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Ein Übersetzungsproblem melden
for melee/str weapon it hasnt changed apparently in 5E, but apprently changed a lot for dex, which i didnt know, actually good for a lot of build
Yup.
5E is very fluid and, relatively, easy to work with to build your characters as needed. The real trick is remembering all the class features and which you want if you want to plan to multi-class and how well it works with the build you want.
yeah i had to check classes a bit to check what are the possibilities in 5E because you dont know anything on your class until you level up in this game. a huge step backwards to pathfinder kingmaker where i spent literal hours checking all the possible builds.
i hope they will add something similar in bg3
https://roll20.net/compendium/dnd5e/Weapons#content
Ranged weapons add DEX modifier to both hit chance and damage. Earlier editions did not, but this simplification/improvement also resulted in the removal of composite bows.
STR is now relegated to cheese mechanics for all non 2 handers. Jump shove and throw
I agree that that needs to be added into the game.
If I'm playing 5E, I have access to the Player's Handbook that tells me what I'm getting as I level up.
It is available for free at dndbeyond.com under the source header, if you're interested.
Also, I remember I had to purchase the PHB on it.
Huh. Last I checked it was free. Everything else was behind a paywall but maybe they changed? Or maybe I'm wrong. That's also possible.
edit: forgot Manual of Quickness of Action and Deck of Many Things but those are rare and the second one is random
Half plate or studded leather will be 1 less AC than full plate and has no str req. Shield has no str req
At current state with weapon swaps being free, and manual end turn button required, after you shoot your bow before ending turn you can swap to shield