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With heavy armour you can have bad dex without loss of AC.
If you have a dex of at least 14 you are better off with medium armour and (if you have no fashion sense or just like embedded rubies in your armour) you have access to the best medium armour right from the beginning of the game by stealing Lae'zel's set giving you a base AC of 17 without any additions such as a shield. Even if you have a dex of less than 14 Lae'zels armour is still the better option.
There are only two sets of heavy armour in the game right now; the basic ringmail which gives you a base AC of 14 and the difficult to aquire chainmail with a base AC of 16.
My assumption is that additional types of heavy armour will be added in future updates so this will eventually change. None the less at the moment a classic high STR/high CON fighter with low DEX is a bit... uh.... not a good option right now.
Why? Because you get 15 ac if you have 14 dex? That's still lower then about everyone else in the party who wears medium or heavy armour.
Shield of faith would be overpowered if it wasn't concentration. You cast that? Then no bless and I consider bless a far better spell then either of those you named.
AC wise DEX is king. At this point with out any decent heavy armor not specing into both as a fighter is a huge negative.
Later on, when you reach level 4, you can get the feat of duel wielding which allows you to duel wield with any 1-handed weapon, not just light ones. This makes it a bit more complex as you need to find two dex-based 1d8 damage rapiers to equal the damage output of two str-based 1d8 damage 1 handed weapons and rapiers are fairly rare. This feat also gives you an extra +1 to AC while duel wielding.
There is also the issue that being a lot tougher (AC and HP wise) to try to tank the damage doesn't really work as most enemies will ignore the toughest party member to focus on the weakest. This makes sense but it does make the tank-role redundant and damage-output matters a lot more than damage-resistance.
Indure is right about weapons though. The best one handed magic weapons are not finesse weapons.
So with the feat you still need decent str.
Right now you need STR and DEX.
I have seen at least one +1 rapier and +1 short-swords but fair comment I can't disagree that there are far more non-finesse than finesse weapons.
There are two overarching damage builds:
Two-handed weapon build; which only exists for strength characters. You have a good assortment of weapons and you get the amazing Sword of Justice early in act 1, which is one of the best weapons in the game. That greatsword also basically gives you +2AC, so your armor deficiency (due to lack of heavy armor in EA) is negated. Later on you can upgrade to the Light of Creation.
Dual wielding build; works perfectly fine with dual shortswords prior to level 3, but the only magic shortswords are +1 early game. A strength build can dual-weld handaxes for the same damage and get the Dragon's Grasp (vendor at druid grove) that does bonus fire damage. At level 4, with the feat, strength leaves dexterity in the dust due to in-game weapon options. Dex has +1 Rapiers, vs the assortment of extremely strong maces/war-hammers that exist for strength builds. The Shattered Flail is very strong as an offhand weapon due to its increase chance to hit and if it is still is bugged applying the 1d6 heal to both attacks.
The value of dex is the ability to use a range weapon when they can't reach an opponent and the slightly higher AC due to lack of heavy armor prior to level 4. Strength gets slightly better mobility and speed due to a stronger jump to make up for their lack of range options.
That's also why I enjoy the eldritch knight build(s). Or better yet: the abjuration wizard multiclassed after some fighter levels to get that extra layer of protection while wearing heavy armor. And it also explains my obsession with clerics :D.
Last but not least - I do like the looks of heavy armors more then robes or leather armors.