"
data "RootTemplate" "d943c31f-a8c9-49b0-8eba-f120b5075a67"
data "ValueOverride" "4100"
data "ArmorClass" "14"
data "Boosts" "ActionResource(Movement,3,0)"
MC - int of 8 light half elf, racial ability cantrip - firebolt - 1d6 damage and creates a surface effect
Gale - wizard - int 16 - firebolt - 1d6 fire damage and creates a surface effect.
Asterion - thief - int 10 or so - firebolt scroll - 1d6 fire damage and creates a surface effect.
This can be worked around by using scrolls. Not all spells require an intelligence or wisdom modifier to use, fog cloud, silence, sleep, bless, grease all can be used by anyone, and will work as the spell description states, and a few arrows can be used to mimic cantrips. With a little planning at character creation, you can exploit this, as a 12 or 14 intelligence, something you would already plan on doing as if you were building a battlemage anyway. The druid Trader sells arrows and scrolls, which replenish everytime you rest, and can also be pickpocketed rather easily using Asterion, and if you get caught, well, just reload.