Baldur's Gate 3

Baldur's Gate 3

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Silverquick 14/out./2020 às 10:16
You missed the Boat on the Druid segment.
In the game the Devs took the wrong direction with this one.
And might contribute to the (SWJ bad reputation the game is getting)

First of all Druids are true Neutral. So they just frankly don't give a damn either way. They are not about compassion at all. They are about the laws of nature and their mentality is like that.

So the scene with the little girl where Kagha threatens her and the other Druid "feels compassion" like he wants to save her, isn't going to turn out like that.

No one really have questioned Kagha as the strong kill the weak all the time in nature. They may have considered it pointless, but offering compassion? No that's not a part of Druids. You're playing with the wrong tools here... You'd need a good aligned Priest or Paladins for that.

Though admittedly Kagha herself acted more Lawful Evil than Neutral, or even Neutral Evil. But its unlikely Halsin would fly off the handle like that. Though he would be suspicious that she were no longer Druidic. Kicking the Teiflings out and letting the Goblins hunt them down wouldn't have been a problem... which brings me to the next point.

Secondly...

Druids as a whole would have a large problem with Teiflings. They are completely unnatural and foreign to that world. They are truly abominations.

As to where Druids would have no problems with Goblins or Gnolls specifically... Teiflings would be an anethma to them. And as a whole would have no problems with kicking them out and letting the Goblins and Gnolls hunt them down.
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Escrito originalmente por Silverquick:
In the game the Devs took the wrong direction with this one.
And might contribute to the (SWJ bad reputation the game is getting)

First of all Druids are true Neutral. So they just frankly don't give a damn either way. They are not about compassion at all. They are about the laws of nature and their mentality is like that.

So the scene with the little girl where Kagha threatens her and the other Druid "feels compassion" like he wants to save her, isn't going to turn out like that.

No one really have questioned Kagha as the strong kill the weak all the time in nature. They may have considered it pointless, but offering compassion? No that's not a part of Druids. You're playing with the wrong tools here... You'd need a good aligned Priest or Paladins for that.

Though admittedly Kagha herself acted more Lawful Evil than Neutral, or even Neutral Evil. But its unlikely Halsin would fly off the handle like that. Though he would be suspicious that she were no longer Druidic. Kicking the Teiflings out and letting the Goblins hunt them down wouldn't have been a problem... which brings me to the next point.

Secondly...

Druids as a whole would have a large problem with Teiflings. They are completely unnatural and foreign to that world. They are truly abominations.

As to where Druids would have no problems with Goblins or Gnolls specifically... Teiflings would be an anethma to them. And as a whole would have no problems with kicking them out and letting the Goblins and Gnolls hunt them down.

They're druids of Selune, so not neutral but "chaotic good"
if you read the books inside their cave you can see the tenants (one of which is to help travelers.) so erecting the barrier is going against their tenants and alignment, which a lot of the druids seem fine with and selune ignores (which is weird in itself). why none of them have HUGE red flags when a druid is doing everything against the teaches of the goddess she "worships" is super sus

Gnolls are the definition of chaotic evil, they worship a demon lord ffs, and if i member correctly are products of demonic magic (originally) and are basically mindless killing savages driven my gluttony and hate. that aint no friend of nature, balance, nor any druid... anywhere (even the evil ones)

tieflings are a weird spot, on one hand i do think the druids would be like "yea no we aint helping infernals," but on the other theres nothing evil about the tiefling party, and i dont think selune cares about origin as much as action.

whats SUPER weird is an open cleric of shar walking around like it aint ♥♥♥♥ in a selune grove.

goblins are much the same way as gnolls in that not only do they not respect natures balance, but activly seek to destroy it whenever they can (being evil and chaotic will do that)
Última edição por Pipinpadaloxicopolis; 14/out./2020 às 14:11
Andreas Rylander 14/out./2020 às 14:10 
The one argument I have for this druid grove to be more "compassionate" rather than true neutral is that they are affiliated with the Emerald Enclave.
Escrito originalmente por GrandMajora:
Escrito originalmente por Knavenformed:

But let's say an "assassin" was "lawful evil" as a whole characteristic, there would be no need for prisons or anything because killing them would be the most efficient route always as they would be completely irredeemable

A lawful evil assassin would probably have to be a government approved assassin. Like the Morag Tong from the Elder Scrolls series. They're a guild of legalized assassins, who have the freedom to hunt and kill people, as long as the person who contracted them goes through the proper channels necessary to hire them.

If they get caught on the job, they simply present the Writ of Execution to the guards, and get to walk away without any legal consequences for their actions.
lawful evil can also be a person laws that someone follow, like a code of conduct. an assassin has no problem killing a mother, but wont kill a kid because he doesnt kill children. as far as i understand it atleast
Silverquick 14/out./2020 às 14:16 
Escrito originalmente por Pipinpadaloxicopolis:

They're druids of Selune, so not neutral but "chaotic good"
if you read the books inside their cave you can see the tenants

No its Silvanus God of Nature... not Selune Goddes of Beauty.

Selune doesn't have Druid sects.
Planeforger 14/out./2020 às 14:30 
Escrito originalmente por Andreas Rylander:
The one argument I have for this druid grove to be more "compassionate" rather than true neutral is that they are affiliated with the Emerald Enclave.
That's all the argument you need.

The Emerald Enclave is a faction of druids, rangers, and any other nature-focused adventurers who help people survive the harshness of the wilderness.

So Rath's sympathy for the child makes perfect sense in the lore. Kagha's position is also wildly different from the druids' faction - and there's a reason for that.
Escrito originalmente por Silverquick:
Escrito originalmente por Pipinpadaloxicopolis:

They're druids of Selune, so not neutral but "chaotic good"
if you read the books inside their cave you can see the tenants

No its Silvanus God of Nature... not Selune Goddes of Beauty.

Selune doesn't have Druid sects.
oh ♥♥♥♥ you right, got them mixed up.
other points still stand tho. specially the tenants thing (theres a book that lists as their 2nd tenant to render aid to travelers, last i check the tieflings were traveling and needed aid)

selune can have druids tho, no reason she couldnt.
Mr Rhav 14/out./2020 às 14:36 
speaking of druids, at some point in time I hope they add circle of the spores.
Specter 14/out./2020 às 14:54 
Escrito originalmente por Silverquick:
Escrito originalmente por Wraith:
Well if you investigated Kagha you learn a few details about why the grove is acting this way.

It getting infected by the Shadow Druids who using the opportunity to take the grove for themselves


Well its my second play through but I have not found that specifically.

I'm just noticing all the things that are off and why now people were saying the things they were.

Its almost like someone confused Christians with Druids.

This right here is 100% correct in what Silverquick stated.

In the inner chamber where the scene with the girl plays out, there is two rooms off of it.
One of them is where you're taken with Nettle, go to the other room. Behind one of the bookcases is "Kagha's Super Secret Place of Putting my Evil Cult Dispatches." You'll get the quest line for investigating her there.
EvilWolf 14/out./2020 às 14:55 
Escrito originalmente por Sieglinde Eilserv:
Factually incorrect. Nice try though.

Druids have no alignment in 5e, just the teachings of Silvanus to go by. There is no good or evil, now lawful or chaotic.
So you call others factually incorrect while posting something that can be disproven in two seconds by a simple search on the internet?
Escrito originalmente por Planeforger:
Escrito originalmente por Andreas Rylander:
The one argument I have for this druid grove to be more "compassionate" rather than true neutral is that they are affiliated with the Emerald Enclave.
That's all the argument you need.

The Emerald Enclave is a faction of druids, rangers, and any other nature-focused adventurers who help people survive the harshness of the wilderness.

So Rath's sympathy for the child makes perfect sense in the lore. Kagha's position is also wildly different from the druids' faction - and there's a reason for that.
He won't listen. Because, in his words, you're telling him something he doesn't wanna hear and it'll tick him off.

I don't know how many people telling him he's wrong it'll take lmao
He doesn't even make a good argument.
Ard Feainn 14/out./2020 às 14:59 
True Neutral isn't the same as being an emotionless golem, you muppet.
Luciano StarKiller 14/out./2020 às 15:01 
Oh yes, lets have our characters act as one dimensional aspects of what should be considered more as guidelines for beginners in TTRPG games than actual rules.
Escrito originalmente por GrandMajora:
Escrito originalmente por Pipinpadaloxicopolis:
lawful evil can also be a person laws that someone follow, like a code of conduct. an assassin has no problem killing a mother, but wont kill a kid because he doesnt kill children. as far as i understand it atleast

Lawful Evil people are character who exploit the legal system for personal gain. They're the kind of people who are constantly looking for loop holes that can be exploited, so that they bend the rules, without technically breaking them.

By the very definition of what it means to be "evil," they are self centered individuals, who only care about their own personal well being.

If they refrain from killing the child, it is probably because they weren't a designated target, and therefor couldn't get away with the deed. But if the papers checked out, and there was financial gain to be had from killing them, they would kill the child without a shred of remorse.
yea you're probably right, just trying to give an example of a personal set of laws, i suppose an archdevil would be a better example. theres no laws in the hells (like avernus), but most of them are still "lawful"
they have their own rules and play within them.
Última edição por Pipinpadaloxicopolis; 14/out./2020 às 15:10
Jorian Drake 14/out./2020 às 15:23 
Hello.
In Fifth Edition D&D the Druid class isn't restricted by alignment, but in pnp they still can't wear metal armor.

Larian fully removed Alignments from Baldur's Gate 3 as they didn't matter much even in the pnp version anymore. Spells and paladin detections do not tell you the alignment of creatures around you anymore, only if they're fiends, undead, fey and similar. 'Protection from Evil/Good' spells doesn't actually protect you from an alignment, but from creature types as well.

By Forgotten Realms lore (The setting the game uses) a druidic circle can have druids of different alignments together anyway which group can worship extremes of good and evil deities:

In the worlds of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who revere Silvanus, Mielikki, Eldath, Chauntea, or even the harsh Gods of Fury: Talos, Malar, Auril, and Umberlee. These nature gods are often called the First Circle, the first among the druids, and most druids count them all (even the violent ones) as worthy of veneration.

^Exactly that is what's the case with the druid circle in Act I of BG3.

Even if that would not be the case, the somewhat older D&D still allowed a choice for Druid alignment from among Neutral Good, Lawful Neutral, True Neutral, Chaotic Neutral, Neutral Evil.


and at end, let me point out that D&D places the whole of human race to be most commonly True Neutral, but that doesn't matter either as we don't play the common peasants, but adventurers
Última edição por Jorian Drake; 14/out./2020 às 15:26
parsonova 14/out./2020 às 15:23 

Escrito originalmente por Silverquick:

Druids as a whole would have a large problem with Teiflings. They are completely unnatural and foreign to that world. They are truly abominations.

As to where Druids would have no problems with Goblins or Gnolls specifically... Teiflings would be an anethma to them. And as a whole would have no problems with kicking them out and letting the Goblins and Gnolls hunt them down.


Yeah, you're talking out of your ass. Gnolls were literally created by the demon Yeenoghu corrupting human corpses and then hyenas ate them, giving birth to gnolls. All of which are descibed in game. Might want to read up a bit before you go trollin', ey.
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