Baldur's Gate 3

Baldur's Gate 3

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Archery Damage?
Despite my new fighter having a Dex of 17, his short bow archery damage is still sometimes 1 or 2 and never above 6. Clearly the +3 dex bonus is not being added to his damage. Is this a game bug or am I missing something? Thanks.
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Beiträge 1630 von 38
Ursprünglich geschrieben von Dragon Master:
Ursprünglich geschrieben von Batailleuse:

well it didnt in 3.5 which is rules i know better, good to know should be easier to build a ranger next time around.

Here's how it works in 5E, for your and anyone else's benefit.

Your melee is determined by strength, unless it's a finesse weapon, in which case it uses either strength or dexterity. Ranged weapons just use dexterity.

If you're proficient with the weapon, you roll a d20, add your proficiency bonus and your appropriate modifier for the "attack" to see if you hit. If you hit then you roll the appropriate damage of the weapon, plus the modifier the weapon uses.

So a greataxe does 1d12 damage. If I have strength of 17 and I'm level 3 and proficient with martial weapons then my attack would be d20+5 as my attempt to hit and my damage would be 1d12+3.

for melee/str weapon it hasnt changed apparently in 5E, but apprently changed a lot for dex, which i didnt know, actually good for a lot of build
Ursprünglich geschrieben von Batailleuse:
Ursprünglich geschrieben von Dragon Master:

Here's how it works in 5E, for your and anyone else's benefit.

Your melee is determined by strength, unless it's a finesse weapon, in which case it uses either strength or dexterity. Ranged weapons just use dexterity.

If you're proficient with the weapon, you roll a d20, add your proficiency bonus and your appropriate modifier for the "attack" to see if you hit. If you hit then you roll the appropriate damage of the weapon, plus the modifier the weapon uses.

So a greataxe does 1d12 damage. If I have strength of 17 and I'm level 3 and proficient with martial weapons then my attack would be d20+5 as my attempt to hit and my damage would be 1d12+3.

for melee/str weapon it hasnt changed apparently in 5E, but apprently changed a lot for dex, which i didnt know, actually good for a lot of build

Yup.

5E is very fluid and, relatively, easy to work with to build your characters as needed. The real trick is remembering all the class features and which you want if you want to plan to multi-class and how well it works with the build you want.
Ursprünglich geschrieben von Dragon Master:
Ursprünglich geschrieben von Batailleuse:

for melee/str weapon it hasnt changed apparently in 5E, but apprently changed a lot for dex, which i didnt know, actually good for a lot of build

Yup.

5E is very fluid and, relatively, easy to work with to build your characters as needed. The real trick is remembering all the class features and which you want if you want to plan to multi-class and how well it works with the build you want.

yeah i had to check classes a bit to check what are the possibilities in 5E because you dont know anything on your class until you level up in this game. a huge step backwards to pathfinder kingmaker where i spent literal hours checking all the possible builds.

i hope they will add something similar in bg3
Roll20 is an official place where you can look up 5e rules, it will help a lot, like with weapons, damage, classes, or skills. You might do well to bookmark it.

https://roll20.net/compendium/dnd5e/Weapons#content

Ranged weapons add DEX modifier to both hit chance and damage. Earlier editions did not, but this simplification/improvement also resulted in the removal of composite bows.
Zuletzt bearbeitet von Jorian Drake; 14. Okt. 2020 um 16:09
Ursprünglich geschrieben von Johann:
Ahhhh. I was fighting Imps in the first few fights. That explains it. Thanks. Is there anywhere in the game UI that shows the opponents resistance? Or is that just something one would know only from previous D&D 5e experience?
Yes there is Put button over target click "examine" like e anything else.:) You DO have to make a skill check on a creature you haven't seen before, but enough background checks and it will be revealed.
Unless you're swinging a 2 hander, str is now useless. Even if you wanna wear armor you can pump dex as your to hit and damage stat, as if it were str, and be way stronger than a str dual wield or sword and board because you have higher initiative and reflex save than the same build using str, and swap to range anytime

STR is now relegated to cheese mechanics for all non 2 handers. Jump shove and throw
Zuletzt bearbeitet von BigRockWall; 14. Okt. 2020 um 16:10
Ursprünglich geschrieben von Batailleuse:
Ursprünglich geschrieben von Dragon Master:

Yup.

5E is very fluid and, relatively, easy to work with to build your characters as needed. The real trick is remembering all the class features and which you want if you want to plan to multi-class and how well it works with the build you want.

yeah i had to check classes a bit to check what are the possibilities in 5E because you dont know anything on your class until you level up in this game. a huge step backwards to pathfinder kingmaker where i spent literal hours checking all the possible builds.

i hope they will add something similar in bg3

I agree that that needs to be added into the game.

If I'm playing 5E, I have access to the Player's Handbook that tells me what I'm getting as I level up.

It is available for free at dndbeyond.com under the source header, if you're interested.
Ursprünglich geschrieben von BigRockWall:
Unless you're swinging a 2 hander, str is now useless. Even if you wanna wear armor you can pump dex as your to hit and damage stat, as if it were str, and be way stronger than a str dual wield or sword and board because you have higher initiative and reflex save than the same build using str.

STR is now relegated to cheese mechanics for all non 2 handers. Jump shove and throw
Strength score is still required to be able to wear some armor types like the heavy ones, and to actually be able to carry your equipment. Full plate allows you to have a very low Dexterity score as it not only sets your armor class to 18 but also negates any negative modifier to AC from low DEX
Zuletzt bearbeitet von Jorian Drake; 14. Okt. 2020 um 16:12
Ursprünglich geschrieben von Dragon Master:
Ursprünglich geschrieben von Batailleuse:

yeah i had to check classes a bit to check what are the possibilities in 5E because you dont know anything on your class until you level up in this game. a huge step backwards to pathfinder kingmaker where i spent literal hours checking all the possible builds.

i hope they will add something similar in bg3

I agree that that needs to be added into the game.

If I'm playing 5E, I have access to the Player's Handbook that tells me what I'm getting as I level up.

It is available for free at dndbeyond.com under the source header, if you're interested.
Since when is the PHB free on DnDB? I didn't link to that because many rules are locked behind a paywall which isn't on Roll20.

Also, I remember I had to purchase the PHB on it.
Zuletzt bearbeitet von Jorian Drake; 14. Okt. 2020 um 16:14
Ursprünglich geschrieben von Jorian Drake:
Ursprünglich geschrieben von Dragon Master:

I agree that that needs to be added into the game.

If I'm playing 5E, I have access to the Player's Handbook that tells me what I'm getting as I level up.

It is available for free at dndbeyond.com under the source header, if you're interested.
Since when is the PHB free on DnDB? I didn't link to that because many rules are locked behind a paywall which isn't on Roll20.

Also, I remember I had to purchase the PHB on it.

Huh. Last I checked it was free. Everything else was behind a paywall but maybe they changed? Or maybe I'm wrong. That's also possible.
Ursprünglich geschrieben von Jorian Drake:
Ursprünglich geschrieben von BigRockWall:
Unless you're swinging a 2 hander, str is now useless. Even if you wanna wear armor you can pump dex as your to hit and damage stat, as if it were str, and be way stronger than a str dual wield or sword and board because you have higher initiative and reflex save than the same build using str.

STR is now relegated to cheese mechanics for all non 2 handers. Jump shove and throw
Strength score is still required to be able to wear some armor types like the heavy ones, and to actually be able to carry your equipment. Full plate allows you to have a very low Dexterity score as it not only sets your armor class to 18 but also negates any negative modifier to AC from low DEX
Yes but you can still have high dex and wear armor. It takes 26 dex to equal plate AC, dex having 20 soft cap 30 hardcap. Point being, with dex now dealing damage, there's almost no point to using str unless you'rea 2 hander. With or without armor.
Zuletzt bearbeitet von BigRockWall; 14. Okt. 2020 um 16:28
Ursprünglich geschrieben von BigRockWall:
Ursprünglich geschrieben von Jorian Drake:
Strength score is still required to be able to wear some armor types like the heavy ones, and to actually be able to carry your equipment. Full plate allows you to have a very low Dexterity score as it not only sets your armor class to 18 but also negates any negative modifier to AC from low DEX
Yes but you can still have high dex and wear armor. It takes 26 dex to equal plate AC, dex having 20 soft cap 30 hardcap. Point being, with dex now dealing, there's almost no point to using str unless you'rea 2 hander. With or without armor.
Player characters can legit only have a maximum of 20 in an attribute, but perhaps this was changed by Larian. If not, then the best possible AC will likely be from magical shield + magical full plate (and the +1 from fighting style)

edit: forgot Manual of Quickness of Action and Deck of Many Things but those are rare and the second one is random
Zuletzt bearbeitet von Jorian Drake; 14. Okt. 2020 um 16:31
Sogreth 14. Okt. 2020 um 16:31 
Just use a Ranger and stick them with Hunter's Mark. You'll get some good ranged damage.
Ursprünglich geschrieben von Sogreth:
Just use a Ranger and stick them with Hunter's Mark. You'll get some good ranged damage.
Sharpshooter feat for archers, and/or multiclass rogues. A sneak attacking fighter/rogue is powerful and simple.
Zuletzt bearbeitet von Jorian Drake; 14. Okt. 2020 um 16:32
Ursprünglich geschrieben von Jorian Drake:
Ursprünglich geschrieben von BigRockWall:
Yes but you can still have high dex and wear armor. It takes 26 dex to equal plate AC, dex having 20 soft cap 30 hardcap. Point being, with dex now dealing, there's almost no point to using str unless you'rea 2 hander. With or without armor.
Player characters can legit only have a maximum of 20 in an attribute, but perhaps this was changed by Larian. If not, then the best possible AC will likely be from magical shield + magical full plate (and the +1 from fighting style)

Half plate or studded leather will be 1 less AC than full plate and has no str req. Shield has no str req

At current state with weapon swaps being free, and manual end turn button required, after you shoot your bow before ending turn you can swap to shield
Zuletzt bearbeitet von BigRockWall; 14. Okt. 2020 um 16:36
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Geschrieben am: 14. Okt. 2020 um 14:10
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